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  1. #1
    Community Member Thayion516's Avatar
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    Default Oh Hirelings: Divine Hires. Clerics and Favored Souls: Selection and Use.

    Just a heads up to any new or newish players out there. I have been TRing my main guy for 3 years now and im on life #7 currently. I use hirelings often thru my builds and have found some of them to be quite good. I primarily play Melee builds as they are the ones who need a hire mostly.

    As i have found, in general, Some hirelings perform MUCH better then others. Some hires are very lazy or their priority code seems to be messed up. But other hirelings work Hard to keep you and the group alive, even performing better then actual players at times.

    Generally speaking, a FVS will have more mana then a Cleric hireling and will have a slightly more aggressive spell selection. One of the Clerics best way to heal groups is with Aura Bursts (with the Radiant Savant Prestige Class), so hireling Clerics do not have this ability so they are by nature weaker at healing. The Favored Souls can heal for more for a longer time due to their larger mana pools when the Cleric Aura Bursts are removed from the table.

    However that is not saying that FVS are defiantly better then Cleric hirelings. There are some very good Cleric hirelings as well.

    Another thing to consider is the Aggressive (Crossed Swords on the hotbar) and Defensive (Sheild on hotbar) commands. The Aggressive command makes the hireling interact with enemies and players more often. They should continuously be looking for a target to interact with in Aggro mode, be it a Cometfall or a Heal. This mode often burns mana faster then the defensive mode due to continuous casting. Toggle this on when ur fast paced and need extra actions to assist the party and mana is not an issue (like there is alot of Shrines, such as Gwaylan's Stand).

    In Defensive mode, a Hire should only act if a party member or its self is interacted with first. And often healing or cureing with be the first thing they will do, followed up with maybe a damage spell. This is the "Sit back and take care of me and the party" mode. Mana will last longer as the hireling is reactive instead of proactive. Use this mode when u want the hire to conserve mana and u need them for the long haul (like Tears of Drakkan).

    PRO TIP: Call your Hireling to you Often! YOU are in control. In the end, they are just Pets. They sometimes get into trouble and stand their ground when they need to run, or get busy doing something else. CALL them and make them run to you so u can protect them or reset their actions. This is the biggest mistake i see anyone doing to their hirelings. Bad players expect them to be 100% effeciant on their own, this is False. A Hireling is merely a controllable Pet, treat is as such.

    I will list the hirelings i use as i level as i have found them very responsive and useful to the group. (Note: Under Level 7, Cure Serious Potions will heals for similar amounts as Divine spell healing.. Buy a stack of healing pots and use them as u run quests in between fights to assist with survivabilty)

    Level 3 = Marduk Whitegrave. Favored Soul. He has alot of mana for his Level and in Aggro mode he uses Command often keep opponents down. Makes killing easy. Responsive on the Healing also.

    LV 5 = Aunidil Tor'val, Favored Soul. A GREAT Agro healer. She is prolly the first "Good" hireling, drops Command and Soundburst often to stun enemies making them easy kills. She can solo Waterworks on her own given enough time. She also is responsive with healing. She is rather overzealous with her mana and burns it quickly if u let her. Switch between Aggro and Defensive to save mana.

    LV 5 = Kendra Estleton, Cleric. A great Healing hireling. She often takes care of my whole party as they rampage thru zones. She has a good spell selection for keeping a party healthy. Keep her in aggro mode, she has limited damage spells so they will not eat into her mana much, but she will continuously take care of the group.

    LV6 = Arias Oreth, Cleric. A good balance of aggro and defenisive from a cleric. Uses soundbust to AE stun and then usually turns to healing as needed. Keep in aggro mode.

    Lv 8 ..... Nimeth Celibel, Favored Soul. ... This hire is one of those Amazing Hirelings. She Soundbursts, Commands, Smites, Heals, Damages, Stays away from the fight (she is a Archer i think), Cures and Lesser Restores. BEWARE tho .. she guzzles mana. Often I keep her on Defensive and turn her to Agrro when i need the extra Kick in a big fight. She also has high stats in Wisdom and Charisma. She can do both runes in Elite Drakkan and runes in Xoriate Cypher. Awesome. I'd take her on a date if i could.

    LV 10. Fayden Maeleth, Cleirc and Ruthok Hourig, FVS. Both of these hires do a good job. Responsive and with good stats. In a turn of events, Fayden is who I will actually use in a Agressive roll with just spamming Call and Flamestrike. Then allowing her to heal after the bad guys are turned to ash. Ruth is a good healer with a large mana pool. Got to watch him tho as he likes to melee (Call will keep him close).

