Page 7 of 22 FirstFirst ... 3456789101117 ... LastLast
Results 121 to 140 of 439
  1. #121
    Hero rdasca's Avatar
    Join Date
    Sep 2009
    Location
    Left of Center
    Posts
    684

    Default

    First, thank you for taking the time to post this.

    Quote Originally Posted by Glin View Post
    Happy 7th Anniversary DDO Nation! We’ve been together a long time now; in some US states we’d be common law married! With that, my name is Erik Boyer, also known as ‘Producer Glin’ and I am the Senior Producer on DDO. I myself am starting on my seventh anniversary here at Turbine, working on DDO. I have worked with an amazing team over the years as we took DDO thru its many evolutionary changes and recently expanded into the Forgotten Realms. Supporting both the Eberron and Forgotten Realms’ Campaign, we now have a vast array of options for stories and environments and we are excited to continue delivering classic D&D adventures for you for another year.
    Hi to you as well, of course I am one of those "awful" Sept 2009 players so I am not married to you yet, just a really long engagement.

    Quote Originally Posted by Glin View Post
    This is going to be another amazing year for DDO and I am excited to get to share with you some big news on our plans. Just last week, we launched Update 17 where we got the chance to go back to Gianthold and give it a refresh. We managed to put some giants into Gianthold, not to mention more dragons and that infamous Dracolitch we’ve been talking about since year one. It’s challenging but also exciting when we get the chance to update beloved DDO features to make them even better, and you’ll see that happening on a few different fronts this year.
    Gianthold has always been fun, and more so now; however, things like the funky flagging and other issues still need to be fixed.

    Quote Originally Posted by Glin View Post
    On that topic, I know what you all want to hear about! And yes, its true, – we’ll be overhauling our bug reporting tool with updated functionality to help us capture even more of your problem details and feedback, and process them more efficiently. With that news, I know now, you are thinking, “that sounds really good… but I was sort of thinking of the rumors of an updated character enhancements system.” And I also have great news to share on that!
    Great news, I only hope it actually works this time as we have been told before it was being fixed.

    Quote Originally Posted by Glin View Post
    Work on the new enhancement system is well underway and it will be heading to its first public beta this spring. In its current iteration, each class has at least two prestige class paths. The UI, similar to the Epic Destiny tree, will be a long awaited simplification to planning your character build, but more importantly, the goal is to make better choices more accessible for both new and advanced players in the heroic levels. We are planning an extended beta for this one. We’ll be doing multiple trips to Lamannia and lots of player events to give us all an opportunity to try it on various characters and gather lots of feedback.
    I seem to recall it was supposed to be three per class, broken promise again or misinformation or did I recall wrong? Still looking forward to seeing this and hopping it works correctly, and does not produce a drive towards cookie cutter builds.

    Quote Originally Posted by Glin View Post
    Another area where you will see several changes is in the introduction of more uses for Astral Diamond shards throughout our game. Volume 3 of the monster manual, which is now available as of Update 17, not only offers a chance to earn your own beholder pet, we also now let you earn direct-to-pocket Astral Shards. In the near future we will add more ways for you to earn free shards as well as some compelling new ways to use them to enhance your DDO gaming experience.
    Meh … I dislike the whole astral diamond/shard thing as it is, I would rather the monster manuals give TP like 1 and 2 do and let me decide what I want to get, not be force fed a system I strongly dislike. But “Yeah for the beholder pet.”

    Quote Originally Posted by Glin View Post
    As I have always said, one of the strengths of DDO is great adventures to undertake and that is why I am most pleased to announce DDO’s second expansion titled ‘Shadowfell Conspiracy’ coming this summer! We are turning our attention back to the Forgotten Realms and we are taking you to some new regions in Cormyr. We will be taking brave heroes, level 15 and up, to a foreboding prison city to the south east of Eveningstar called Wheloon, and high up into the Stormhorn Mountains, north of the high road.
    This announcement I find the most disheartening, it is way too soon for another expansion, we have not even digested all the changes to this game from the last one, not to mention all the new bugs it created that are still in the game. Add to the fact that you are undoubtedly going to be charging a premium for it barely after a year of charging a premium for the last one, leaves me feeling more like a walking wallet than a valued customer.

