Drinking a restore pot to remove 1d4 stat damage a shot is definitely effective against negative levels and massive stat damage. Also you can do this while helpless, so that's another thing this has going for it.Barbs can swing a stick REALLY well and hurt things...They can also drink a Restore pot or haste pot of Cure Serious Pot (when the CLR is OOM)
Drinking a haste potion every 30 seconds is not a DPS loss when compared to having a 5 minute haste cast before a fight. But haste costs a lot of mana these days, and it's like what, +10 extended? Lot to ask.
Cure serious pots put a big dent in that 800 HP deficit when mobs swing for 3x the amount the pot heals with stacked AMP. So this must be a viable strategy.
An OOM cleric, is that even possible anymore? I suppose it could be if you don't know how to manage your resources, but I guess it's the same people who don't know how to manage their GCDs and let players die, blaming it on the fact they should have self healing to make them feel better about not being able to keep red bars pushed.
I don't play a barb, I personally don't enjoy the class, but it's a very common tactic when losing at logic to accuse opponents of something. I've played most of the spectrum the game has to offer in terms of classes, barbarian's aren't one I enjoyed. I actually play a melee based divine, the difference is I don't have the broken logic that I can match a real DPS's damage. Sure, playing through the game, I've run into DPS that I can easily top but when it comes to actual good players? Not even close.
I do not give randoms SP pots because there hasn't been a single divine in a raid that I haven't carried. At the same time, I don't use them, I just collect them. If I do need to use one, concentrated ones are far more efficient. I did, back in the day, give a few during an elite shroud to some terrible divine who had trouble casting mass heal every cooldown, obviously a waste.
I think divines should all have the capability to deal damage, but a divine capable of dealing damage is gear intensive, stat intensive, and generally reserved for TRs. New players can't start the game with a TR'd character, and newer players generally have trouble with the mechanics of healing in this game because they're so different from other MMOs. For this reason alone I do not hate on nannybots, the other reason for this is due to the fact that despite the overwhelming opinion against mine in this thread, a nannybot is extremely beneficial when coupled with several strong DPS characters. Not that my(or my friends') characters don't have the ability to self heal, but when you're being babysat with heals, it smooths things along and speeds quests along.It's funny, that's exactly how I feel about a Cleric or FvS who only heals and doesn't bother to kill enemies
That said, I'd rather have a -smart- divine. There are quests where healing is few and far, in which case they should be dealing damage. There are quests, however, where this is -not- the case. The problem with almost every divine I've run into is they cannot handle dealing with healing a party and dealing damage. It's all easy and well throwing a heal on yourself every time you drop under half to top yourself off, but healing a group of melees requires positioning and timing. You can't let the weakest die before your heal, but you can't waste you mana inefficiently throwing heals too soon.
Flat out, the ability level of most divines are so low they're incapable of both damaging and healing groups effectively, so they simply don't. What's more fun? Well, this is a personal question, but from the responses of the thread I'd say you're all interested in those big damage numbers and kill counts. To this I simply say you're playing the wrong class if damage is your concern, but I see the appeal of playing a divine. You can heal yourself, it's like building a DPS class with self healing, but not having to do anything for the self healing. That's awesome, right? Well, if only divines weren't a third of a real damage dealer, this could be the case.