    LV 12 ... Tanya Brightstone, another great Favored Soul. She is like Nimeth's older sister. She uses Smite and Greater Command to immobilize whole groups of baddies as you and your group pound them into the ground. Or use her Blade Barrier to chop down groups as they come at you. Backed up with Heals she brings alot to the table. Again tho, She uses a lot of mana, it has to be managed in long distances with no shrines.

    Lv 14. Beleth Voric, Cleric. A good healing hireling. In Aggro mode she watches over the group well with her Mass healing and Heal. Calling her to you and then Cometfalling is a good tactic also.

    Level 15 Favored Soul.. Larafay Do'rret. Probably the Best Hireling in game. She is a walking death machine that casts 300+ point Heals liberally as she wrecks the battlefeild with Destruction (insta kill spell) and Cometfall. Often out Killing players in my PUGs thru Giant Hold, she is a force to be dealt with. Only issue with Lara is her 2600 mana (1800 base + 4 mana pots) often are not enough to state her bloodlust. Use Shrines often lol! Again, putting her in Defensive will slow her down some... but F that! Kill em all Lara!

    Lv 18. Merenon Lior, FVS. Actually Mer is a good Melee Divine. He has good stats with HPs and AC, which allows him to hold his own in a fight. Casting Mass Heal as needed to keep the party alive. I usually Call him to me alot as in Aggro he will attack any bad guys he sees.

    Lv 19. Caraneth Myar, Favored Soul. Man, whats the deal with these upper teen FVS? They just outclass the clerics! This is another nice responsive aggressive divine that gets the job done. Cara being loaded with Implosion is huge. Put her on Aggro and Spam it for insta-death to most of the baddies within Vale. After she turn all the opposition inside-out, she will go about dropping Heals where needed. Implosion, Firestorm and Efereet Pet make her nice in RR and IQ.

    These are who I use as I've been on my TR train. I have not experimented much with the Epic level hireling, but i hear some are quite good also. I hope to correct that as I cap out both Fury of the Wild and Legendary Dreadnought on my Fighter/Barb this life.

    Hope this helps out any new players or any questions of how to use/select hirelings. Anyone who wants to add any information is more then happy to.
    Last edited by Thayion516; 03-05-2013 at 09:22 AM.

  2. #2
    Community Member bonscott87's Avatar
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    I love the FVS hirelings too but on my current toon I'm a wizard and I've become addicted to the Clerics that have Divine Vitality. Love them being able to re-fill my blue bar in between shrines.

  3. #3
    Community Member Drelak's Avatar
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    I have noticed that the Drow clerics (at least Maloren lvl 4 and Arias Oreth lvl 6) have some INT allowing them to use INT runes
    in Recovering the Lost tome (lightning traps and extra chest) and Rescuing Arlos (secret prisoners optional).

  4. #4
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Thayion516 View Post
    Just a heads up to any new or newish players out there. I have been TRing my main guy for 3 years now and im on life #7 currently. I use hirelings often thru my builds and have found some of them to be quite good. I primarily play Melee builds as they are the ones who need a hire mostly.
    40+ Characters past Lvl 10 1st life, 5 Epic Level Currently, 4 2nd Life TRs {I use Hirelings ALL the time} and I'm sorry but there's so much here I totally disagree with

    Quote Originally Posted by Thayion516 View Post
    As i have found, in general, Some hirelings perform MUCH better then others. Some hires are very lazy or their priority code seems to be messed up. But other hirelings work Hard to keep you and the group alive, even performing better then actual players at times.
    Agreed

    Quote Originally Posted by Thayion516 View Post
    Generally speaking, a FVS will have more mana then a Cleric hireling and will have a slightly more aggressive spell selection. One of the Clerics best way to heal groups is with Aura Bursts (with the Radiant Savant Prestige Class), so hireling Clerics do not have this ability so they are by nature weaker at healing. The Favored Souls can heal for more for a longer time due to their larger mana pools when the Cleric Aura Bursts are removed from the table.

    However that is not saying that FVS are defiantly better then Cleric hirelings. There are some very good Cleric hirelings as well.
    In the main I've found FavSoul hirelings to be nowhere near as good as Clerics - Obviously exceptions exist {Larafay D'Orret being the most blindingly obvious of these

    Quote Originally Posted by Thayion516 View Post
    Another thing to consider is the Aggressive (Crossed Swords on the hotbar) and Defensive (Sheild on hotbar) commands. The Aggressive command makes the hireling interact with enemies and players more often. They should continuously be looking for a target to interact with in Aggro mode, be it a Cometfall or a Heal. This mode often burns mana faster then the defensive mode due to continuous casting. Toggle this on when ur fast paced and need extra actions to assist the party and mana is not an issue (like there is alot of Shrines, such as Gwaylan's Stand).

