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  1. #1
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    Default Add the raise dead lockout frow newer raids to all EH and EE content.

    Title says it all. The raise lockout from Lord of Blades, Master Artificer, Caught in the Web and Fall of truth is a nice kind of death panalty and would make for more interesting questing.
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  2. #2
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    /signed.
    Personal d000m level: 83%

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  3. #3
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    For all raids, maybe.

    For regular quests, whether epic or not, I don't think it's needed.

  4. #4
    Community Member Cauthey's Avatar
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    /not signed.

    However, I would be perfectly happy with a creative game mechanic that removes slain party members from immediately rejoining the fight (penalty box of sorts).
    PLEASE FIX LAG. PLEASE FIX BUGS.

  5. #5
    Community Member FestusHood's Avatar
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    Not that i think anything like this would actually happen.

    Why don't you just voluntarily not use raises and leave the game mechanics the way they are for the rest of us?

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    nah... raising the dead is part of D&D.


    Besides.. it's much for fun to watch them die again as soon as they rez, cause they don't know how to move to a safe location.
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    ..., but I honestly think the solution is to group with less whiny people.

  7. #7
    Community Member Qhualor's Avatar
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    i would go along with it if it fits the setting or storyline of the raid, but i dont think a no raise penalty should be instituted for all raids. not saying the penalty fits for LOB and Reavers, but it does for Shroud. i see the penalty in those raids that dont fit the setting as a different kind of twist to the game.

  8. #8
    The Hatchery sirgog's Avatar
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    /signed. Making character actions matter more is a good thing.

    Quote Originally Posted by Talon_Moonshadow View Post
    nah... raising the dead is part of D&D.

    In pen and paper, Raise Dead through True Resurrection have ten-minute cast times. There's no in-combat raising at all.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
    Community Member Bacab's Avatar
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    /signed...

    but reduce the Gold Lightning damage in EE ToR Blue Dragon Room...

    that one can be cheesy
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
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  10. #10
    Community Member gphysalis's Avatar
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    /not singed

    and to anyone who says that in pnp, true res has a super long cast time:
    just pretend that we're playing with revivify.
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  11. #11
    Community Member susiedupfer's Avatar
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    /signed to epic raids.

    /not signed to epic quests. Too many people(including me) short man quests. This would be disastrous.
    Orien: Zizie, Zeelee, Zeeny, Zeety, Zeleste, Zeeby
    ?

  12. #12
    Community Member Chai's Avatar
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    Quote Originally Posted by gphysalis View Post
    /not singed

    and to anyone who says that in pnp, true res has a super long cast time:
    just pretend that we're playing with revivify.
    I never liked the whack a mole version of D&D. Once it hits this stage, dying is practically a strategy.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  13. #13

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    Quote Originally Posted by Kmnh View Post
    Title says it all. The raise lockout from Lord of Blades, Master Artificer, Caught in the Web and Fall of truth is a nice kind of death panalty and would make for more interesting questing.
    No thank you - most raids can recover with okay players - especially since there's usually a mix of casters both divine and arcane that can throw a raise.

    That's not true with smaller quests. Awful idea.

  14. #14
    Founder Chaos000's Avatar
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    Is death due to in game lag exempt from this? If not then there should be consolation Xp for total party wipes.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  15. #15
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    Quote Originally Posted by sirgog View Post
    /signed. Making character actions matter more is a good thing.



    In pen and paper, Raise Dead through True Resurrection have ten-minute cast times. There's no in-combat raising at all.
    scrolls do not share casting times with spells, all take a single standard action to read, so TR scrolls are pretty standard high end items to craft on most clerics. Rods of res also only take a single standard action and can carry quite a few charges.

    And my personal favorite, seeds of the crystal trees of the positive energy plane, something any competent planewalker of lvl 12 or higher( i only run planescapes personally) will have a sack full of them like goku does senzu beans on DBZ. One of these peram grants the eater fast healing 3, anda free true res upon death up to and including complete destruction of the body and banishment of the soul,

    Dont act like its so hard, one of the complaints about D20 and FR in general is its more of a super heroic comic book type of play. Death is trivial, power beyond measure, and the stuff of legends just last thursday for most of the icons and their peers( which player characters better damn well be trying to be or else why exist?)

  16. #16
    The Hatchery MRMechMan's Avatar
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    Many people 2 and 3 man epic quests, and a very long raise timer is extremely punative towards those groups, particularly on EE when 1s lag can mean 1200+ damage from an overbuffed ogre.


    Maybe 10s/20s/30s on EN/EH/EE.

    The reason I like it in raids is that there are generally a lot more players involved and thus the "web" of who can raise who is a lot more intertwined...and the mechanic of having to wait actually makes sense.

    That being said,

    /signed anyway

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