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  1. #1
    Community Member dogbreath68's Avatar
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    Default Hirelings and mana pots

    Ok we need to be in control of when a hireling drinks a mana pot or the percentage of mana left before they drink one needs to be changed.
    Albus the fvs hireling has 2641 mana
    Always and I mean ALWAYS drinks a pot with roughly 1700 mana left
    Does this 5 times during quest and doesnt matter if shrine is right in front of him he will drink a pot unless you keep him on passive.
    So lets do some math :1700 mana x 5 times = 8500 mana wasted because he never lets mana get below 1700.
    All hirelings do it and when they really need it like at the end of the quest when all shrines are used they have no mana pots to drink or they have no mana.

    Tempys Lorben drinks his at 700-800 mana ALWAYS and only has little over 1100 mana
    Just 2 examples but they all do it just didnt want to list them all.

    Turbine please fix this or I wouldnt be opposed to just getting rid of hires all together.



    If my aunt had balls she'd be my uncle.

  2. #2
    Community Member Qhualor's Avatar
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    /signed

    They can wait a little longer to drink a pot.

  3. #3
    Community Member Daine's Avatar
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    Quote Originally Posted by dogbreath68 View Post
    Turbine please fix this or I wouldnt be opposed to just getting rid of hires all together.
    LOL, "Dear Turbine, even though I can just choose not to use it, if you don't change this game mechanic to the way I want it, at least take it away from everyone else". You sir have set a new standard!

    The three 'fixes' I see for this are:

    1. Hirelings chug their pots at a random low point on their mana bar.

    2. Hirelings chug a pot when they find they have no mana left to cast the spell they want, even if it means a fatal delay in a heal spell being cast to save a player.

    3. An extremely complex set of rules for hirelings are created that simulate when an excellent player would drink a pot, accounting for such things as:

    -time to next shrine
    -time to end of dungeon
    -number of pots left and saving something for end fight
    -other blue bars in party that can perform same function
    -drinking before a combat so as not to run out during a battle
    -difficulty of upcoming boss fights
    -sustainability, ie rate of chugging potions vs percentage of dungeon completed whilst accounting for personal potion stock.
    -likelyhood of party passing pots at end of adventure
    -XP and loot being earned and whether to waste a potion on this party
    -current cost of pots at AH
    -current real world job and income balanced against spending money on TP for pots.

    Even if you only took a couple of the more serious suggestions for point 3, it's still a server wide lag fest.

  4. #4
    Community Member Dhalgren's Avatar
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    Wish granted.

    Hirelings no longer carry SP pots.











    Wait--wrong thread?
    Heatherx Rgr12/Arti6/Rog2 (PL: 3 Wiz; 1 FvS; 2 Sor; 1 Clr; 1 Arti; 1 Rog)
    Toryen Warchanter 22 ~ Treslyn Cleric 24 ~ Lohikaerme Druid 23 ~ Khenshii Monk 20

    Heroes of Light and Darkness ~ Argonnessen

  5. #5
    The Hatchery danotmano1998's Avatar
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    Personally, I'm just happy they carry any potions at all.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  6. #6
    Community Member dogbreath68's Avatar
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    OK,
    Obviously you havent been playing long enough to remember this game without hirelings.
    More groups waited to fill and the actual " group" idea was good.Now you see 1 person in a lfm with it "ip" with hire send tell,why even put up the lfm in that case?
    I can survive without having hires like when you had to not because you couldnt afford one or whatever the case was.
    This game used to be about grouping and meeting people,now its hurry hurry hurry and we need a cleric but lets start anyways and put ip and 72 minutes later youre still in group actually expecting someone to join 1st time elite bonus for a -80% xp penalty because you didnt want to wait.
    Not waiting is fine just dont put up the lfm if youre gonna go into quest.

    Hires are benificial in a few ways,saving time,saving drinking pots and such,but when they are more of a hinderance to all of us not just me they should be fixed or of the ycannot be fixed then look at another avenue.
    Wasting over 8k mana and then not being able to heal you or the group at the end when its needed is well for kinder words stupid.
    Put the mana pot on the hires hot bar so we can choose when they drink it,or when theyre actually at the point of echoes of power,not 2 minutes into quest after a heal a searing light and a deathward.



    If my aunt had balls she'd be my uncle.

  7. #7
    Community Member Zonixx's Avatar
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    Better Idea: Let us toggle an ability that lets the hireling throw a potion at us that explodes and give mana to the real player whenever the hireling would normally drink a pot.

    I wouldn't mind having an extra 10,000,0000,000trilonbillyun sp per rest.
    If you are reading this, that probably means I am broadcasting live @ http://www.twitch.tv/ZonixxTV

  8. #8
    Community Member Cyndrome's Avatar
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    Quote Originally Posted by Zonixx View Post
    Better Idea: Let us toggle an ability that lets the hireling throw a potion at us that explodes and give mana to the real player whenever the hireling would normally drink a pot.

    I wouldn't mind having an extra 10,000,0000,000trilonbillyun sp per rest.
    For the most part I only get hirelings for the DVs and to pull the occasional lever.

  9. #9
    Community Member msdesign's Avatar
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    I think its nonsense, because:

    · If a hire drink a pot now, or later, doesn't really matter for sp saving. Its better they drink before a fight, than during a fight and letting you die and rot to hell because he didn't had 1 more sp to heal you.

    · You, the hireling owner, don't get the non-used mana pots that a hire don't use. So, if they have a few sp pots, I say bottoms up.

    Ok, they drink a mana pot just before a shrine. If the sp amount hire got with that sp pot was substancial, play a bit more until hes out of sp and get back to the shrine? Anyway, hires mana pots don't restore SO many sp at a time to justify a complete party wipe. Now if you have yourself a big btc SP elixir from DDO Store, that can make a difference. But thats your call to use it.

    And how about improve your own self-care? Hires are only a small help, I feel they work ok if you know how to pick the right hire for the quest at hand.
    [Ghallanda]
    [Nemessi sorcerer][Helenya cleric][Riita cleric][Myrhea artificer][Shunrei monk][Sverlana rogue][Lillyannn paladin]

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