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  1. #1
    Community Manager Cordovan's Avatar
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    Default Collector NPCs Feedback!

    As of today's update (Update 17.1), Collector NPCs now function with a Barter Shop interface. We think this increases their accessibility and ease-of-use, compared to the "old" conversation-based interface. We also saw this as an opportunity to give players the ability to purchase low-level augments.

    The intention was to increase the price of Augments to properly manage their supply in-game, but due to a technical constraint, all collectible turn-ins had their price increased. For upcoming releases we will be adjusting prices based on the barter value or availability of items, among other factors.

    We hope to bring new and more interesting items to offer as well. What would you like to see Collectors offer? We'd love to get your feedback. Thanks!
    Have fun, and don't forget to gather for buffs!
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  2. #2
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    Quote Originally Posted by Cordovan View Post
    , but due to a technical constraint, all collectible turn-ins had their price increased.
    Was the technical constraint someone at a meeting saying "The shards are too easy to get thru turn ins and the store sales will suffer as a result" ?


    As for what they can offer on turn ins - how about guild augmented items. I would like to see the Guild augment system returned to the game plz.



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  3. #3

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    I do not want a "random" augment(No matter how small the list is) when I turn in Collectibles.
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  4. #4
    Community Member arkonas's Avatar
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    Quote Originally Posted by Cordovan View Post
    As of today's update (Update 17.1), Collector NPCs now function with a Barter Shop interface. We think this increases their accessibility and ease-of-use, compared to the "old" conversation-based interface. We also saw this as an opportunity to give players the ability to purchase low-level augments.

    The intention was to increase the price of Augments to properly manage their supply in-game, but due to a technical constraint, all collectible turn-ins had their price increased. For upcoming releases we will be adjusting prices based on the barter value or availability of items, among other factors.

    We hope to bring new and more interesting items to offer as well. What would you like to see Collectors offer? We'd love to get your feedback. Thanks!
    i would like to see the lower drop collectibles have reduced amounts to make up for lack of drops for example 30 skull fragments to me is way too high. they dont even drop that much unlike blades of six or string of prayer beads

  5. #5
    Community Member Bogenbroom's Avatar
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    My early impression is that the split of Common to Rare to Very Rare collectibles is off. I don't mind the quantities, per se, but as the drop rates of C/R/VR don't match the 30/10/5 split, that split seems off.

    Personally I like the barter interface for this and having a viable use for the mass of collectibles we acquire, but it does feel a little limited at this point. I know it is early days yet, but it seems to me as if there should be a DT type combine/breakdown mech in there as well. That would make those collectibles still useful (if in mass quantities) to players above level 8.
    Last edited by Bogenbroom; 03-18-2013 at 02:13 PM.
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  6. #6
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Cordovan View Post
    due to a technical constraint, all collectible turn-ins had their price increased.
    Hahaha, that's really what you guys are gonna go with?

    Pardon my disbelief, but the rates were working fine on Lamannia before you guys 'patched' it.
    Last edited by Ovrad; 03-18-2013 at 02:13 PM.

  7. #7
    Community Member eterna1_drag0n's Avatar
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    Ok, the barter system is great!

    But the prices are way to high; as we said in the Lamannia theads when you uped it there.

    That 30/10/5 price is fine for choosing the augment you want but not for a random... What The Feather!
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  8. #8
    Community Member Auralana7214's Avatar
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    Quote Originally Posted by Cordovan View Post
    As of today's update (Update 17.1), Collector NPCs now function with a Barter Shop interface. We think this increases their accessibility and ease-of-use, compared to the "old" conversation-based interface. We also saw this as an opportunity to give players the ability to purchase low-level augments.

    The intention was to increase the price of Augments to properly manage their supply in-game, but due to a technical constraint, all collectible turn-ins had their price increased. For upcoming releases we will be adjusting prices based on the barter value or availability of items, among other factors.

    We hope to bring new and more interesting items to offer as well. What would you like to see Collectors offer? We'd love to get your feedback. Thanks!
    Surprise! This is WAI! Who didn't see that coming?
    When asked, "What are we going to do tonight?" the only acceptable answer is, "The same thing we do every night...Try to take over the world!"
    Sarlona - Auralana, Orcalana, JuicyLucy, Aquani, Wistia, Aurabella, Guildy, etc. If you see the last name Hather, it's either me or the hubby.