    In Defensive mode, a Hire should only act if a party member or its self is interacted with first. And often healing or cureing with be the first thing they will do, followed up with maybe a damage spell. This is the "Sit back and take care of me and the party" mode. Mana will last longer as the hireling is reactive instead of proactive. Use this mode when u want the hire to conserve mana and u need them for the long haul (like Tears of Drakkan).

    PRO TIP: Call your Hireling to you Often! YOU are in control. In the end, they are just Pets. They sometimes get into trouble and stand their ground when they need to run, or get busy doing something else. CALL them and make them run to you so u can protect them or reset their actions. This is the biggest mistake i see anyone doing to their hirelings. Bad players expect them to be 100% effeciant on their own, this is False. A Hireling is merely a controllable Pet, treat is as such.
    I've found Defensive mode to be mainly useless - I only ever switch to defensive to lose the regular glitch where hireling becomes inattentive {switching immediately back to aggressive}

    Quote Originally Posted by Thayion516 View Post
    I will list the hirelings i use as i level as i have found them very responsive and useful to the group. (Note: Under Level 7, Cure Serious Potions will heals for similar amounts as Divine spell healing.. Buy a stack of healing pots and use them as u run quests in between fights to assist with survivabilty)

    Level 3 = Marduk Whitegrave. Favored Soul. He has alot of mana for his Level and in Aggro mode he uses Command often keep opponents down. Makes killing easy. Responsive on the Healing also.
    Lvl 3 = Erythyn Veridyn for me {Nothing against Marduk but Eryhtyn is so good that I've never needed to use anyone else

    Quote Originally Posted by Thayion516 View Post
    LV 5 = Aunidil Tor'val, Favored Soul. A GREAT Agro healer. She is prolly the first "Good" hireling, drops Command and Soundburst often to stun enemies making them easy kills. She can solo Waterworks on her own given enough time. She also is responsive with healing. She is rather overzealous with her mana and burns it quickly if u let her. Switch between Aggro and Defensive to save mana.
    Aunidil does use up a lot of mana on Soundburst - She can heal too BUT I wouldn't even put her in the same league as.....

    Quote Originally Posted by Thayion516 View Post
    LV 5 = Kendra Estleton, Cleric. A great Healing hireling. She often takes care of my whole party as they rampage thru zones. She has a good spell selection for keeping a party healthy. Keep her in aggro mode, she has limited damage spells so they will not eat into her mana much, but she will continuously take care of the group.
    Superb Hireling - One of the best there is - Did get nerfed heavily in Update 8 or 9

    Quote Originally Posted by Thayion516 View Post
    LV6 = Arias Oreth, Cleric. A good balance of aggro and defenisive from a cleric. Uses soundbust to AE stun and then usually turns to healing as needed. Keep in aggro mode.
    Much prefer Mareth Lorestryn myself

    Quote Originally Posted by Thayion516 View Post
    Lv 8 ..... Nimeth Celibel, Favored Soul. ... This hire is one of those Amazing Hirelings. She Soundbursts, Commands, Smites, Heals, Damages, Stays away from the fight (she is a Archer i think), Cures and Lesser Restores. BEWARE tho .. she guzzles mana. Often I keep her on Defensive and turn her to Agrro when i need the extra Kick in a big fight. She also has high stats in Wisdom and Charisma. She can do both runes in Elite Drakkan and runes in Xoriate Cypher. Awesome. I'd take her on a date if i could.
    Goes through mana even faster than Aunidil - Yes I like her too BUT she's frankly the best of a very bad bunch at Lvl 8 {Fergus being one of the worst Divine hirelings in the game}

    Quote Originally Posted by Thayion516 View Post
    LV 10. Fayden Maeleth, Cleirc and Ruthok Hourig, FVS. Both of these hires do a good job. Responsive and with good stats. In a turn of events, Fayden is who I will actually use in a Agressive roll with just spamming Call and Flamestrike. Then allowing her to heal after the bad guys are turned to ash. Ruth is a good healer with a large mana pool. Got to watch him tho as he likes to melee (Call will keep him close).
    Fayden doesn't cast Flame Strike by herself! You have to cast it from her bar! She is incredibly squishy {Amazingly the Lvl 11 Arkyn is even squishier} and Turn Undead is totally useless on a Hireling.
    All this without mentioning that Flame Strike is a truly terrible spell in DDO!

    As for Ruthok? No Just No! - One of the worst Hirelings I've ever run with!