    Quote Originally Posted by Glin View Post
    Shadowfell Conspiracy will have more than just new quests and regions, we will also be raising the level cap to 28 and providing something often requested by fans: faster access to the Forgotten Realms!
    Way too soon for a cap increase, again people are still sorting out the ramifications from the last one. Add in the fact of the level issues between players is already a problem for PUGs and even some guilds, I really dislike this.

    Quote Originally Posted by Glin View Post
    With a new prestige character feature we are calling Iconic Heroes; we think we have an innovative solution that will get you right into the Forgotten Realms starting at level 15. Each of these Forgotten Realms born characters will start as a race class combination with new racial abilities. I can’t wait to tell you more about these characters in the coming months.
    Later in the year we have some other great stories planned and we plan to focus our attention on the True Reincarnation options and update the system to work for Epic level players. Epic True Reincarnation would also introduce a new completionist track. What would two more stat points do to your TR character? Well, stay tuned this summer for an update on our development progress!
    I will have to wait for more information about any of these things, though 2 more build points, so 38 point builds?

    Quote Originally Posted by Glin View Post
    There’s a lot more to talk about, and my heart races as I am selectively sharing just hints of what we already have in development! This year is going to be another great year for DDO - with a big, cool new storyline, new D&D monster varieties and powerful new character abilities. We will start communicating more about enhancements and other content very soon. Of course I can’t end without one last bit of awesome upcoming news: I have seen the first rendition of the owlbear monster and I can assure everyone this thing will go from mysteriously acquired pelt to fully animated encounter before long.
    Thank you for the many years of fun and feedback, and especially for the many PUGs you may have run with me during that time, and in advance for the next ones.

    Happy birthday DDO and community

    ~Erik Boyer
    Cool an Owlbear …

    Questions not answered or even addressed;
    Where is the epic voice and mantle?
    What about MyDDO any plans to actually fix it or pull the plug and put it out of our misery?
    Bug fixes that are seriously hurting the game, like people losing their ED XP?
    Or the TP never delevered to my account from the refer a friend promotion?
    A thousand other questions that could have been addressed have gone unanswered.

    As for the rest, wait and see time.
    Quote Originally Posted by Tarrant View Post
    I just don't think it's right to make fun of DDO's NPCs. Infractions for everyone!

  2. #122
    Community Member Atremus's Avatar
    Join Date
    Oct 2010
    Location
    Aegis
    Posts
    1,500

    Default

    Is turbine abandoning the epic destiny system so soon after release? Did you not think this through last year? You operate like the government.... More money needed, worse service provided
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  3. #123

    Default

    Quote Originally Posted by Yvonnel-1 View Post
    a BLACK LOTUS CANDLE ?!?!!!??
    "Stygian, the best!"
    Brenna and Tzanna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  4. #124
    Hero Gkar's Avatar
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    5,184

    Default

    Quote Originally Posted by Glin View Post
    A few replies have touched on the 'start at level 15' feature of Iconic characters and I think a little more info will be helpful at this time.

    We recognise that some players can build a specific character more to their liking than some of the options in the character generator, there are so many race/class options that they are not equal in specificity or power across all levels.
    Moreover, DDO is a superior MMO* when it comes to character creation and we will not be taking that option away from you... 'you' being, you daring number crunching heroes off the paved path.


    * veiws expressed here are my own.
    Now that's good to hear.

