Ranger 1 / Monk 2 / Wizard 17
Ranger: Bow Strength
Monk: Toughness, PA
Normal: Point Blank, Rapid Shot, Many Shot, Cleave, Great cleave, GSF Necro, Improved Crit
Wizard: Quicken, Maximize, SF Necro, Extend/Empower
Human: Extra feat, Mental Toughness for Wraith Form maybe
Helf: Rogue for DPS or Pally dilly to shore up your weaknesses.
You could splash another level. I bet you could work out a way to fit AA in on a Elf/Helf if you tried hard.
Beyond cleaving and manyshot has Power Word Stun, OID, Armor-based PRR, DoTs, AoEs, Displace, Haste, Rage, Tensers, Prismatics, etc.
... and likely an expectation from your party members that you'll do CC or other stuff.
Ghallanda - now with fewer alts and more ghostbane
Until / unless manyshot is nerfed, 2Monk/1Ranger is one of the best melee splashes in the game right now. Building my juggernaut variant a couple of months ago opened my eyes to what 1 Ranger brings; whilst usually one thinks of fighter 1 or 2 as adding 1-2 feats, for any build that looks to have manyshot, ranger 1 or 2 beats out fighter 1 or 2 by a country mile.
I'd also really like to get a 2Rogue/1Ranger splash to work, as it allows you to be true neutral, keeps evasion and the same reflex saves as the monk variant, and gives you tier 1 haste boost on top (along with full umd).
However, the lack of feats vs. the monk is the stretch too far for that option (though having said that, a human variant may be workable in some cases).
I actually prefer the cleric variant to the wizard one in all honesty, and again, its about expectations management. A wizard is expected to be able to cc, and a melee wizard simply can't (as its dc reliant). A cleric is expected to heal, and provided you have 17 levels + quicken + empower healing, you can throw mass heals around if you're ever in a situation where you have to play nannybot to a bunch of melee in a raid.
Having mained healers with only lvl8 spells (16fvs, 15clr) you really don't lose any raid healing ability outside of mana effeciency, however you also are not relegated to piking in the back and just tossing heals.
Any group worth anything anymore doesn't require more healing than that.
I love this thread so far. You guys are spot on. Half the time I want to roll a melee caster and people tell me it'll be a gimp because it's not a full on DC caster.
Utility for the fricken win. My current build I'm working on is the LightBlade in my siggy (14 FvS/6 Monk) and I am loving it so far. I work fine as a backup healer, and do fantastic as a melee.
Edit: There is also a spell that actually didn't require massive debuff before instant kill, it called powerword: kill
I don't think turbine going to nerf ED anymore though, they already tried once by making adrenaline not work with ranger, in the end, they revert their change back anyway. And it easier to try to instant kill casters than melee, cc the melee instead of try to instant kill them, then let the melee get onto the mobs you cc, make your life much easier. If most of the people complain that EE GH is too hard because they're trying to solo them, that's not because it is turbine fault or a class is gimp because dnd/ddo is based on teamwork. Every arcanes can solo quest easy with chunking pots, the different is, can you run EE without recalling out and chunk pot? It took more stragety and skill more than just spamming few spells.
This is also the reason why the number of palemasters on Thelanis is on a massive decline while the number of wf sorcs and wizards is climbing steadily, the name of the game now is get damage or go home.
this a while ago for another thread. But I guess it'll serve here.
But pwk still do their job. :P
And they still haven't nerf adrenaline with ranged yet again...
Specialize in electric/force and go shiradi, it will max your DPS or choose draconic, it help with DPS a lot also
And ikr, EE GH is not that hard, idk why people complain about it.
Holly jolly good old mario jumping skill! Nice vid although if they nerf shiradi though (I don't think they will) but if they do, most shiradi sorc going to be useless now...and probably have to rebuilt their toon because they all depend on 1 epic destinies...
But I've seen enough nerfs come and go so as to not really care, I'll just see what comes and then adapt accordingly.
Yea i've learned that they nerf stuff like every update lol, been learning to adapt to their nerf in the past 4-5 years. :P
And it seem to me that draconic is somehow more sp efficient on my sorc.
Now just have to wait for enhancement pass to come out with wild mage.
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