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  1. #1
    Community Member Phemt81's Avatar
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    Lightbulb How to revamp past life feats neatly

    I think this is a very good idea which will offer even more customization options and give players improve TR perks. I thought this a little time ago but never posted cause i, to be honest, thought it would not be welcomed over here but now, since developers said they are planning to update PL feats anyway, i decided to post it.

    Some players may have noticed that some past life feats are quite useless if you completely change your class orientation, for example if you TR a wizard into a barbarian, wow +1 to DC spells, not so awesome isn't it?
    Well this suggestion mainly tries to correct this issue adding some more spices in the recipe.

    How should it work: when you TR you get asked if you want to use the past life feat (nothing changes in this case) or the new past life enhancement line!

    If you choose the latter, before reincarnating, you' ll be asked to select one (only one yeah) of your present enhancement to take with you in your new life, usable from level 1, same restrictions, same pre-requisites (except AP spent of course...), exactly the same times you would be allowed to use it in the new life.
    The past life enhancement would not ask you to spend AP to be acquired, you just need to TR in the class to pick up the one you need and you' ll be abe to use it from level 1 rank 0, as soon as your new life becomes playable to be crystal clear.

    It would not be possible to choose a prestige enhancement as a past life reward, and i see monk stances being too much specific to get in as well, so they would be an exception. I mean no, you wouldn't be able to choose stances as past life enhancement.

    Of course this enhancement is not treated as regular ones, so it won't count towards AP spent count or as pre-requisite for other, normal, enhancements. Also, you will get only the first level of the ability and you won't be able to upgrade it no matter what. Except one way.

    If you TR two times in the same class and select the enhancement two times as past life reward you will have it unlocked on level 2. For balancing reasons, it will upgrade automatically at a spefic levels like the tomes inherent bonuses.

    For example, i TRed two times as a barbarian, and choose sprint boost as first past life reward, then i play my second life as a barbarian again and TR again, then i choose sprint boost I, as a reward for my first reincarnation, and sprint boost II as a reward for my second time.
    Then, in my third life as, let's say wizard, i will have sprint boost I usable from level 1 rank 0, and sprint boost II unlocked at level (let's say) 5, as an example.

    The stackable limit for the PL enhancements would be 3, just as the old PL feats line.

    Wouldn't it be cool?

    And now the hot part! Developers talked about some "epic TR", what if we could use this new past life rewards system with Epic Destinies abilities? It would be like a free fourth twist of fate, and the power of our characters would be theoretically upgradable without limits.

    The epic PL enhancement would allow to choose only the first tier of a specific ability by the way.

    Let me know if i forgot to mention something explaining my idea, or comment to ask a question or just say you like/dislike this one.

    Stay safe.
    Last edited by Phemt81; 03-07-2013 at 02:49 AM.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  2. #2
    Community Member Phemt81's Avatar
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    Talking with a friend about this and wanted to add that it would not be possible to choose a prestige enhancement as a past life reward, if it wasn't made clear in the previous post.

    Aside that, sadpanda for no feedback at all.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  3. #3
    Founder & Hero Uska's Avatar
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    Just a thought a past life as a caster really shouldnt do as much for a barb as it would another caster life, I think the passive feats are all fairly fine its the active ones that need tweaking on some maybe.

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  4. #4
    Community Member Lonnbeimnech's Avatar
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    Would prefer if it was a bonus and not another thing to spend AP on. I always find I'm short on AP esp in classes like monk and pally and druid and sorc and... you get the idea

  5. #5
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Uska View Post
    Just a thought a past life as a caster really shouldnt do as much for a barb as it would another caster life, I think the passive feats are all fairly fine its the active ones that need tweaking on some maybe.
    You see it as an unfair advantage? Don't like the customization idea?
    Also remember that this won't affect the old PL feats line, you would be able to select the old reward or the new one as you prefer.
    Maybe it can be improved yet.

    Thanks for sharing your thought.

    Quote Originally Posted by Lonnbeimnech View Post
    Would prefer if it was a bonus and not another thing to spend AP on. I always find I'm short on AP esp in classes like monk and pally and druid and sorc and... you get the idea
    The past life enhancement would not ask you to spend AP to be acquired, you just need to TR in the class to pick up the one you need and you' ll be abe to use it from level 1 rank 0, as soon as your new life becomes playable to be crystal clear.