  5. #125
    Community Member
    Join Date
    Sep 2009
    Posts
    1,234

    Default

    Quote Originally Posted by HatsuharuZ View Post
    Consider that currently, some have only *one* PrE path. Others currently have 3. It's a step up, really. Of course, I'm assuming that classes that currently have 3 PrE paths will still have 3.
    Actually they have stated that Hotd and Kotc might merge in some fashion.
    Varz
    Wanderlust

  6. #126
    Community Member MnaSidhe's Avatar
    Join Date
    Aug 2010
    Location
    no longer reading the forums
    Posts
    483

    Default

    Quote Originally Posted by Hafeal View Post
    Quote:
    Originally Posted by MnaSidhe
    "Where is Fernando... und why doesnt he want to talk to us? "

    Do we really want that?
    The point is, that after all this time... well we knew what we were getting with Fernando.

    How am I supposed to understand what the new guy says? It might take years to figure out!
    No longer reading the Forums.

  7. #127
    The Hatchery kierg10's Avatar
    Join Date
    Aug 2010
    Location
    Toronto ON
    Posts
    1,418

    Default

    Quote Originally Posted by Glin View Post
    we will also be raising the level cap to 28
    my jaw was dropping the whole time but this.......holy ****, already?
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  8. #128
    I <3 DDO KakkoVenezuela's Avatar
    Join Date
    Sep 2010
    Location
    Caracas
    Posts
    15

    Talking Happy B'day DDO!

    And thank u so much for this amazing and funny game! /dance3

  9. #129
    Community Member bbqzor's Avatar
    Join Date
    Aug 2007
    Posts
    1,052

    Default

    This is the least positive I've felt about the future of DDO in a long time.

    Quote Originally Posted by Glin View Post
    It’s challenging but also exciting when we get the chance to update beloved DDO features to make them even better, and you’ll see that happening on a few different fronts this year
    More retro-changing of core game play and unwanted item "updates'. Cynical, sure, but I feel like they keep removing the things I enjoy, like clicky items. I'd rather see big fixes, instead of redoing old things to try and make them new but really just messing about.

    Quote Originally Posted by Glin View Post
    we’ll be overhauling our bug reporting tool with updated functionality to help us capture even more of your problem details and feedback, and process them more efficiently
    It is extremely hard to believe the issue with all the bugs is that you don't know about them. There are multiple lists on the forums, and to anyone whos been playing awhile they are plainly obvious in game. Updating the bug reporting tool won't really mean anything, unless you stop pushing out new content at a too-rapid pace, and go fix whats broken. Does this mean a bug-fixing overhaul as well?

    Quote Originally Posted by Glin View Post
    Work on the new enhancement system is well underway and it will be heading to its first public beta this spring.
    Implying that there will be multiple public betas? As in, you wont release it until its been through several beta phases? I'll believe that when I see it.

    Quote Originally Posted by Glin View Post
    In its current iteration, each class has at least two prestige class paths.
    Then the current iteration is fail. We have been promised at least three paths per class for years. Yet another promise broken and fell short, never to be gone back over and fixed up like everything else in DDO. Why would you do this; go back and make it right, add at least three each.

    Quote Originally Posted by Glin View Post
    The UI, similar to the Epic Destiny tree, will be a long awaited simplification to planning your character build
    I don't recall anyone ever wanting or clamoring for "simplification of character builds". In fact, Im pretty sure the complexity and variety of character builds is one of the most touted facets of the game. Hopefully this was said in passing only.

    Quote Originally Posted by Glin View Post
    We are planning an extended beta for this one. We’ll be doing multiple trips to Lamannia and lots of player events to give us all an opportunity to try it on various characters and gather lots of feedback.
    This means you would have to actually fix things reported on lamma. And do character wipes to allow "various characters" to be moved over. Frankly, it just requires more action and being "on top of it" than lamma tends to be. Any plan of more staff, or having a guy whose only job it is to cover this? Or are we going to just get "buggy destiny 2.0, the heroic version". By the way, those destines? Still bugged all over.

