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  1. #1

    Smile My first barb, need some help

    So as the title says this is my first barbarian that will actaull ybe going to 20, I've made one or two before but that was just to have a low level toon for when my friend tr'd so I could run with her. but anyway! I really need some help on this build as I feel I am either not understanding the barbarian class or I just suck at building them at all, so whatever you think would help please don't be afraid to post and give some advice!





    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Half-Orc Male
    (20 Barbarian \ 5 Epic) 
    Hit Points: 497
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 7
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             20                 29                   33
    Dexterity            12                 12                   12
    Constitution         16                 17                   19
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma              6                  6                    6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance               1                  1                    6
    Bluff                -2                 -2                    3
    Concentration         3                  4                    9
    Diplomacy            -2                 -2                    3
    Disable Device       n/a               n/a                    n/a
    Haggle               -2                 -2                    3
    Heal                 -1                 -1                    4
    Hide                  1                  1                    6
    Intimidate            2                 21                   26
    Jump                  7                 32                   37
    Listen               -1                 -1                    4
    Move Silently         1                  1                    6
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                    n/a
    Repair               -1                 -1                    4
    Search               -1                 -1                    4
    Spot                  0                  9.5                 14.5
    Swim                  5                 11                   16
    Tumble                3                  3                    8
    Use Magic Device     n/a                -2                    3
    
    Level 1 (Barbarian)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Damage Reduction
    
    
    Level 3 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Trap Sense
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 5 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 6 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Cleave
    
    
    Level 7 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 9 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 11 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Greater Rage
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 14 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Indomitable Will
    
    
    Level 15 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 17 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Tireless Rage
    
    
    Level 18 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Might
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Toughness IV
    
    
    Level 21 (Barbarian)
    Skill: Hide (+2)
    Skill: Intimidate (+2)
    Skill: Search (+1)
    Skill: Swim (+4)
    Skill: Use Magic Device (+2.53651e+007)
    Feat: (Selected) Great Strength
    Feat: (Automatic) Epic Skills
    
    
    Level 22 (Barbarian)
    Skill: Hide (+0.5)
    Skill: Intimidate (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+2.53654e+007)
    
    
    Level 23 (Barbarian)
    Skill: Hide (+0.5)
    Skill: Intimidate (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+2.53656e+007)
    
    
    Level 24 (Barbarian)
    Skill: Hide (+0.5)
    Skill: Intimidate (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Great Constitution
    
    
    Level 25 (Barbarian)
    Skill: Hide (+0.5)
    Skill: Intimidate (+1)
    Skill: Search (+0.5)

  2. #2
    Community Member arminius's Avatar
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    I don't read those things well but it looks to me like you are missing Great Cleave, which is a pre-requisite for Overwhelming Critical. So replace the Greater Strength and Greater Constitution with those two.

    Then Stunning Blow at 27, presuming we still get a feat every three levels. Alternatively, replace Greater Two Handed Fighting with Stunning Blow, and then take GTHF at 27. Stunning Blow is not only self-protection/crowd-control but amps up damage tremendously, and raging Barbarians hit the required DCs with relatively little other help.

    I don't like intimidate on a Barbarian, because you just can't take the damage at higher levels. I'd sooner max Diplomacy on a Barb than Intimidate!

    I understand the appeal of Half-Orc but the fact is they heal like cinder blocks. I'm partial to Half-Elf with Monk dilettante for the extra healing amp. But to each his own there.
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    Captain's Crew : Fernia : Ghallanda

  3. #3
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    I'd go with Stunning Blow over Toughness or go human for both(and other advantages).

    If you only go with one tome while leveling, it should be an int tome. The other stats will have the same bonus at lvl7 or at lvl25, but an int tome at 25 won't give you as many skill pts.

    Heal amp, for leveling and end game, is very, very good.