    Thanks for pointing that out, i have edited the OP as well.
    Last edited by Phemt81; 03-07-2013 at 02:05 AM.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  6. #6
    Community Member brickwall's Avatar
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    Just making each past life acquirable 10 times .
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  7. #7
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    One big problem with this suggest: the impending enhancement overhaul. Under the current system, this may work (with certain balancing issues for sure), but once they overhaul the enhancement system I don't even know if a system like this would be possible, let alone plausible. As I mentioned, I can also see certain inherent balancing issues with this idea, such as enhancements like monk healing amplification, the monk elemental stance enhancements, and spell damage enhancement lines from casters are just a few that come to mind quickly. I think we can all agree that getting a free 30% (33% currently) additional healing amp from monk past lives would provide some balance issues. Another concern, how would this proposed system interact with the past life feat system? You mentioned being able to choose one or the other when you TR, but what if you TR as the same class multiple times? Could I TR as a monk 6 times to get the passive past life stacked 3 times AND get the 30% heal amp enhancement as well? Another question for you, would there be a limit to the number of enhancements that could be acquired? Theoretically, if someone wanted to put it the time and effort, they could do enough wizard lives to get the full impulse enhancement, crit chance, and crit damage lines, then do a favored soul life and get crazy damage from blade barriers.

  8. #8
    Community Member Phemt81's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    One big problem with this suggest: the impending enhancement overhaul. Under the current system, this may work (with certain balancing issues for sure), but once they overhaul the enhancement system I don't even know if a system like this would be possible, let alone plausible.
    I don't think the overhaul would cause issues, i mean, yes it will (lol), cause any important update causes issues and bugs but it would be basically the same. The tree based UI for the new enhancements will basically be used to let players choose more easily and intuitively their enhances and have more fluid and natural prestige achievements. Granting also the use of more prestiges. So i don't see the change of the system as huge obstacle from my point of view honestly.

    As I mentioned, I can also see certain inherent balancing issues with this idea, such as enhancements like monk healing amplification, the monk elemental stance enhancements, and spell damage enhancement lines from casters are just a few that come to mind quickly. I think we can all agree that getting a free 30% (33% currently) additional healing amp from monk past lives would provide some balance issues.
    As i said prestige enhances would not be in this kind of past life reward, and i see monk stances being too much specific to get in as well, so they would be an exception. I mean no, you wouldn't be able to choose stances as past life enhancement.

    Yes, you could get 30% healing amp, but that will cost you playing three monk lifes to 20 (at least). I honestly don't think it would be a balance issue, not more than EDs are, but TRing three times require a lot more time for most players, especially when you are already a "legend" (third life).

    Another concern, how would this proposed system interact with the past life feat system? You mentioned being able to choose one or the other when you TR, but what if you TR as the same class multiple times? Could I TR as a monk 6 times to get the passive past life stacked 3 times AND get the 30% heal amp enhancement as well? Another question for you, would there be a limit to the number of enhancements that could be acquired?
    Good question, yes that could be doable for how i thought the system. If you put the effort and patience to go through 6 monk lives, you should be awarded properly in my opinion. But a limit must be used, as you are asking, so i would put it to 3 times, as the PL feats, for enhancements. So this would give us 3 more lives with each class to play, assuming we already ran 60 levels with each of them.

    Theoretically, if someone wanted to put it the time and effort, they could do enough wizard lives to get the full impulse enhancement, crit chance, and crit damage lines, then do a favored soul life and get crazy damage from blade barriers.
    Yes, the balance is important to me, and i thought about it various times before posting my idea, but i still think that the effort of going through an entire class life is enough to qualify us to get more perks.

    As i just said, i'd limit it to three times to avoid system exploitation, but giving the time and the resources, any past life reward system can be harmful for the game balance, if you consider it so. I'd say i have just earned more power by playing more time.

    Thanks for your constructive critics and feedback shadereaper! +1 to you!
    I think i will also edit the first post to include these informations.
    Last edited by Phemt81; 03-08-2013 at 03:08 AM.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  9. #9
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Phemt81 View Post
    You see it as an unfair advantage? Don't like the customization idea?
    Also remember that this won't affect the old PL feats line, you would be able to select the old reward or the new one as you prefer.
    Maybe it can be improved yet.

    Thanks for sharing your thought.



    The past life enhancement would not ask you to spend AP to be acquired, you just need to TR in the class to pick up the one you need and you' ll be abe to use it from level 1 rank 0, as soon as your new life becomes playable to be crystal clear.

    Thanks for pointing that out, i have edited the OP as well.