    Marissa Lorle {Lvl 9 Cleric Hireling with DV} and Samuel Merrick {Lvl 9 Cleric Hireling without DV} are both more than capable of carrying on through Lvl 10 and 11 Content and Superb Hirelings!


    Quote Originally Posted by Thayion516 View Post
    LV 12 ... Tanya Brightstone, another great Favored Soul. She is like Nimeth's older sister. She uses Smite and Greater Command to immobilize whole groups of baddies as you and your group pound them into the ground. Or use her Blade Barrier to chop down groups as they come at you. Backed up with Heals she brings alot to the table. Again tho, She uses a lot of mana, it has to be managed in long distances with no shrines.
    Another FavSoul hireling who thinks she's DPS - Yeah she does nice dmg {BUT unlike Larafay doesn't compete with Arcane Hirelings for this}.
    Unfortunately her healing {Unlike Larafay's} leaves a lot to be desired!

    A much better choice for Lvl 12 is Miranda {Cleric with DV} - Surprisingly she also seems to have higher HP and SP than the other Lvl 12 Cleric Hire - Flagon Moren {who's main use is as a Blade Barrier spammer in certain quests - Coyle!}


    Quote Originally Posted by Thayion516 View Post
    Lv 14. Beleth Voric, Cleric. A good healing hireling. In Aggro mode she watches over the group well with her Mass healing and Heal. Calling her to you and then Cometfalling is a good tactic also.
    You have to be kidding me?
    Who uses Beleth over Tempys?
    Mass Deathward trumps Cometfall any day of the week, Tempys has DV - Beleth doesn't!

    Also the Lvl 13 FavSoul - Duerim Guardwell - Has Mass DW too and is a very good hire in his own right!


    Quote Originally Posted by Thayion516 View Post
    Level 15 Favored Soul.. Larafay Do'rret. Probably the Best Hireling in game. She is a walking death machine that casts 300+ point Heals liberally as she wrecks the battlefeild with Destruction (insta kill spell) and Cometfall. Often out Killing players in my PUGs thru Giant Hold, she is a force to be dealt with. Only issue with Lara is her 2600 mana (1800 base + 4 mana pots) often are not enough to state her bloodlust. Use Shrines often lol! Again, putting her in Defensive will slow her down some... but F that! Kill em all Lara!
    Please keep this on the down-low - We don't want the devs getting ideas about nerfing Larafay!

    Quote Originally Posted by Thayion516 View Post
    Lv 18. Merenon Lior, FVS. Actually Mer is a good Melee Divine. He has good stats with HPs and AC, which allows him to hold his own in a fight. Casting Mass Heal as needed to keep the party alive. I usually Call him to me alot as in Aggro he will attack any bad guys he sees.
    Merenon or Heystack? 40/60 in favour of Heystack in my view

    Quote Originally Posted by Thayion516 View Post
    Lv 19. Caraneth Myar, Favored Soul. Man, whats the deal with these upper teen FVS? They just outclass the clerics! This is another nice responsive aggressive divine that gets the job done. Cara being loaded with Implosion is huge. Put her on Aggro and Spam it for insta-death to most of the baddies within Vale. After she turn all the opposition inside-out, she will go about dropping Heals where needed. Implosion, Firestorm and Efereet Pet make her nice in RR and IQ.
    There was a time when Caraneth was the BEST Hireling in the game!
    Then the Devs nerfed her bad!
    Now there's no way I'd ever take her ahead of Klin Stegen and Hezzy!


    Quote Originally Posted by Thayion516 View Post
    These are who I use as I've been on my TR train. I have not experimented much with the Epic level hireling, but i hear some are quite good also. I hope to correct that as I cap out both Fury of the Wild and Legendary Dreadnought on my Fighter/Barb this life.

    Hope this helps out any new players or any questions of how to use/select hirelings. Anyone who wants to add any information is more then happy to.
    Epic FavSoul Hirelings:
    Selis - Awful!
    Luna - Meh!
    Brec - Nice HP BUT Heals so slow it's ridiculous!
    None of the above have Deathward and being FavSouls = No DV either!

    Lvl 20 Hirelings = Wyoh vs Albus
    I can have this argument all day long but I will defend Wyoh to the death!
    She has her foibles and like all hirelings can glitch out at the worst possible times - She's also quite squishy {Augment Summoning makes this a non-issue}.
    BUT she's a heck of a lot faster to heal players than Albus!
    No she doesn't have Deathward BUT DW is no use if you don't get timely heals anyway!

    Plus: Her Implosion actually works well!

  5. #5
    Community Member FranOhmsford's Avatar
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    Also - No mention of...