    For self sufficiency, the best thing you can do is get Silver Flame potion favor, if you have the packs and can stomach it. (get all stats to 11+)


    Suggested feats(in no particular order):
    3x THF
    Power Attack
    Cleave
    Great Cleave
    Improved Critical: Slashing
    (+Toughness if human)

    Epic feats:
    Overwhelming Critical
    Stunning Blow (take this at 24)


    Skill points:
    1 full rank in tumble (can max this just to be able to do backflips with tumble item, and a couple buffs )
    5 in jump (no more, you'll have plenty)
    11 in balance
    Rest in however you want. UMD can be useful, but not great on a barb.


    Possible Horc enhancements(in no particular order):
    Barbarian Sprint Boost I
    Barbarian Constitution II
    Barbarian Extend Rage I
    Orcish Melee Damage II
    Barbarian Extra Rage II
    Orcish Strength II
    Barbarian Hardy Rage III
    Barbarian Power Attack III
    Barbarian Damage Boost IV
    Orcish Extra Action Boost III
    Orcish Power Rage II
    Orcish Power Attack III
    Barbarian Power Rage IV
    Barbarian Frenzied Berserker III
    Barbarian Might

    Possible Hum enhancements(in no particular order):
    Barbarian Sprint Boost I
    Barbarian Toughness II
    Human Adaptability Strength I
    Human Improved Recovery II
    Racial Toughness III
    Barbarian Extra Action Boost I
    Barbarian Power Attack III
    Human Versatility IV
    Barbarian Damage Boost IV
    Barbarian Extend Rage II
    Barbarian Extra Rage II
    Barbarian Hardy Rage III
    Barbarian Frenzied Berserker III
    Barbarian Power Rage IV
    Barbarian Might


    Very rough draft of relatively easy end game gear:
    helm: PDK
    goggles: EH Dream Visor
    necklace: Min2 HP item
    trinket: Planar Focus
    cloak: EN Ghost-waking cloak / EN/EH Jeweled Cloak
    armor: Hide of the Goristro (+5 combat mastery)
    belt: EH Girdle of Giant's Brawn
    bracers: Greater Convalescent Bracers of trash mod (30% amp)
    gloves: EN Nether Grasps
    ring1: EN Ring of Shadows
    ring2: TOD ring (+20% heal amp)
    boots: EN Surfooted Boots / Cannith boots / EN Treads of Falling Shadow
    wpns: EAGA / Cleaver


    I don't like intimidate on a Barbarian, because you just can't take the damage at higher levels. I'd sooner max Diplomacy on a Barb than Intimidate!
    It's not about tanking a mass of mobs, it's about just taking them off the cc caster or healer for a bit. (kite a bit if you have to) Not a big deal, but useful. And I'd go with Bluff over Diplomacy.

    and raging Barbarians hit the required DCs with relatively little other help.
    Depends on difficulty and how geared. Epic elite will need a lot of great gear and dedicated tactics items. Epic hard and lower will probably just take pretty good gear and no tactics items.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  4. #4
    Community Member arminius's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    Necklace: Min2 HP item
    I like epic Jorgundal's Collar in the Necklace spot. And Ash2 HP item instead of Min2, because Envervation Guard is the end all be all against trash. Slotting it is hard. I currently have it on Goggles, and yeah, I might have to move it. Cloak, I guess? Nothing is really ideal.
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    Captain's Crew : Fernia : Ghallanda

  5. #5
    Community Member Kinerd's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    It's not about tanking a mass of mobs, it's about just taking them off the cc caster or healer for a bit. (kite a bit if you have to) Not a big deal, but useful.
    This is an underrated thing barbs are the best at: high HP without run speed reduction of SD/DoS, strong intim, between base run speed and Sprint Boost a very very fast build. It is no more than a niche but put another way it is no less than a niche.

