I'm not sure what to suggest, though I have some ideas that are so-so. Point is, the Ransack mechanic is starting to get me down and I'd love to see a better way.
Here's my issue: I'm running EH Lost in the Swamp, looking for WhisperChain. I'm also farming EE DQ1 side chests looking for tomes. Now, the ransack counter and timer occurs as soon as the chest is opened, so of course I'm going to Loot it. But if there is nothing but rocks in the chests, that counter and timer were all for nothing. So not only am I grinding (which is annoying but completely understandable), but I'm limited to how much I can grind during any given period of time. Ideally, I'd like it if the timer and counter didn't proc unless a) there is a named item b) there is a tome, shard or seal or c) I loot anything from the chest. That way, I could pop the chest and if there was nothing in there of value besides random loot, gems, plat, or renown, I could choose not to loot it, and thereby not suffer a ransack counter/timer for that run.
Right off the bat I can see some problems with that, particularly when not running solo. But perhaps some of the smarter folks round here can figure out a good compromise.
With the current state of the game, I think the Ransack mechanic could use updating. Even if at a minimum, it was boosted to 15 pops instead of 7. But I'd prefer something along the lines of what I was thinking above...