    Lvl 1 - Riana Montague {Rogue} - Simply Superb!

    Lvl 4 - Lairon Hester {Bard}, Aidren Rumrunner {Wizard} - Both very good hires - Lairon is in my view a better healer than either Maloren {Worst Cleric Hire in the game} or Burak {FvS}
    Plus - Kurik Forgewarden {One of the few Melee hirelings worth anything}.

    Lvl 7 - The best Healing FvS hire in the game - Zaghar Everstar!

    Lvl 8 - Flare {WF Sorc - Fantastic WF Healer and Great Arcane hireling for all}

    Lvl 10 - Anvil {WF Fighter}

    Lvl 11 - Roshan {another good FvS hire}

    Lvl 13 - Fira Greylocke {Rogue}, Barrage {Wizard with Haste, GH, Firewall and Reconstruct - What more can you ask for?}

    Lvl 14 - Sigil {Another Fantastic WF Healer and Arcane hire for all}

    Lvl 16 - Isadora Ironclaw & Natasha Thorsten {Both Superb}

    Lvl 18 - Lalisa Forestwing {Wizard with GH}
    Last edited by FranOhmsford; 03-06-2013 at 02:27 AM.

  6. #6
    Founder & Hero Uska's Avatar
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    Thumbs up

    Thumbs up for trying to do something to help people sorry no rep left today.

    Me I hate hirelings their stupid and die to much but I play solo/team builds a lot. But I can see this helping people that like or want a hireling, keep up the good work.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  7. #7
    Community Member FranOhmsford's Avatar
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    BTW

    2 Hirelings that are currently broken...

    Zeran Hamsterherder {Lvl 5 Wizard} - I'd LOVE his Spell Selection at Lvl 5!
    Don't go by JUST what's on his bar - Try him out and see what I mean!

    Kelorn Gossinar {Lvl 5 Rogue Mech} - Hey Devs, How do you get Rogue Mech prestige at Lvl 5?

  8. #8
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    A few items for your consideration. Not sure how detailed you want to get with this...

    - Flagon Moren; level 12 Cleric has Blade barrier if you plan on grouping up mobs before taking them out. Handy for taking out large groups of trash mobs.

    - Hires will usually run to you when you call them. Jumping off of high structures, tops of stairs\crates, over chasms or pools of water while calling them to you will usually proc an immediate teleport to you, helping them avoid bypassed traps\monsters and lava.

    - (didn't see it but it's probably the most important imo) PARK your hire (the "split" icon) before running through a trap (assuming it cant be disabled) or before a big fight if you want to keep him\her out of the action for heals\rezzes. Depending on their stance they may run to engage enemies or heal the party even while parked. This is also handy to keep them out of your way while you're working on a puzzle.

    - Guarding: Hires can be assigned to "guard" a party member, NPC or other hire. Especially useful when having to defend a squishy NPC. NPC can only be "guarded" after they enter combat mode (testing might be needed to confirm this)

    - They're buggy: If your hire isn't automatically healing\engaging targets or taking orders (etc), switch stances and\or call them to you. I noticed they get stuck sometimes and need to be "rebooted".

    - Hires cannot drown but will take damage from traps and lava! Some will get stuck in lava pits in various areas so parking them or "hand holding" (take a few steps and call them until you're through the area) may be necessary.

    - Hires can work levers, doors and stat runes. If you don't have the required stat on a PC, let your hire have a go at it. It seems that some of the cleric hires have an extraordinarily high INT score (for some reason) so there may be other odd, unknown, high stats on other hires as well.

    - A hireling's timer will start once they are summoned the first time and run while in quests and wilderness areas. The timer pauses when in a "public instance". Left over time will tick down during the next entry to a quest\area even if you summon a different hire or no hire at all. Placing them in the bank will preserve them while running other quests. Hires don't leave an instance when their time expires but their contract will disappear so as long as you have enough time to summon them they will stay through the whole quest. Anecdotal: It seems that hires are more prone to "lazing" or going inactive the further over the timer you are.

    - Sometimes a hireling a level or two below your level will be more appropriate than the hire the same level as you. Also dont over look hires with Divine Vitality even if you don't have a blue bar. Some will have good buffs (as was mentioned, Deathward Mass is a nice buff to have in many cases)

    - It's usually a best practice to ask the group\group leader if they don't mind before you summon a hireling. Most groups probably wont mind as long as you keep it on a leash but some purists might want to run with only human "AI". "Shortmanning" a quest without a hire can be a fun challenge.

