This is to announce the reboot of the low magic, gear restricted, D&D style gameplay group of STORM, which itself was an initiative brought forth by THACO guild members and other players wishing to try out the gamestyle.
For those unfamiliar with the ideaology behind this gamestyle it is simply this:
To take the magic rich, Monty Haul bonanaza of items and min/maxed, ship buffed, geared upped "toons" that permeate DDO and reduce-limit-restrict-bend them to more resemble old school PnP D&D. The exact nature of "old school" differs depending on who you ask, but I think it is safe to assume that we all wish for the same kind of "feel" to the game. It's not any particular edition of D&D that you might have used, since others may have used another. It's hard to articulate, but we all know it when we experience brief moments of it. That feeling of adventure and challenge with your team mates. Winning against tough odds facing a plethora of creatures. The joy of finding loot, gear and weapons that are wondrous in nature but oh so rare to come by. Gaining experience to become the type of adventurer character [not TOON] that you've envisioned. Be it a traditional pure class or some imaginative hybrid, you wish to imbue a character with abilities and history and tales to tell.
For those who have followed the THACO and STORM threads, you know what it is we seek, and the trials and tribulations that have come about because of it. Much knowledge and experience has been gained in various ways to attain the elusive "feel" of old school PnP.
This intro is intended to bring forth the various ideas and methods developed so far and have those members of the Forums, both interested in starting a new group(s) and those that just wish to give advice, to make suggestions so that final decisions can be established for a "ruleset" / guideline that will - hopefully - be able to stand the test of time and remain unchanged. The reason being that a changing ruleset has proven in the past to be too distracting and disruptive for some, and rightly so.
Once a "ruleset" is established a new thread can be created with those wishing to play announcing their intentions, introducing their characters and telling their tales.
This new group(s) will be a separate entity from any other guild. Whether the players will wish to start as a new guild or just remain as a static group, it will be up to them. But the players will be answerable only to themselves, and any future decisions concerning changes to the ruleset will be on them.
I will introduce a new topic for suggestion and consideration once every day, to allow people to chime in with their thoughts. Once a topic has been narrowed down to 1 or 2 possibilities it will be tabled for later for the group to vote on once that group is filled and ready to roll up. Hopefully by this time next week well be ready to see who wants to play and roll up.
I know this may seem like a long time to debate, but from past experience it is really necessary to nail this stuff down before we begin, to keep changes to as little as possible.