My Apparently gimped cleric because she does not have RS--rarely has to use pots on EE, runs with 2600 sp +bauble and clickies--not in a Destiny that gives a ton of sp.
Guild and friend groups never recall for SP, making for quick effecient runs.
My biggest prob with pugs that recall and re enter for SP is that they make the quest so much longer ( either they are slow about it, or other party members go afk to smoke, look at pRon or whatever)....As well as my shorter buffs wear off, some costing me SP, and some that only have a couple uses like Healing Spring.
P.S. I played with a caster recently whom recalled TWICE!!! *** ! I am nice, and I waited to do end fight, but, c'mon really? We had enough DPS as in other casters in group for this guy to not recall. As you can imagine he is on my do not group list now.
Last edited by moops; 03-10-2013 at 06:20 AM.
Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels
I'm pretty conflicted about this. Why remove options? People can always choose to not re-enter. I realize the old epics didn't allow re-entry, and it does feel like less of an accomplishment, but it also opens the difficulty up for more people to try.
When people request this I feel like powergamers are trying to corner the market on EE gear. If someone is willing to re-enter multiple times to do so, I think they are deserving enough.
Anyway, I could really go either way, and would not have a problem going either way.
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
EE should be epic elite, re-entering to shrine happens alot in, for instance, EE prison of the planes, and I can imagine it happens in other quests EE too. Having no challenge to get the best gear ingame is plain ridiculous and very unhealthy for the ingame market.
The comment about having to drink more pots is only if you play with a bad group, in which IMO the healer has the right to decide the group isn't good enough, or if the healer himself plays bad.
Giving the option to easily beat the best content ingame is a bad option
Ainevek: 9/6/2 FvS/ranger/paladin (life 2/?) Shinweng: 8/5/2 monk/wizard/paladin (life 4/3?Abaranda: 18/2 FvS/monk (life 7/?) Kevenia: 6 sorcerer (life 2/?)
Two handed chruchers, Ghallanda
This is your conservative estimate? Remind me never to ask you difficult math questions like 1+1=?At a conservative estimate, perhaps fraction of 1% of the entire history of their existence. Why should that be any different now?
Epic quests available: October 28th, 2009.
MotU released (and epic re-entry changed): June 25th, 2012
Today: March 10th, 2013
Time between Epics and MotU: 31 months.
Time between MotU and Today: 7 months.
Total time epic has been available: 38 months.
7 is 18.42% of 38.
And actually, the real total of re-entry into epic quests is longer than that, because it took several months before they fixed the bug where you could exit the quest, drop from the group, then be re-invited and be able to re-enter.
As for blocking re-entry on EE: No. If that's what people want to do, then what the hell business is it of yours? Doing a bunch of re-entries absolutely murders the XP they'll get, and people who need a bunch of re-entries are not people who have all of their destinies maxxed out already.
I am the 'Who' In the call "Who's there!?"
I am the wind blowing through your hair.
I am the shadow on the moon at night, filling your dreams to the brim with fright.
Don't do it yourself, and stop grouping with people who do. This isn't a difficult dilemma, and it doesn't require a change to the game just because you can't handle the way some people play (btw, I've never seen anyone do this thing you speak of).
Last edited by Nitesco; 03-10-2013 at 07:08 PM.
Non re-entries allowed could even give some small reward like an extra little end chest, 5% xp, +1 loot or similar. Maybe there should be a quest opening flag for choice of reward as well.
This would allow everyone to play how they think quests should be run in terms of re-entry and it would just be a matter of avoiding groups who would intend to use outside shrines.
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What would be cool is if party leaders had more options when making an LFM.
Like not make the OP's suggestion global and mandatory but give LFM posters more on/off switches........that way if they want to run a party with such a rule it would be enforced for that particular LFM.....and that's all it would effect.
I think people make such extreme suggestions because as it stands now...yes you can create your own LFM but it's still a free for all....party leaders really do not have any kind of leadership powers granted to them.
Scratt for president!!!!
EE should be hard. Re-entering 10000 times until the enemies die 1 HP per re-enter isn't hard.
I'm not sure how I feel about this . . . on one hand the OP's right that some challenge is removed if we have this option.
At the same time it's pretty artificial not being able to leave a lair and come back.
Is there an actual problem with re-entries? Common courtesy has always been to ask the group if someone should release/recall and re-enter. In heroics its been forever since i have seen this problem and it was rare. In epics, i just knew of CITW which i thought was terrible for a raid.
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