    Quote Originally Posted by Glin View Post
    Another area where you will see several changes is in the introduction of more uses for Astral Diamond shards throughout our game ... as well as some compelling new ways to use them to enhance your DDO gaming experience.
    I know you mention ways to earn them for free, but lets be honest the track record of that is that getting things through gameplay is either very long, or the rewards are too small to cover much. This is basically saying, we want you to spend more money on turbine points (which is okay) so we are artificially adding a new mechanic that pushes that (not okay). Sigh.

    Quote Originally Posted by Glin View Post
    I am most pleased to announce DDO’s second expansion titled ‘Shadowfell Conspiracy’ coming this summer!
    Sigh. Another expansion? Before bug fixes? At about the same time as the enhancement pass? This sounds like the same situation as last expansion, with features pushed off and unfinished... like the Enhancement overhaul itself was last time. I'm all for new great content but... will we ever see a huge bug fix pass? Let alone an expansion and enhancement overhaul in the same six month time frame amidst all the current bugs? Yikes.

    Quote Originally Posted by Glin View Post
    we will also be raising the level cap to 28
    Fail. Way too soon, and just looks like copying the pattern of other games for money's sake. DDO doesn't need a level cap raise every year. In fact, you just had devs make posts about balancing EE being too hard... raising the level cap is going to destroy that existing balance... what gives.

    Quote Originally Posted by Glin View Post
    and providing something often requested by fans: faster access to the Forgotten Realms! With a new prestige character feature we are calling Iconic Heroes; we think we have an innovative solution that will get you right into the Forgotten Realms starting at level 15. Each of these Forgotten Realms born characters will start as a race class combination with new racial abilities.
    So by "prestige feature" you mean "bought on DDO store" right. And it just rolls up a new lv15 guy, like Super Veteran Status. And they start in FR instead of Eberron. But the tradeoff is, you don't build them, they come in a pre-made pattern. This sounds less like a move to strengthen the game, and more like a move to get more money from fan boys. Is there a huge need for pre-built lv15 noobs running around in quests not designed to be forgiving of new players? Nope, but I bet it sells well. Sigh.

    Quote Originally Posted by Glin View Post
    we plan to focus our attention on the True Reincarnation options and update the system to work for Epic level players. Epic True Reincarnation would also introduce a new completionist track. What would two more stat points do to your TR character?
    Really? We are going to redo more lives, now epic ones presumably, for 2 more stat points? All this does is add repeated grind of old content and create mudflation. I don't think DDO needs more distance for casual players to play catchup on, and it certainly doesnt need anymore mudflation.

    Quote Originally Posted by Glin View Post
    Thank you for the many years of fun and feedback, and especially for the many PUGs you may have run with me during that time, and in advance for the next ones.
    This makes me want to start telling every random pug I join about whats bugged just in case I wind up talking to you. Sorry in advance other pugs. Sigh.


    Honestly, looking over the whole thing, I want to like it. I do. I like DDO, I think anyone whos been playing this long and says they dont isnt being honest. I just dont feel good about it. I have zero desire for more retro-change/nerfs. I dont want to see an enhancement overhaul that just clones whats out there, failing to include classes promised for years. I dont want more uses for astral shards, in fact I would like the UI to be fixed so Im not prompted to buy them anytime I click on my Inventory window wrong. I dont want another expensive paid expansion when the first one is still broken and has only one unappealing raid. I certainly dont want another level cap raise. Or more lv15 clueless new players playing drizzt learning DDO the hard way at the high end. And I really, really dont want to reincarnate all my guys a lot more.

    I desperately want bug fixes, but you guys repeatedly have trouble "hearing about them" which is just ludicrous. Theres multiple forum posts where people consolidate them. I can rattle off dozens just from route experience at epic. This bug report tool better come with a side of bug fixing. Maybe two sides.

