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  1. #1
    Community Member Arahan's Avatar
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    Arrow Help resurrect my Valenar Elf Crusader!

    So I have had this build : http://forums.ddo.com/showthread.php?t=192261 shelved since it hit 20 back when that was still the cap. Very fun build to play, but.... I found my HP to be a little to low, healing not so great, DoS always felt like a boat anchor even after the changes in U11 and I could never quite reach the UMD needed to scroll heal effectively. No offense to the builder, I know these issues can be remedied with better gear.

    My plan is to TR this guy, but until then I have a few things to get done with him. Like create some GS gear for next life, farm out some EDs and whatever else still needs to be done to TR him. So I need to update the build, and good thing have a free LR to do it with. Here is what I am stuck with : only what a LR can fix, no + anything hearts, (don't have them), 12 figher/ 6 pali/ 2 monk, +2 tomes (all stats) and scimitars as main weapon of choice.

    This is what I came up with:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    LR'd Araehan 
    Level 20 Lawful Good Half-Elf Male
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 298
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    17
    Constitution         15                    17
    Intelligence         11                    13
    Wisdom                8                    10
    Charisma             13                    15
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16.5
    Bluff                 1                     2
    Concentration         2                     3
    Diplomacy             5                     7
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            2.5                  21
    Jump                  2                     7
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     0
    Swim                  2                     6
    Tumble                3                     4
    Use Magic Device      3                    12.5
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Mobility
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Spring Attack
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Now with this revamp I give up the Valenar enhancements that the original build was based on , but I gain 40% healing amp before gear, 95% success on heal scrolls via FVS dilli, harder to hit with 7% dodge before gear, and I would hope more DPS.

    All comments and criticisms are welcome. My real dilemma is for my epic feats I would like to take cleave, great cleave and overwelming critical, but somewhere still fit in stunning blow. What feat can I really live without in order to squeeze it it in?
    Last edited by Arahan; 03-17-2013 at 04:22 AM.

  2. #2
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    Quote Originally Posted by Arahan View Post
    All comments and criticisms are welcome. My real dilemma is for my epic feats I would like to take cleave, great cleave and overwelming critical, but somewhere still fit in stunning blow. What feat can I really live without in order to squeeze it it in?
    Is Oversized TWF a prerequisite for anything? If not then that is what I would drop. Similarly are any of the focuses/specialisations not required as prereqs, cause if they aren't I would ditch these to hehe.
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  3. #3
    Community Member Dieterstrife's Avatar
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    Drop OTWF, go Hunter instead of Defender for the extra heal amp and free ghost touch.

    Then, you can Whirlwind, Combat Expertise, and spring attack and use the 4 feats you've now got free for PA, Cleave, Great Cleave, Overwhelming Critical, and Stunning Blow. To which even then you have another free feat, which if you switch to rogue dile (it's stupid easy to get umd anymore, it really is. I had a human barb, no rogue/bard/arti and he had 42umd) then that last feat could be precision. But that's just one of the choices, you an do pretty much anything you want, considering the versatility of the feats that can go there.

    Trust me, you won't miss whirlwind.
    De'Corenai of Argonessen. If you've seen me, you know what I'm talking about.

  4. #4
    Community Member Arahan's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Is Oversized TWF a prerequisite for anything? If not then that is what I would drop. Similarly are any of the focuses/specialisations not required as prereqs, cause if they aren't I would ditch these to hehe.
    No, OTWF is not a prerequiste for anything. Didn't think of that, thank you. I am just wondering what the penalty is for using a 1h weapon in offhand w/o the feat. Unfortunately all the weapon focus and specializations are needed for Kensei I & II.

  5. #5
    Community Member Arahan's Avatar
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    Quote Originally Posted by Dieterstrife View Post
    Drop OTWF, go Hunter instead of Defender for the extra heal amp and free ghost touch.
    I had considered this, but where this guy will be doing most of his fighting (shroud, vale, devil battlefield and ToD) the benefit of the extra Evil damage and protection outweighs what I think is a small boost to healing (not sure haven't ran with HoD before), plus I have pretty decent set of ghost touch scimitars. Iirc there isn't too much in the way of incorporeal beings in the new stuff, but plenty that is evil.

  6. #6
    Community Member Dieterstrife's Avatar
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    The free ghost touch part is just a minor benefit. There are actually huge amounts of undead monsters in all the new content (at least in Faerun, but some in EGH) which is what the hunters are best at killing. It also allows you to be raged, which means your str will go much higher than it can with defender stance on
    De'Corenai of Argonessen. If you've seen me, you know what I'm talking about.

  7. #7
    Community Member Arahan's Avatar
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    Quote Originally Posted by Dieterstrife View Post
    Drop OTWF, go Hunter instead of Defender for the extra heal amp and free ghost touch.

    Then, you can Whirlwind, Combat Expertise, and spring attack and use the 4 feats you've now got free for PA, Cleave, Great Cleave, Overwhelming Critical, and Stunning Blow. To which even then you have another free feat, which if you switch to rogue dile (it's stupid easy to get umd anymore, it really is. I had a human barb, no rogue/bard/arti and he had 42umd) then that last feat could be precision. But that's just one of the choices, you an do pretty much anything you want, considering the versatility of the feats that can go there.

    Trust me, you won't miss whirlwind.
    I don't know, +4[w] to all mobs in a 360 degree arc sounds really good! It may just be one of those things that sounds good on paper but because the animation sequence or what not doesn't quite work right? I just don't know how cleave and great cleave can be so wonderful but whirlwind is just meh. I won't be giving up spring attack, as this fits my playstyle and the dodge feats needed to get it. The high dodge precentage with ghostly, and blurry are my defense.

    So I did some reworking of feats, taking in mind your suggestions. I dropped Combat Expertise, never really wanted it was prerequiste for whirlwind, dropped OTWF and Whirlwind. This frees up space for me to take Stunning Blow, Precision and Improved Sunder, along with the Cleave, Great Cleave and Overwelming Critical. Precision and Improved Sunder are probably needed to more effectively take down the high fort mobs in the newer content, just not sure if both are needed.

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