    No I dont think a past life as a wizard should have much if any benefit to a barb or fighter no I dont like customization at least not as presented

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  10. #10
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    The most important PL feat revamp would be to change the wizard and favored soul pastilives to something that is useful but doesn't affect such a sensitive stat. Right now there is no fair way to use spell resistance.

    I would go with +10 impulse spell power for wizard and +10 light and positive spell power for fvs.
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  11. #11
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Kmnh View Post
    The most important PL feat revamp would be to change the wizard and favored soul pastilives to something that is useful but doesn't affect such a sensitive stat. Right now there is no fair way to use spell resistance.

    I would go with +10 impulse spell power for wizard and +10 light and positive spell power for fvs.
    With Spell Res being so high on mobs these days this would require the devs make changes to said mobs too.

    I'd personally leave the Wizard past life as is BUT I like the +10 Positive for FavSouls {Spell Pen really seems wrong here anyway}.

    The problem with +10 Impulse on Wizard is it further pushes Wizards into that one Dmg Line. {They should be Generalists - Sorcs are the Specialists}.

    EDIT: Also - To me Ranger Past Life seems to be the most important one to fix! i.e. Make it actually worth getting!
    Last edited by FranOhmsford; 03-07-2013 at 05:26 AM.

  12. #12
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    Quote Originally Posted by FranOhmsford View Post
    With Spell Res being so high on mobs these days this would require the devs make changes to said mobs too.
    That's the point. The wizard and fvs past lives make spell resistance very difficult to balance. 9 points of spell penetration from past lives is insane, even if you take all 3 spell pen feats you can't match that on a new character.
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  13. #13
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Kmnh View Post
    That's the point. The wizard and fvs past lives make spell resistance very difficult to balance. 9 points of spell penetration from past lives is insane, even if you take all 3 spell pen feats you can't match that on a new character.
    Aye

    But removing ALL nine may be Overkill!

    Go for it Devs - Remove the Spell Pen from FavSoul Past Life {and drop Mobs Spell Pen - Everywhere - by 3-6 pts}!
    Leave Wizard Past Life as is!
    Give FS Past Life +10 spell-power to Positive/Light!

    This maybe enough of a change {and would make more sense for FS past life in my view}.

  14. #14
    Community Member Phemt81's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    But removing ALL nine may be Overkill!

    Leave Wizard Past Life as is!
    You must have misunderstood this proposal.

    No one asked to remove past life feats. This new implementation would just be a new optional feature for more character customization via True Reincarnations.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  15. #15
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Phemt81 View Post
    You must have misunderstood this proposal.

    No one asked to remove past life feats. This new implementation would just be a new optional feature for more character customization via True Reincarnations.
    Quote Originally Posted by Kmnh View Post
    The most important PL feat revamp would be to change the wizard and favored soul pastilives to something that is useful but doesn't affect such a sensitive stat. Right now there is no fair way to use spell resistance.

    I would go with +10 impulse spell power for wizard and +10 light and positive spell power for fvs.
    No-One? Really?

  16. #16
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Kmnh View Post
    The most important PL feat revamp would be to change the wizard and favored soul pastilives to something that is useful but doesn't affect such a sensitive stat. Right now there is no fair way to use spell resistance.

    I would go with +10 impulse spell power for wizard and +10 light and positive spell power for fvs.
    I like the fvs positive idea but wizard should proably be universal spell power

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  17. #17
    Community Member Phemt81's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    No-One? Really?
    I think he refers to enhancements, as that is the topic here, new past life enhancement feature.

    I am not suggesting to change the PL feat line actually.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  18. #18
    Founder & Hero Uska's Avatar
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    nvm better not
    Last edited by Uska; 03-08-2013 at 01:21 AM.

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  19. #19
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Uska View Post
    nvm better not
    No need to hide your thoughts, speak freely.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  20. #20
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Phemt81 View Post
    No need to hide your thoughts, speak freely.
    Just saw that I might have misunderstood part of your proposal on enhancement and thought maybe you were talking ap's now I see that your not right? Anyways all past lives should be about what they were wizard past life should have a heavy wizard flavor and if doesnt help a nonarcane type current life well it shouldnt the melee lives have a much better chance to help a nonmelee current life because all characters have a fair chance to be involved in at least some melee some of the time. Your idea just doesnt fit in my eyes.


    That being said I do think some of the past life feats need to be adjusted so they fit what they are fvs and cleric should add some positive spell power wizard and sorc some kind of spell power most likely universal

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

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