    - Don't get too spoiled: Hires are a great way to tool around by yourself and in short man groups but many real LIVE divines (or even other casting classes) wont appreciate being treated like dedicated "keep-you-aliver"s or full time buffers. So a good practice would be to "role-play" that your hire is a real player, watch their mana bars to verify that you're not draining them (unless you're spamming damage spells), don't leave them behind to get beat on by a group of monsters or let them keep aggro for very long (probably a good idea all together) and keep the name calling at a minimum . This way you aren't reenforcing bad behavior (that will get you squelched) when you solo.
    Last edited by st0rmcr0vv; 03-06-2013 at 10:29 AM.

  9. #9
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by st0rmcr0vv View Post
    - A hireling's timer will start once they are summoned the first time and run while in quests and wilderness areas. The timer pauses when in a "public instance". Left over time will tick down during the next entry to a quest\area even if you summon a different hire or no hire at all. Placing them in the bank will preserve them while running other quests. Hires don't leave an instance when their time expires but their contract will disappear so as long as you have enough time to summon them they will stay through the whole quest. Anecdotal: It seems that hires are more prone to "lazing" or going inactive the further over the timer you are.
    One addition - Character Bank ONLY!
    Unfortunately the Shared Bank doesn't work properly - When you take the contract out of the bank it will instantly disappear if it was on timer!
    Enough times to be a real issue {even if Not every single time}!

    Quote Originally Posted by st0rmcr0vv View Post
    - Sometimes a hireling a level or two below your level will be more appropriate than the hire the same level as you. Also dont over look hires with Divine Vitality even if you don't have a blue bar. Some will have good buffs (as was mentioned, Deathward Mass is a nice buff to have in many cases)
    Fantastic advice!
    As I posted above - Marissa and Samuel {Lvl 9} are far superior Healer Hirelings to Fayden or Ruthok {Lvl 10} OR even to Arkyn {Lvl 11}!
    Tempys Lorben {Lvl 14} is massively superior to Jatrina Sartosa {Lvl 15}!
    Natasha Thorsten {Lvl 16} is much much better than Ayron Staliya {Lvl 17}!
    All Epic FavSouls {21-23 at least} are Way Worse than Wyoh {Lvl 20} or Klin {Lvl 19}!

    Rogue Hirelings - Those specced as Rogue Mechs are vastly superior trappers to those specced as Acrobats or Assassins!
    It's quite easy to tell from their descriptions most of the time {And many of them have a Prestige ability on their bar too}.

    Quote Originally Posted by st0rmcr0vv View Post
    - It's usually a best practice to ask the group\group leader if they don't mind before you summon a hireling. Most groups probably wont mind as long as you keep it on a leash but some purists might want to run with only human "AI". "Shortmanning" a quest without a hire can be a fun challenge.
    When I join a Group that either looks like it's going to be Shortman or Already IP I type -
    "Mind if I pull {Link Hireling}?"
    I do this EVEN WHEN the leader has a hireling out!
    It's only polite to ask {and sometimes the leader may be using the same hireling as you too}.


    Quote Originally Posted by st0rmcr0vv View Post
    - Don't get too spoiled: Hires are a great way to tool around by yourself and in short man groups but many real LIVE divines (or even other casting classes) wont appreciate being treated like dedicated "keep-you-aliver"s or full time buffers. So a good practice would be to "role-play" that your hire is a real player, watch their mana bars to verify that you're not draining them (unless you're spamming damage spells), don't leave them behind to get beat on by a group of monsters or let them keep aggro for very long (probably a good idea all together) and keep the name calling at a minimum . This way you aren't reenforcing bad behavior (that will get you squelched) when you solo.
    Love it!
    Hirelings are People too!
    Keep them Happy {and Never make fun of Flower's Name!}!

  10. #10
    Community Member AbyssalMage's Avatar
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    Ok, learning here so keep it civil

    Why are you grabbing a DW hireling (read below for my misunderstanding)?

    I am trying to think of those level ranges and why you need DW when DB works just as good. I know DW blocks negative levels but the only NPC's that both kill you and cast negative levels are Beholders and DW is not effective vs. them. The only chain that I can think of that spams Negative levels (which makes DW better) is the Coin Lord Plaza chain. My other thought would be Sands pack, but I see less and less people doing them, saving them for ED farming. Alas, making DW at this level range less valuable (I.E. It's there if you happen to run Sands/Plaza, but the spell is useless more often than not). Necro II/III is in this level range but casters tend to spam DPS spells, not negative level spells. And BB/AoE is so juice against tons of NPC's trying to surround you.

  11. #11
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    Ok, learning here so keep it civil

    Why are you grabbing a DW hireling (read below for my misunderstanding)?

