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  1. #1
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    Default Question about dodge and mobility feats.

    At the moment, I'm level 6 (3 monk, 2 fighter, 1 pally), and took dodge (+3% dodge) and mobility (+2% dodge) as my 2 monk class feats figuring at the very least I would have 5% dodge, but I'm only at 4% while not centered. But the dodge % goes up to 11 as soon as I become centered. So what I'm trying to figure out is do the dodge and mobility feats only apply when you're centered? Just wondering because it doesn't say "while centered" on either of the 2 feats. Does it have something to do with dex bonus? Just read on wiki that dodge bonuses do stack, but the total will be 1 lower than the total, meaning 3%+2% would only add 4% total. I guess that explains it, but still a little confused as to why I jump up 7% when I'm centered, according to wiki: "Flurry of Blows, when centered: +2%, +4% and +6% at monk levels 1, 2 and 4, respectively." So the increase should only be 4% right?

    Not centered s/s. Also confused as to why I'm getting an AC bonus from being centered in this pic since I have carnifex equipped.


    Centered s/s (no stance)
    Last edited by fork_aka_spoon; 03-06-2013 at 01:50 PM.
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  2. #2

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    Not centered s/s. Also confused as to why I'm getting an AC bonus from being centered in this pic since I have carnifex equipped.
    Centeredness doesn't influence a lot of monk bonuses, like the Wis-to-AC.

    Being uncentered means:
    1- You can't be in an element stance.
    2- Your Ki will drain to nothing very rapidly.
    3- The innate AC monks get at 1-5-10-15 will go away.
    4- Fast Movement and Feather Falling abilities stop working.
    5- Flurry of Blows is shut off.

    Your base attack damage while unarmed, Wis-to-AC, bonus feats, evasion all function normally.
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  3. #3
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    Default

    Being centred or not has no effect on the dodge or mobility feats. Sometimes the game just adds dodge incorrectly.

    Here's another thread on the subject from a while ago:

    http://forums.ddo.com/showthread.php?t=392219

  4. #4
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    Default

    Quote Originally Posted by Ytteri View Post
    Being centred or not has no effect on the dodge or mobility feats. Sometimes the game just adds dodge incorrectly.

    Here's another thread on the subject from a while ago:

    http://forums.ddo.com/showthread.php?t=392219
    ya it's really confusing, don't really understand why they don't add up properly
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  5. #5

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    Quote Originally Posted by fork_aka_spoon View Post
    ya it's really confusing, don't really understand why they don't add up properly
    You are likely experiencing how Dodge Bonuses from items are treated as insight bonuses, which don't normally stack on other effects, but in the case of Dodge, they partially stack.

    It is also possible that items you put on could affect your maximum dexterity bonus if you use shields and any armor other than robes or outfits, which can affect Dodge.

    http://ddowiki.com/page/Dodge_bonus
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  6. #6

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    It's a display bug. Your actual dodge is still 5% uncentered.
    There was a dev post about this a bit back but I don't feel like digging.

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