    And the enhancement pass... why? Why not just wait until its ready with three classes per side? Why rush it? Oh, because your paid expansion is the next release after it, and you are cutting short time on enhancements to get a paid expansion out. I just dont know what to say. If youve really been here for so long Glin, you know how long weve been waiting on this. Please dont shortchange it.

    I guess thats all I have to say. Just one opinion among many, and certainly not much of a positive one. I hope it is apparent that I still have just that, hope, and want to see it done right. It just doesnt sound all that appealing. Guess we will see when it goes live; theres always other games out there. Cheers.

  10. #130
    Community Member
    Join Date
    Jan 2012
    Posts
    2,104

    Default Concern about quest repeat penalty

    Hey
    Thanks for the Informative Post, still that one leaves a big question open.
    I would like to know what Turbine comes up with for Quest repeating penalty problem.
    Because following the xp rate 20 to 25 took we will need seriously more xp for 25 to 28 then even with a couple of new Quest packs would be available.

    Will the repetition penalty get kicked out?
    Or will it get an reset Timer? (like people suggesting since a few months, because always keeping track of what quests you have tackled with char xy is not fun)
    Or will there be any other Solution?
    Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
    Glitzakram - Trade Thread

  11. #131
    2016 DDO Players Council RD2play's Avatar
    Join Date
    Nov 2009
    Location
    Amsterdam
    Posts
    804

    Default

    Quote Originally Posted by KakkoVenezuela View Post
    /dance3
    now there is something i would spent TP on

  12. #132
    Community Member
    Join Date
    Dec 2009
    Location
    New Jersey
    Posts
    478

    Default Big deal !!!

    Yes the game is changing !!! it's getting bigger faster !!

    As a long time player im pretty excited seeing that theres a new expansion coming , and more levels = awesome !!

    I burnt through motu quick , and egh is ok i guess not much i want out of it but by the time the new stuff comes i will have exhausted those packs .

    Thanks old but new producer !!!

  13. #133
    Community Member Systern's Avatar
    Join Date
    Sep 2011
    Posts
    976

    Default

    Glin,

    To me this feels like a cash-grab, death-spiral. We went 6 years before an expansion, and now there's 2 in 2 years. You can fleece a sheep many times, but skin it only once.

    Last year, Fernando told us that there'd be a bigger emphasis on bug-fixes, and while there have been some each iteration breaks just as much as it fixes. Turbine also has a record of not actually managing their bugs. I don't know if it's a limitation of Perforce (which I don't think it should be, since it's GIT compatible) but there are numerous instances of things like, in path 15.2 "I'd like to remain on the ship a little longer" was fixed - for 2 days before a hotfix from an earlier branch over wrote those changes and you never bothered to go and re-fix them.

    There's countless systems in the game that are 80/20% complete, and abandoned, and never to be updated again. New initiatives obsoleting old ones is the norm. Even most recently the astral diamonds to astral shards conversion still leaves Lordsmarch crafting un-updated.

    Every update, you release new, flashy, sexy loot that sells and you consistently fail to realize that at most a character has 216 storage spaces for all these things. It's nice that update 17 went back and made some old abandoned loot somewhat desirable. But it's shameful that the new augment system was released with no thought to storage. This is a mistake that FoS has made in the past with the eveningstar challenges, and component reward requirements exceeding storage of bags. New stuff is great. Where do you expect us to put it?

    Turbine fails to learn from their mistakes, nor finish what they start.
    Last edited by Systern; 02-26-2013 at 03:12 PM.

  14. #134
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,472

    Default

    Not gonna lie, I read the letter and Channing'd all over my Tatum.

    Of course, then I read where Epic Completionist/TR will not be available at expansion and that left me at 3/4 Tatum but I'm still excited that the game is expanding faster than I can consume it.

    Happy Birthday Eberrbody!

  15. #135
    Community Member Grosbeak07's Avatar
    Join Date
    Oct 2007
    Location
    Thelanis
    Posts
    7,680

    Default

    It's all sounds good.