    I am trying to think of those level ranges and why you need DW when DB works just as good. I know DW blocks negative levels but the only NPC's that both kill you and cast negative levels are Beholders and DW is not effective vs. them. The only chain that I can think of that spams Negative levels (which makes DW better) is the Coin Lord Plaza chain. My other thought would be Sands pack, but I see less and less people doing them, saving them for ED farming. Alas, making DW at this level range less valuable (I.E. It's there if you happen to run Sands/Plaza, but the spell is useless more often than not). Necro II/III is in this level range but casters tend to spam DPS spells, not negative level spells. And BB/AoE is so juice against tons of NPC's trying to surround you.
    Negative Level spamming is getting more and more ubiquitous in game!

    Wraiths, Wights, Spectres, Vampires have always Negged us!

    Beholders neg us too BUT as you say DW is useless vs these!

    Nowadays - Every d@rn caster above Lvl 8 {Elites} seems to have Enervation available {At later Levels they get Energy Drain!}!

    Deathward is an absolute must have in Elite at Level quests by Level 14 - The first DW Hireling is Duerim Guardwell {Lvl 13 FS} and I'd definitely love to see The Level 12/13 Clerics get this spell too!

    The only other way to get DW other than having a Divine in party is to farm Tangleroot for the Visor of the Flesh Render Guards! {a once per rest 5 minute clickie!}!

    http://ddowiki.com/page/Death_Ward

    http://ddowiki.com/page/Death_Ward,_Mass
    BTW according to this second Link - Neither Duerim nor Tempys should have the Mass version of this spell {they do} so clearly they're scroll casting it on us!

  12. #12
    Community Member bonscott87's Avatar
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    DW is certainly helpful against Beholders. Sure it'll get removed should you get debuffed or hit by the anti-magic, but guess what, it absorbed *something* which gives you some time to hit it hard or get a couple spells off yourself and then let your Deathblock take over for the rest of the battle. But to say it's useless is wrong.

  13. #13
    Community Member Thayion516's Avatar
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    Seems like we all have differing opinions on how the Hireling system here in DDO works. Some are good, Some are bad. But it also strikes me on personal playstyle would effect an opinion on how effective a hire is for players as well. I could see how some players would play a traditional healer/melee/mage mindset, some may even be so aggressive in playstyle they may just choose DPS from a hire mage over a divine.

    Over the years I'v played, I have a few TRS and my main at 7 TRs on his way to completionist, so I have seen the pre 20 game at least 10 or 11 times. As I have developed in DDO, I'v discovered I'm melee oriented and agressive with wanting high DPS, well as high as I can get with a well equipted/farmed toon. I want to be active in combat. I want to be in the front.

    Now, this mindset probably is what draws me to some hires over others. I personally enjoy a FVS who does alot of actions as i beat up anything in sight. Gather mobs for Flamestrikes, Soundbursts, Greater Commands, Blade Barriers. The mana useage is rarely a problem for me as bad guys usually go down quickly and combat is not prolonged more then a few seconds.

    Thats more then likely why I enjoy Hires who do more actions then just Healing. I Expect them to assist me in the kill. Aggressive is a good thing IMO. Because in the end .. Im the Boss.. I can always put a leash on them. Whereas its almost impossible to motivate them if a specific hire has a code/play problem and is lazy.

    As far as Death Ward goes. I can get Death Block on an item and is cast clicky from Visors of the Fleshrender from a easy to complete series. So i have that covered. Hire Divines only get like 5 or 6 spells (with 1 or 2 hidden from the hotbar), so i would reather not waste a slot on a effect i can easily reproduce myself. I need for them to do stuff I can not do.

    .. and TY Fran for your input lol. Glad to see at least some others are thinking of hires alot. They are a large part of the Combat in this game and as such, some thought and guidance should be put into them.
    Last edited by Thayion516; 03-07-2013 at 05:52 PM.

  14. #14
    Community Member Nickademus42's Avatar
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    Now let's get a full list of what hirelings to avoid. Some have been mentioned above, but it would be nice to have the names all in one place (like a hireling squelch list).
    Quote Originally Posted by voodoogroves View Post
    He can, he just thinks Elminster is a tool.

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    My strategy (I'm in the mid-teen levels with both my active toons) is to select whichever Divine is closest to my level and has Greater Restoration. Because there is nothing more annoying than Level Drain.

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    Community Member moops's Avatar
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    Flare, lvl 8 sorc, is prob my favorite hire in game, I use him up to lvl 12 content, even on my casters.