  6. #6
    Community Member ~Grumpycat's Avatar
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    You're a barbarian. Your AC sux, your PRR sux. The only thing you have going for you is high HP and high DPS. Get rid of intim and go balance. You dont want Agro. You want the hate generators and the intimers to take agro so that you aren't an SP sponge. You want to do your damage much like a rogue... without notice. If you get agro, you are going to get hurt. You dont want to get hurt.

    While some of this sounds ridiculous, it's completely true. Barbarians have HUGE AC and PRR weaknesses. So you do as much as you can to prevent getting agro. Occationally you will still get it.

    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page

    Level 20 Chaotic Good Half-Orc Male
    (20 Barbarian)
    Hit Points: 402
    Spell Points: 0
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 6
    Will: 5

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 20 31
    Dexterity 8 10
    Constitution 18 20
    Intelligence 6 8
    Wisdom 8 8
    Charisma 6 8

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7

    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting

    Level 3 (Barbarian)
    Feat: (Selected) Power Attack

    Level 6 (Barbarian)
    Feat: (Selected) Cleave

    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting

    Level 12 (Barbarian)
    Feat: (Selected) Toughness

    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting

    Level 18 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Might
    Enhancement: Orcish Fury III
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Rage II
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Toughness I

    And get Silver Flame favor to use SF pots. Easy enough to make sure your stats are all at 11.
    Last edited by Grumpycat; 04-30-2013 at 09:14 PM.

  7. #7
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    A few notes I'd like to point out from my experience playing a barb and maining a healer for a long time:
    ~Healing amp is an absolute must. You should be getting it as soon as humanly possible and never taking it off.
    ~Stunning blow seperates good barbs from amazing barbs. Mitigates damage entirely, amps party damage, and you can get it to no-fail levels.
    ~Barbs are by far my favorite class to duo with on a healer. They tear things up when babysat, they don't mitigate the damage as well as a DoS paladin but a DoS paladin can't kill EE mobs in a single swing.
    Contrary to what a few people have written, namely the post above mine, Barbs do well to hold agro provided you built even moderately well.

    PRR can go to about 55, which mitigates a decent chunk of swing damaeg.

    DR/- gets up to 10, which about halves ranged damage in EE content.

    Displacement clickies, a permanent blur item, uncanny dodge+LD blitz is enough to consistently keep 75%+ of attacks from not ever striking you.

    Putting this all together with max healing amp(10 conv bracers, 20 tod ring, 30 PDK gloves) and you are easily healed with a single spell. You can SF pot yourself for ~450 on horc, maybe 350(?) on a wf, 500 on a human, providing a secondary source other than the healer for emergencies.

    If you can hit 1k+ HP buffed, you're at a pretty golden number where you can survive 4-5 hits before dying, and when only ~20% of the enemies attacks hit you, it's simply a matter of not rolling 1 5 times in a row and positioning well.

    Stunning blow effectively removes an entire enemy from being able to attack while amplifying your damage, this is absolutely critical - in my opinion - of a good barb to have and gear for.

    The main races in my opinion are:
    Horc - Highest damage.
    WF - Immune to hold/neg levels, damage is only slightly lower.
    Human - 30% extra healing amp, extra feat allows a toughness while maintaining max DPS feats
    Dwarf - eclipsed, imo, by horc/wf/human

    You get 7 heroic feats, 2 epic feats.(1 human feat)

    Feats absolutely required:
    cleave
    gcleave
    overcrit
    thf
    ithf
    gthf
    imp crit slash
    power attack

    optional feats
    toughness
    epic toughness
    imp sunder
    stunning blow(imo, not really optional)

    Fitting in all of the things you want is quite hard on horc/wf because of the lack of feat space, you could splash 2 fighter but I personally deem this too heavy of a loss for feat slots(it's pretty significant), so honestly your best bet is to rule out toughness or go human.

    Alternatively if you get a min2 GS you can skip the imp crit slash for a long time until you upgrade.

    A last note on feats, always PA->Cleave->gcleave. at 1>3>6 or h>1>3

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