    This is a game, and its entertainment and it still entertains me (a bit too much!)

    Kudo's on not giving a firm release date like you did for MoTU, this means if it needs a couple of extra weeks of polish... you guys can push it back without getting the masses all riled up.
    Magical Rings are well... magical. - Gandalf

  16. #136
    The Hatchery Mryal's Avatar
    Join Date
    May 2012
    Posts
    314

    Default

    Another expansion..Okay.Better payment options for pre ordering this time right?
    Same ones i get from buying TP Right? Im not gonna have to contact turbine support about that and recieve a reponse telling me the only option is the (Crappy) digital river store.

    Aside from that.Sounds good.Level cap increase sorta crazy thought.Make or break it there.Breaks unless the powerlevel penalities for 20+ are removed, as well as the -% exp due to beign 4+ lvls higher than the quest.Not to mention elite streaks.Why dont we remove all that, so for epics (and epics only), a lv 28 character is considered the same as a 20 in terms of penalities or anything.
    Anyways devs are promissing some kinda of 'U18'.That doesnt seems to be expansion.My guess is, a free to play quest pack preluding the expansion plot, like last time?

    Regarding new characters at 15 pre-made.Okay.They'll probably suck, only usefull for starting the game.No need to have all that fuss you guys are making about it btw, producer guy did not mention you can jump your TR to 15.Its just for newly created characters.

    Epic TR and epic Completionist? Now we're talking.This i wanna see.

    Enhancement pass is really coming hey.I always thought that was a fake promisse.I tell that to everyone that asks about it even :P Well, obviously after this pass nothing will ever be like it was.I do not see what is wrong with the current system.But please make sure that the new system has 100% or more multiclassing compatibility than the current ones.The early ideas of selecting up to 3 trees and selecting trees from multiclassing would consume a tree from yours were....Scary.To say the least.Do not go down that road.
    Give every person a gun and the richest man is the one that sells crutches

  17. #137
    Community Member
    Join Date
    Jan 2006
    Posts
    104

    Default

    DDO Dev #1: Hey, should we make sure everything in our most recent expansion pack is working correctly? I mean, it's been like 9 months since we released it?

    DDO Dev #2: Heck, no! Let's just release another paid expansion!

  18. #138
    Community Member Drak's Avatar
    Join Date
    May 2006
    Location
    Australia
    Posts
    499

    Default

    Quote Originally Posted by Ape_Man View Post
    What does 3 more levels get us? The power is in the EDs and without more ED power we'll get some more HP and maybe a feat?

    That's about it . . . look at the level 24 quests versus the MoTU stuff. Massive increase in mob power compared to the PCs. What will make us more powerful to compete?
    In PnP there are 10 epic levels and 10 destiny levels (I have been led to believe).
    Therefore It would only make sence that L28 comes with L8 for destinies also. 12 more points in the tree should be useful to all.
    LEGION - Long Live Xoriat
    DrakfuMnkDrakbahBrbDrakkoniquePMDrakkennPMDrakabethRn18/M/RoDrakkleeBowfajDrakketteSor
    DrakardiSorDrakfeyFVSDrakmereFVSDrakicerArtDrakkenaPalDrakkerrBrdDrakkessaDruDrakulKenDrakkorethClc
    32pt 34pt 36pt 7+TR

  19. #139
    Community Member Purkilius's Avatar
    Join Date
    Aug 2010
    Location
    Iceland
    Posts
    625

    Default

    Quote Originally Posted by Glin View Post
    Happy 7th Anniversary DDO Nation! We’ve been together a long time now; in some US states we’d be common law married! With that, my name is Erik Boyer, also known as ‘Producer Glin’ and I am the Senior Producer on DDO. I myself am starting on my seventh anniversary here at Turbine, working on DDO. I have worked with an amazing team over the years as we took DDO thru its many evolutionary changes and recently expanded into the Forgotten Realms. Supporting both the Eberron and Forgotten Realms’ Campaign, we now have a vast array of options for stories and environments and we are excited to continue delivering classic D&D adventures for you for another year.