    Sometimes thru out TRing I get lazy....Flare does a lot of work, and he will even heal a WF in party, which might just be another hireling: )

    I don't use divines on my melees as they self heal..but I do use clerics for DVs all the time.

    I'm gonna try that one FVS that can solo quests for you while getting some work done one day
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

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    Tempys, level 14 cleric, is the ultimate emergency summon. Ressurection, heal, mass death ward, 25 divine vitalities. Grab soulstones, cast a Dimension Door, summon him and use the commands in that order. It's a great way to recover a run that was about to wipe.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  18. #18
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Nickademus42 View Post
    Now let's get a full list of what hirelings to avoid. Some have been mentioned above, but it would be nice to have the names all in one place (like a hireling squelch list).
    My Hireling Squelch List:

    4. Maloren
    8. Fergus
    10. Ruthok
    12. Flagon
    13. Dheran
    15. Jatrina

    A lot of the reason for me never using these hirelings is simply that there are far better options available BUT I have to say when looking at the list above - Boy am I glad of those options!

    Hirelings I don't use very often:

    Any Lvl 1-2 Except Dryad, Breven & Riana
    Lvl 3 Cleric - Elieri Thistledown - {will be using her much more often now I've bought the starter pack and got the Permanent Gold Seal version - mainly for rune standing and lever pulling duties of course.
    Lvl 5 Cleric - Molin Caskenflagon - With a choice of Kendra or Aunidil I find there's Never a reason to grab Molin.
    Lvl 6 Cleric - Arias Oreth - I much prefer Mareth!
    Lvl 7 Cleric - Flower - Again I have a good choice here - Zaghar Everstar is a fantastic FavSoul Healer and Laerathor maybe slow but does have lots of DV!
    Lvl 10 Cleric - Fayden Maeleth {The Lvl 9s are just that good}!

    Any Lvl 1-10 FavSoul other than Zaghar, Aunidil and Nimeth}.

    Lvl 5 Wizard - Zeran Hamsterherder - I actually do consider using this hireling to be an Exploit as he is so obviously broken!

    Lvl 7 Wizard - K'Zurth Qarab - Used to be a superb hireling till the Devs decided to nerf him round about Update 8 or 9 {Now he spams Enervate causing massive aggro without actually doing much + he has really low HP!

    Lvl 20 FavSoul - Albus - He is very close to being fully squelched!
    Unfortunately the Lvl 21-23 FavSouls are TRULY TERRIBLE! Meaning that when I can't use Wyoh I have to take Albus!
    Luckily my Duo Partner Loves Klin! So I don't have to use Albus Much.




    Devs - Is it too much to ask for a rehaul of Cleric Hirelings?

    My Suggestion - Push Chalice up to Lvl 3, Push Erythyn up to Lvl 4, Push Kendra up to Lvl 6, Push Mareth up to Lvl 7, Laerathor to Lvl 8, Marissa to Lvl 10, Miranda to Lvl 13, Natasha to Lvl 17, Ayron to 18, Heystack to 19, Klin to 20 and Wyoh to 21!
    Last edited by FranOhmsford; 03-08-2013 at 06:52 AM.

  19. #19

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    The thread's pleasantly evolving to choices based on both the hireling's abilities and it's nasty eccentricities.

    That said, here's a few thoughts on some clerics I've used.

    * Fergus (8): Has Restoration. Great for quick negative level removal. Summon and park him and call on him as you need to, even through high non-Epic levels.
    * Klin (19): His big herzou is a nice teleporting aggro stealer to allow you to kill with fewer mobs attentive to you. Reliable healer Like many other cleric hirelings, he'll start fighting if he gets too close to action, and that is rarely good.
    * Isadora (16): Decent healer, but her Blade Barrier is helpful most of all.
    * Haystack and Albus (17?). Death Ward Mass, but are slower healers and are generally bad in melee themselves.
    * Wyoh (20): WHOA. I believe her to be nicknamed by the acronym, "Why you have no healer?" I've universally avoided this one as she is terribly programmed.
    * Luna: (21) Epic FvS. OK in fighting, durable, fast healer with Greater Restoration.

    I would love to see the hirelings gain more personality than from when we summon them or open chests. Sometimes I'd like them to have a very small chance to "freak out," scream and run briefly at the sight of some enemies, just to keep us on our toes. Or, should we do something that causes us or party members serious harm, they elicit a reaction ("Wow...not even I would've done something crazy like that") or on too many deaths ("Should I just carry your soulstone? It'll save me the time of resurrecting you again and again...and again?").
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  20. #20
    Community Member ThePrincipal's Avatar
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    I like some of the sorc hires. They chain-nukes and disco balls like crazy.

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