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  1. #1
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    Default Shiradi PM Enhancements

    Playing around with Shiradi on my PM and curious about how best to go about setting up enhancements.

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    For the best balance of sp conservation and damage, I just have quicken and maximize on most of the time. Don't put empower on. Pump maximize cost reduction all the way and the first tier of quicken reduction. This along with the maximize 1 or 2 on items makes it overall the best bang for buck, in my opinion.

    On my Shiradi sorc, I max my savant(air) and force, and put 1 into the other elements. Acid's probably the best for a wiz given current end game. (been dragging my heals on changing my wiz to shiradi) So, acid+force is probably the way I'd go for wiz. edit: Since you don't really need the higher int enhancements you can probably put that into more spell power. (my sorc has 2 enhancements in cha, for the pally splash saves. Wiz has ins reflexes, so you might want to keep some in there, dumping int isn't a big deal though)

    The heighten feat is also less important, though you might want to keep it for EH or if they ever make DC casters viable again.

    If you're WF, I suggest going archmage, and maybe LR+3ing to /2mnk. PM healing is behind the point of efficiency in EE, getting ~40-50hp every 2 secs or ~200 burst(that's also aoe damage, building more aggro of mobs near you) with the hits they give. Recon can still hit for ~500 hp, good enough to withstand that EE burst damage.
    Last edited by HalfORCastrator; 03-06-2013 at 12:22 PM.
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    Community Member AtomicMew's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    On my Shiradi sorc, I max my savant(air) and force, and put 1 into the other elements. Acid's probably the best for a wiz given current end game. (been dragging my heals on changing my wiz to shiradi) So, acid+force is probably the way I'd go for wiz. edit: Since you don't really need the higher int enhancements you can probably put that into more spell power. (my sorc has 2 enhancements in cha, for the pally splash saves. Wiz has ins reflexes, so you might want to keep some in there, dumping int isn't a big deal though)
    You want force and fire + savant choice. Besides force, fire is by far the most important line for shiradi.

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    Community Member Alternative's Avatar
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    Quote Originally Posted by Teargiver View Post
    Playing around with Shiradi on my PM and curious about how best to go about setting up enhancements.
    Shiradi autogrants a 7% chance for 10d10 sonic damage and 2d100 force damage. For that you want force enhancements (also work with meteor swarm and ice storm) and elec enhancements that boost sonic damage. After that I take some cold for niac's, also 1/1/1 in fire because of that fire dot. If you have enough fate points twist in electric energy burst since you already take that line, energy sheath electric is useful in FoT and against blue dragon. That's how I run my shiradi pale master, currently ransacked on EE tor

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    Quote Originally Posted by HalfORCastrator View Post
    For the best balance of sp conservation and damage, I just have quicken and maximize on most of the time. Don't put empower on. Pump maximize cost reduction all the way and the first tier of quicken reduction. This along with the maximize 1 or 2 on items makes it overall the best bang for buck, in my opinion.

    On my Shiradi sorc, I max my savant(air) and force, and put 1 into the other elements. Acid's probably the best for a wiz given current end game. (been dragging my heals on changing my wiz to shiradi) So, acid+force is probably the way I'd go for wiz. edit: Since you don't really need the higher int enhancements you can probably put that into more spell power. (my sorc has 2 enhancements in cha, for the pally splash saves. Wiz has ins reflexes, so you might want to keep some in there, dumping int isn't a big deal though)

    The heighten feat is also less important, though you might want to keep it for EH or if they ever make DC casters viable again.

    If you're WF, I suggest going archmage, and maybe LR+3ing to /2mnk. PM healing is behind the point of efficiency in EE, getting ~40-50hp every 2 secs or ~200 burst(that's also aoe damage, building more aggro of mobs near you) with the hits they give. Recon can still hit for ~500 hp, good enough to withstand that EE burst damage.
    I have no proof of this but I would say that if you're looking for the best balance between SP conservation and damage you got it all wrong. As a wizard I would take maximize but 0 enchancements unless these are pre reqs.

    Maximize = past life wizard and fight which you can burst and kill before you are out of SP. I would almost NEVER use it out of a boss fight unless I know i'll have plenty more SP till next shrine. But what this adds is that you never ever stop spamming. Meteor swarm + chain missiles doesn't need to be maximized because you're looking mostly for the CCs and procs (which will be at higher numbers if you would maximize it but not that much vs the loss of SP).

    That way what you get is 12 free AP to put in shiny damage (so increasing damage) while not using maximize anymore (SP conservation). I believe that way you also chose where you upgrade the damage and, naturaly, that should end up as the most procced spells from the Shiradi destiny.

    Priority : Force / Sonic / Fire
    I would max out (at least in + to spell power line) Force and Electric. Would put fire at rank 5 minimum.
    Plus all the point you can afford in crit/crit damage.
    As a shiradi you also don't need any Spell pen enhancements so that free you even more AP for damage. But as a Wizard you can change spells so you're not "locked" into shiradi to be effective... I guess i'd keep the Spell Pen.