    This is going to be another amazing year for DDO and I am excited to get to share with you some big news on our plans. Just last week, we launched Update 17 where we got the chance to go back to Gianthold and give it a refresh. We managed to put some giants into Gianthold, not to mention more dragons and that infamous Dracolitch we’ve been talking about since year one. It’s challenging but also exciting when we get the chance to update beloved DDO features to make them even better, and you’ll see that happening on a few different fronts this year. On that topic, I know what you all want to hear about! And yes, its true, – we’ll be overhauling our bug reporting tool with updated functionality to help us capture even more of your problem details and feedback, and process them more efficiently. With that news, I know now, you are thinking, “that sounds really good… but I was sort of thinking of the rumors of an updated character enhancements system.” And I also have great news to share on that!

    Work on the new enhancement system is well underway and it will be heading to its first public beta this spring. In its current iteration, each class has at least two prestige class paths. The UI, similar to the Epic Destiny tree, will be a long awaited simplification to planning your character build, but more importantly, the goal is to make better choices more accessible for both new and advanced players in the heroic levels. We are planning an extended beta for this one. We’ll be doing multiple trips to Lamannia and lots of player events to give us all an opportunity to try it on various characters and gather lots of feedback.

    Another area where you will see several changes is in the introduction of more uses for Astral Diamond shards throughout our game. Volume 3 of the monster manual, which is now available as of Update 17, not only offers a chance to earn your own beholder pet, we also now let you earn direct-to-pocket Astral Shards. In the near future we will add more ways for you to earn free shards as well as some compelling new ways to use them to enhance your DDO gaming experience.

    As I have always said, one of the strengths of DDO is great adventures to undertake and that is why I am most pleased to announce DDO’s second expansion titled ‘Shadowfell Conspiracy’ coming this summer! We are turning our attention back to the Forgotten Realms and we are taking you to some new regions in Cormyr. We will be taking brave heroes, level 15 and up, to a foreboding prison city to the south east of Eveningstar called Wheloon, and high up into the Stormhorn Mountains, north of the high road.

    Shadowfell Conspiracy will have more than just new quests and regions, we will also be raising the level cap to 28 and providing something often requested by fans: faster access to the Forgotten Realms! With a new prestige character feature we are calling Iconic Heroes; we think we have an innovative solution that will get you right into the Forgotten Realms starting at level 15. Each of these Forgotten Realms born characters will start as a race class combination with new racial abilities. I can’t wait to tell you more about these characters in the coming months.
    Later in the year we have some other great stories planned and we plan to focus our attention on the True Reincarnation options and update the system to work for Epic level players. Epic True Reincarnation would also introduce a new completionist track. What would two more stat points do to your TR character? Well, stay tuned this summer for an update on our development progress!

    There’s a lot more to talk about, and my heart races as I am selectively sharing just hints of what we already have in development! This year is going to be another great year for DDO - with a big, cool new storyline, new D&D monster varieties and powerful new character abilities. We will start communicating more about enhancements and other content very soon. Of course I can’t end without one last bit of awesome upcoming news: I have seen the first rendition of the owlbear monster and I can assure everyone this thing will go from mysteriously acquired pelt to fully animated encounter before long.

    Thank you for the many years of fun and feedback, and especially for the many PUGs you may have run with me during that time, and in advance for the next ones.

    Happy birthday DDO and community

    ~Erik Boyer
    Thank you for a great game and happy birthday
    Argo: Hilmir - Purkilius - Jinu - Vignir

  20. #140
    Community Member Maxallu's Avatar
    Join Date
    Feb 2007
    Posts
    1,096

    Default

    Here's to 7 more years!

Page 7 of 22 FirstFirst ... 3456789101117 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload