So I have had this build : http://forums.ddo.com/showthread.php?t=192261 shelved since it hit 20 back when that was still the cap. Very fun build to play, but.... I found my HP to be a little to low, healing not so great, DoS always felt like a boat anchor even after the changes in U11 and I could never quite reach the UMD needed to scroll heal effectively. No offense to the builder, I know these issues can be remedied with better gear.
My plan is to TR this guy, but until then I have a few things to get done with him. Like create some GS gear for next life, farm out some EDs and whatever else still needs to be done to TR him. So I need to update the build, and good thing have a free LR to do it with. Here is what I am stuck with : only what a LR can fix, no + anything hearts, (don't have them), 12 figher/ 6 pali/ 2 monk, +2 tomes (all stats) and scimitars as main weapon of choice.
This is what I came up with:Now with this revamp I give up the Valenar enhancements that the original build was based on , but I gain 40% healing amp before gear, 95% success on heal scrolls via FVS dilli, harder to hit with 7% dodge before gear, and I would hope more DPS.Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page LR'd Araehan Level 20 Lawful Good Half-Elf Male (12 Fighter \ 6 Paladin \ 2 Monk) Hit Points: 298 Spell Points: 50 BAB: 19\19\24\29\29 Fortitude: 22 Reflex: 15 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 15 17 Constitution 15 17 Intelligence 11 13 Wisdom 8 10 Charisma 13 15 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 16.5 Bluff 1 2 Concentration 2 3 Diplomacy 5 7 Disable Device n/a n/a Haggle 1 2 Heal -1 0 Hide 2 3 Intimidate 2.5 21 Jump 2 7 Listen -1 0 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot -1 0 Swim 2 6 Tumble 3 4 Use Magic Device 3 12.5 Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul Feat: (Monk Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Paladin) Level 3 (Fighter) Feat: (Selected) Dodge Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Paladin) Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Mobility Level 7 (Fighter) Feat: (Fighter Bonus) Two Weapon Fighting Level 8 (Fighter) Level 9 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Feat: (Selected) Weapon Specialization: Slashing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Monk) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 15 (Fighter) Feat: (Selected) Spring Attack Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Whirlwind Attack Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
All comments and criticisms are welcome. My real dilemma is for my epic feats I would like to take cleave, great cleave and overwelming critical, but somewhere still fit in stunning blow. What feat can I really live without in order to squeeze it it in?