    But that way you'll never see the true power you can unleash

    I'll have to agree that if you're a wizard and wanna stick with shiradi for a while (and plan on running EEs) you're really better off with a splah as you proposed. But if someone is aiming for EH, he can definatly have a Shiradi PM that insta kills all the trash and enjoy the dps while fighting bosses. So there a 20 Wiz would definatly be viable and I think, fun to play. Even in EE actually (as a shiradi specced for the cause)
    Last edited by Azarddoze; 03-07-2013 at 06:55 AM.

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    Community Member Ellihor's Avatar
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    I would put some in cold too. Even on shiradi, on long bosses fight it is worth to use dots.

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    Of course. I've only stated the priorities but honestly with the ice DR mobs have, its usually almost a better idea to stick to missiles type spells for most of the fights. Anyways, since shiradi can proc ice, why not pump it up some.

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    Quote Originally Posted by AtomicMew View Post
    You want force and fire + savant choice. Besides force, fire is by far the most important line for shiradi.
    Why is that?

    EDIT:
    Quote Originally Posted by Alternative View Post
    Shiradi autogrants a 7% chance for 10d10 sonic damage and 2d100 force damage. For that you want force enhancements (also work with meteor swarm and ice storm) and elec enhancements that boost sonic damage. After that I take some cold for niac's, also 1/1/1 in fire because of that fire dot. If you have enough fate points twist in electric energy burst since you already take that line, energy sheath electric is useful in FoT and against blue dragon. That's how I run my shiradi pale master, currently ransacked on EE tor
    Yeah, that's the reason I pump elec too, the Sonic.

    I totally forgot about the perm fire dot. Explains my initial question.

    EDIT:
    Btw, anyone know the proc rate of the fire dot?

    EDIT:
    Also, my sorc is Air Savant, so...duh. lol
    Last edited by HalfORCastrator; 03-07-2013 at 01:16 PM.
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    Quote Originally Posted by Azarddoze View Post
    I have no proof of this but I would say that if you're looking for the best balance between SP conservation and damage you got it all wrong. As a wizard I would take maximize but 0 enchancements unless these are pre reqs.

    Maximize = past life wizard and fight which you can burst and kill before you are out of SP. I would almost NEVER use it out of a boss fight unless I know i'll have plenty more SP till next shrine. But what this adds is that you never ever stop spamming. Meteor swarm + chain missiles doesn't need to be maximized because you're looking mostly for the CCs and procs (which will be at higher numbers if you would maximize it but not that much vs the loss of SP).

    That way what you get is 12 free AP to put in shiny damage (so increasing damage) while not using maximize anymore (SP conservation). I believe that way you also chose where you upgrade the damage and, naturaly, that should end up as the most procced spells from the Shiradi destiny.
    With the way my sorc(not wiz) is set up, I can still pump fire a bit in the enh line even with the efficient maximize investment.

    I wasn't saying it's a very effective cost to power ratio, but it's bearable for the sp pool available. -9 from enhancements, -4 from item, turns it into a 12 sp increase for maximize. 11sp increase with 1 less from wiz capstone. There are also clickies that work with Maximize(Noxious Embers, Ornamented Dagger). Not bad at all.

    Also, with the damage dealt in EEs, you can end up wasting a lot more in healing from not killing the mobs as quickly.
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  10. #10

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    EDIT:
    Btw, anyone know the proc rate of the fire dot?
    Same as for any other special effect; VERY low.

    It's a consequence of having like 60 different possible effects, some of them will just not pop up very often.

    The one you really want to get is the spider poison. Brutal damage, long duration, and it stacks.
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    Quote Originally Posted by Matuse View Post
    Same as for any other special effect; VERY low.

    It's a consequence of having like 60 different possible effects, some of them will just not pop up very often.

    The one you really want to get is the spider poison. Brutal damage, long duration, and it stacks.
    Yeah, if you get to 10-11 stacks...you're tanking, doesn't matter what happens. :P

    That DoT has caused my sorc to accidentally tank the Truthful One several times before. >_>
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  12. #12
    Community Member AtomicMew's Avatar
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    The fire dot is the highest DPS dot. It's literally ~30-40% more over your normal DPS once you get it. If you can get the stormreaver dotted at around 80% and the start focusing on the truthful one, the stormreaver will probably die 2-3 times before you get the the truthful one down - just from the dot alone.

    You can spread the dots over all 3 dragon pairs (so 6x dots) and you'll be doing ~2000 DPS doing absolutely nothing, even just being dead.

    Fire is also second most important in terms of trash DPS, since meteor swarm will be your most used spell for large mobs.

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    Quote Originally Posted by AtomicMew View Post
    The fire dot is the highest DPS dot. It's literally ~30-40% more over your normal DPS once you get it. If you can get the stormreaver dotted at around 80% and the start focusing on the truthful one, the stormreaver will probably die 2-3 times before you get the the truthful one down - just from the dot alone.

    You can spread the dots over all 3 dragon pairs (so 6x dots) and you'll be doing ~2000 DPS doing absolutely nothing, even just being dead.

    Fire is also second most important in terms of trash DPS, since meteor swarm will be your most used spell for large mobs.
    The fire DoT is probably the most powerful lasting DoT (no fire enhancements, just 110 spellpower from my staff, and it tears many enemies a new one)...but the poison definitely does a lot more damage if you stack it high enough (which is mostly luck). Only lasts 2 minutes, though.
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