  9. #9
    Founder Alavatar's Avatar
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    Quote Originally Posted by Cordovan View Post
    ... but due to a technical constraint, all collectible turn-ins had their price increased.
    *cough*bull&$^#*cough*

    Did someone say something?

    Quote Originally Posted by Cordovan View Post
    We hope to bring new and more interesting items to offer as well. What would you like to see Collectors offer? We'd love to get your feedback. Thanks!

    • Epic Shards/Seals for legacy Epic items.
    • Soul Gems (assuming Soul Gems get useful at some point)
    • Siberys Dragon Shards (Feat Exchange ones)
    • Other Ingredients
      • Shroud Ingredients / Essence of Cleansing / Yellow Dopant?
      • Dragon Scales?
      • Crafting Essences?
      • Elven/Dragon/Giant Relics?
    • Commendations?
    • Raid Timer Bypass
    • Astral Shards?
    • Teleport Rod
    • Hearts of Wood?
    • Ham
    • Guest Passes

    Just a few ideas.
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  10. #10
    Community Member bbcjoke's Avatar
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    So, it is confirmed the price change is WAI for augments but not for the rest? Fair, I guess.

    How about putting harm scrolls/potions in Dannato, if you haven't already (haven't check the game yet)?

  11. #11
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    Quote Originally Posted by Auralana7214 View Post
    Surprise! This is WAI! Who didn't see that coming?
    Yuuuupp!

  12. #12
    Community Member Argila's Avatar
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    Quote Originally Posted by Cordovan View Post
    As of today's update (Update 17.1), Collector NPCs now function with a Barter Shop interface. We think this increases their accessibility and ease-of-use, compared to the "old" conversation-based interface. We also saw this as an opportunity to give players the ability to purchase low-level augments.

    The intention was to increase the price of Augments to properly manage their supply in-game, but due to a technical constraint, all collectible turn-ins had their price increased. For upcoming releases we will be adjusting prices based on the barter value or availability of items, among other factors.

    We hope to bring new and more interesting items to offer as well. What would you like to see Collectors offer? We'd love to get your feedback. Thanks!
    Still wondering when Turbine manages to do something that actually works as intended on release...

  13. #13
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Cordovan View Post
    due to a technical constraint
    Is it April 1st?

    On a more constructive note:
    I miss random lesser reptilian bane weapons from Goldscuttle.
    Getting a reptilian bane hammer on a character with cleave is still one of my fondest memories from 2006 until now.

  14. #14
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Impaqt View Post
    I do not want a "random" augment(No matter how small the list is) when I turn in Collectibles.
    I agree. There should be a definitive list. I'm not gambling with a "kobold" as it were, I don't care how cute Goldskuttle may think it is.

  15. #15
    The Hatchery Nibor's Avatar
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    Quote Originally Posted by Cordovan View Post
    The intention was to increase the price of Augments to properly manage their supply in-game
    These are low-level augments, and you've made the supply of them random rather than choice. I think you've overshot the goal of rarity.
    Realize that low-level augments are used and discarded/replaced quickly; I think it's okay if everyone can find SOMETHING to put into every augment slot they are wearing at, say, lvl 12 - even if it's suboptimal choices

  16. #16
    Community Manager Cordovan's Avatar
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    Just to be clear, the technical constraint was that it was not possible to only change the cost for augments. It was, however, deemed necessary to make a change in costs for augments prior to the system becoming available on the live servers. We'll be taking a look at the costs of collectibles available at Collector NPC in the coming months, and adjusting things as is deemed appropriate.
    Last edited by Cordovan; 03-18-2013 at 02:54 PM.
    Have fun, and don't forget to gather for buffs!
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  17. #17
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    Quote Originally Posted by Cordovan View Post
    The intention was to increase the price of Augments to properly manage their supply in-game
    No player who understands the game economy is going to trade "30 Singed Soarwood, 10 Charred Soarwood, 5 Lightning-Split Soarwood" for 1 random level 8 red augment. I would not trade 1 Lightning-Split Soarwood for it.

  18. #18
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Argila View Post
    Still wondering when Turbine manages to do something that actually works as intended on release...
    2009. Pimp my Warforged.

    Worked exactly as intended upon release. No further updates were ever needed.

  19. #19
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Side question...

    Where in Kobold's version of Heck is the Augment Slot bag to store them in?

  20. #20
    Community Member sesobebo's Avatar
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    so the augment gambling prices are intentional? o:

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