Ok, so everybody knows and have been in situations like fighting a kobold party in waterworks, when the irritating shaman jumps back to a higher ledge of a wall...
And then, no melee can reach it. If the party doesn't have a ranged character (like a caster or someone with a bow), there is no chance people have to kill that shaman.
This happens pretty much everywere, not only in the waterworks
I would ask to devs to correct this, by choosing one of two options:
1. Allow players to jump where monsters jump too. This is logical, isn't it?
2. Don't allow monsters to jump to inaccessible places. If a player can't go to a place, so can't a monster. Also logical, isn't it?
Thank you for reading.
btw, I haven't found any thread on this.