Best time for me would be Sunday 7:00 pm EST
Fedora - Jedial helf paladin
LeadHero5 - Narcene halfling ranger
Postumus - Cadrod Stin human bard
zefjoe - Vinegarune halfling rogue/paladin
Fricko - Percivull human cleric
kerikofgreyhawk - ? ?(human or halfling) rogue/cleric
What is the deal with 'death penalties' going to be? Are we voting on this? I really don't want people sitting around dead for 30+ minutes doing nothing. I'd rather have everyone recall and re-try it (or do something else) as a team if we aren't close to finishing.
I think dead players should definitely be allowed to get xps from the quest. I'm also fine if they use a shrine to get resurrected for the end chest, but if players want some sort of penalty for dying, then maybe they just don't get resurrected for the loot?
I'm fine either way although in PnP the end loot was what it was and not dependent on how many players were alive (or conscious) to pull it from a chest, and it all got distributed based on what characters contributed to the quest afterwards.
Until we all agree on something though, we should stick to the same rules that THACO currently has. At first/second level quests death should not be to big an issue (hopefully).
Sorry for not posting before this to respond to the questions posted. I've been at work or with THACO and so...
As far as roleplaying - As much or as little as you want. With mic's it's a little ridiculous trying to be "in character" without sounding like Shakespeare in the park. We mostly play as you would if you were playing Counterstrike or some other mic only communication. The quests are long enough without a lot of flowery verbiage. (Don't forget - we DO NOT zerg. Standard mode of movement is in SNEAK mode.). The world we play in is Eberron, just without the proscribed races and classes. Those are proscribed due to not being in 2nd. edition D&D. Our "bible" so to speak. Plus they are overpowered. Once you've experienced our playstyle you'll understand.
As for the rogue duties/issue... while one of us could spec for spotting and the other for disable I should emphasize the following;
STR - 12
DEX - 15
CON - 13
INT - 10
WIS - 12
CHA - 16
will take enhancements for damage boost, haste boost, SA damage, Smite Evils, AC boost, Toughness et al.
Vinegarune, although having rogue levels was not intended to perform rogue "duties" as a trapper. Sneak attacks, Evasion, skill points for MAX Hide, Move Quiet, Balance, Jump, Bluff (or Diplomacy) and Spot were the reasons.
Vinegarune, although having paladin levels was not intended to be a tanking paladin. Smite evils, AC increase, emergency self healing, martial weapons proficiency, some divine spells, MAX skills in Diplomacy (or Bluff) were the reasons.
Don't pay any attention to the icon(s) by her name. She is not a pogue, a ropadin, or a jackalope . She is a stealthy killer of evil ;p. She will get extra damage from Sneak attacks. When she gains aggro she will attempt to diplo or bluff (undecided which I'll spec for) and use Smite evil for extra damage when advantageous. She will have high saves, evasion, immunities to fear and disease and very good HP's (at least 300 by level 20 from just stats and enhancements). She will be hard to knock down, hard to pin, hard to kill.
She is not going to cut it for trapping. She has no ranks in Search, Disable Device or Locks.
Last edited by zefjoe; 03-21-2013 at 09:12 PM.
Just a group of player characters doing "Modules" (Quests)
SOME characters enjoy writing creative stories from our adventures, that's the extent of Roleplaying.
Otherwise, just having fun. Winning OR Losing. No END Goal. Just playing and laughing. And in my case it seems, cursing. :0
Try NOT to use hirelings. They are the "easy" button. If youre shorthanded.....figure it out!
If you can't figure it out, don't go!
Match the Module to the Party, not the other way round.
Death is the last thing we haven't "nerfed". We already embraced BYOH.
Planning AS the party forms (without "nerfing" the fun) is something I wanted to do as I read over some of THAC0's early hardships. Learning from those mistakes, rather than make similar mistakes and then spend 3-4 quests fighting against them until some sort of "work around" is figured out.
!!!CLICHE WARNING!!! !!!CLICHE WARNING!!! !!!CLICHE WARNING!!!
Failure to plan, is planning to fail.
What does this mean? Are players allowed to purchase consumables like heal pots, wands, and scrolls now?
Last edited by Postumus; 03-22-2013 at 01:12 AM.
I am confused about a few thing so whoever knows, feel free to respond:
1- Who is the party leader?
2- Can our characters purchase any of the following from in game vendors:
A- Potions? Any or specific kinds?
B- Wands? Any or specific kinds?
D- Gear from pawn vendors? (like the pawn brokers in the market that resell items)
E- Gear from in game vendors? (like weapons or arrows from hammer & chain)
G- Spell components?
3- Can our characters turn in collectibles for the rewards?
4- Can our characters use the augment gems?
5- Can we use found pots, wands, and/or scrolls? Is there any restriction to this?
6- Where can we sell loot in game? Barkeeps only? Vendors? Auction house?
7- Can we use crafted items?
8- Are all players in the group VIP/Premium and have access to all the content, or are we restricted to running F2P quests?
9- How do we know which magic items we can use? I don't know the difference between an 'heirloom' item, or how the 'potential' is calculated for items.
I'm sure everything else will be figured out when we play on Sunday.
CLICHE STORM CLICHE STORM CLICHE STORM
Things achieved with little effort have little value.
YOU MUST UNLEARN WHAT YOU HAVE LEARNED. LOL
p/s how the hell do you change the text color?
These are all my suggestions, I advocate for simple easy rules that focus on 'found in quest'.
1. Party leader? Rotates in group, Picks next quest and gets to bark at other characters. Then command passes for next week.
2. A Potions? My suggestion is no store bought but can use what is found in chests, not in crates.
B wands? In THACO I (as a wizard) can buy an offensive vendor wand of 50 charges and have it count as +1 potential. For Storm, since we have no arcanes, I propose that those who can use cure wands be allowed to carry one. (I kinda think the hams are OP, and they will run out eventually and you could 'cheat' and eat one at the start of combat to get the max hp out of it) TBD
C. Scrolls? Only found in quest, and can be saved.
G. Spell comp? Yes
3. Collectibles? Hmm I recommend that if you pick up stuff in quest, pass them out of group. It can be valuable but not 'found in quest'. TBD
7. Crafted? No
8. VIP/Prem? I am Premium, I have almost all of the low-mid level quests, some of us don't. If you are committed to this group, I think the $ spent for the packs is worth it. Points are on sale now, and wait to buy when quests are on sale. I think STK, Sharn, and Cats will keep us busy till summer.
9. Item eligibility? (THACO rules) You can count your starting armor as 'free' and we have a free mod fort item. I think the 'trapper' should be allowed as free, at level spot/search items that are found in quest. I'm still fuzzy about Heirloom myself.
V can play Sunday night 7-11 (or any other night for that matter).
p.s. new avatar gives you some idea of V -
Okay guys, this is my last post until tomorrow evening. So I am going to suggest we meet on Thelanis in the harbor on Sunday at 7PM near the Leaky Dinghy in order to party up and head to Korthos.
I will check this thread when I get home Sunday to see if it's a go, or if the time is bad for someone and had to be rescheduled.
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