Another interesting night of adventures. There were four of us present, Vinegrune was missing. It was decided that we begin the Sharn series of quests.
So if I remember the order correctly we started with the Stand Your Ground quest on elite. Percy dutifully guarded Maxwell and kept everyone healed, while Narcene also steyed perched on the ledge to pick off the mobs spawning upstairs. Jedial and Cadrod generally guarded the front door on the lower level until toward the end when we all moved upstairs for the last couple battles. Victory was attained with no real issues arising.
Next we moved on to Dirty Laundry on elite. While there were a couple tough fights we didn't hit any major opposition that I recall. We generally made an attempt to kill casters first. Narcene was able to disable the spike trap.
Storm Reaver Fresco on elite also proved easy. We did not open any optional bank boxes, we just busted the Cannith Crystals, killed a few iron defenders and escaped to the bank area. Here our bard quickly mesmerized all but one guard, so pulling the levers was a piece of cake as well.
Bookbinder Rescue had us nervous a little bit. It is level 4, but on elite we were not sure if our level 5 rogue was up to the task on the traps without an uber magic disable device item. In that respect our worries proved unfounded. Narcene spotted and disabled every trap by using skill boost, Cadrod's heroism, and Percy's prayer. We actually cleared every room but on the second to the last room (which we accessed by the secret door) Narcene got hit with burning blood 3-4 times and died. This left us locked out of the last room, as she had already disabled the trap on that door which then means you also need to pick the lock. No one else in the group had the lock picking skill so we could not complete the quest. Had we not disabled the traps all at once, we could have tried bashing our way in (setting off the fire traps) which on elite with no evasion may well have caused a party wipe anyway.
So skipping ahead to Repossession, we ran into another glitch. We killed the dogs in the kitchen, then moved on to the pack leader and trainer in the other first floor room. What happened next is odd. Somehow after opening the door Jedial was almost immediately reduced to 2hp, however at the same time real life interrupted with a cell phone call. Before taking the call I clicked on my LOH from the hot bar, but as sometimes occurs, nothing happened. I clicked again, and again nothing happened, and then I died. So I took my phone call (which was my parents who were 500 miles from their home experiencing car trouble). When I got back apparently someone else had also died. We really have no idea how it happened, so it was called a mulligan and we restarted the quest.
Second time around was a piece of cake, with Narcene also deftly disabling every trap in the trophy room. It is most definitely nice having a trapper in the party.
As the night was getting late by now, we didn't think we had enough time for Come Out and Slay (since I think we also need to complete Bookbinder first) we decided a quick run of Depths of Despair in House D would be a good finish to the evening's quests. It was completed in quick order with no major issues that I recall. Jedial and Narcene advanced to level 6 (Cadrod and Percy were already level 6). Jedial is looking forward to earning two more action points so he can pick up "Undying Call" and our party will have "Raise Dead" capability. It means putting off "Hunter of the Dead" until level 7, but consensus was that Undying Call was better for the party.