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  1. #1
    Community Member Therigar's Avatar
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    Default Druid/Barbarian?

    A long ago NPC follower of a PnP D&D character was a werebear.

    I am thinking of trying to duplicate him as druid 2/barbarian 18. I know this gives up the barbarian capstone.

    No need to have any stats other than STR and CON that I can identify. THF when in natural form, shape shift to bear form.

    Bear attack animation appears slow to me. So that is a concern.

    Otherwise, thinking of frenzied berzerker in bear form as main attack mode.

    Thoughts?

  2. #2
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    The barb rage will block any spells or the bear form spell attack you can take as a level 1 druid. If that's not a problem for ya have fun.

  3. #3

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    Consider going druid8/barb12.
    This gives you dire bear, 7prr in bearform, reaving roar, bit of out of combat buffing and healing.
    Reaving roar especially is fun for a cleave heavy barb.

  4. #4
    Community Member Charononus's Avatar
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    Attack speed is very slow, I'd advise against it.

  5. #5
    Community Member Therigar's Avatar
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    Quote Originally Posted by smeggy1384 View Post
    The barb rage will block any spells or the bear form spell attack you can take as a level 1 druid. If that's not a problem for ya have fun.
    I know you cannot cast spells while raging. What about casting the spell first then going into rage?

    Is the L1 spell really short duration/instant for this attack only?

  6. #6
    Community Member Therigar's Avatar
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    Quote Originally Posted by Charononus View Post
    Attack speed is very slow, I'd advise against it.
    Is it slower than THF attack speed?

  7. #7
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    The druid animal form spell/attacks are instant but with something like a 10 second cool down. The bear animations are so incredibly slow i only gave the form attacks a try in one quest.. Seemed like wolf was hitting twice as fast. You'd have Rams Might as one option to cast every 5 minutes before you rage, i think that'd be your best bet.. and maybe Jump for the second spell slot.

  8. #8
    Community Member Therigar's Avatar
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    Thanks. I've not run a druid -- well, I played around with them a bit, but haven't really used one. So, info on attack spell is appreciated.

    Yeah, Ram's Might seems a good bet.

    Because weapon characteristics get pulled into the attack when in animal form, would it be worth dual wielding clubs and casting Shillelagh? That would let me stack multiple effects from main and off hand weapons plus the .5[W] from the spell.

    Also, would it be better to go monk instead of barbarian and take the barb dilly?

    Wiki says monk unarmed damage replaces the animal form damage -- so lower early but higher later. I'm assuming gear will also affect the die step. Also, Wiki says that equipping just one weapon instead of dual wielding over-rides the monk damage base -- so min d8 in bear form until monk levels catch up. Re-read Wiki, it says equipping non-druid weapons is the work around.

    Will that be better than the barb rage impact on crit multipliers?
    Last edited by Therigar; 02-24-2013 at 11:17 AM.

  9. #9
    Community Member Therigar's Avatar
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    One more question about combining monk. Does the armor get rolled in to animal form and ignored? So, could I wear plate armor and then shift to animal form going from uncentered to centered?

    Nevermind, found out that this doesn't work.
    Last edited by Therigar; 02-24-2013 at 11:16 AM.

  10. #10
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    whatever anybody else said, consider NOT taking bear form.
    It just plain sucks because of its attack animations which are way to slooooow.
    If you make this build for Fluff or RP then by all means go for bear but dont expect good damage.

    Also Druid shines really if you have a nice bunch of extra feats and at least 9lvl of druid so you can take 3 times Natural Fighting which grants each time 6% doublestrike and get Shield mastery for even more doublestrike and some def.

    So Fighter would make more sense
    especially since Rage stops you from using magic and animal form attacks count as spell. (which sucks but i guess that is WAI)
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  11. #11
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    Quote Originally Posted by Therigar View Post
    One more question about combining monk. Does the armor get rolled in to animal form and ignored? So, could I wear plate armor and then shift to animal form going from uncentered to centered?
    normal rules for centered/un. apply, so using any armor other then robe uncenters you.
    also using non monk weapons / shields uncenters
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  12. #12
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    Quote Originally Posted by Therigar View Post
    Thanks. I've not run a druid -- well, I played around with them a bit, but haven't really used one. So, info on attack spell is appreciated.

    Yeah, Ram's Might seems a good bet.

    Because weapon characteristics get pulled into the attack when in animal form, would it be worth dual wielding clubs and casting Shillelagh? That would let me stack multiple effects from main and off hand weapons plus the .5[W] from the spell.

    Also, would it be better to go monk instead of barbarian and take the barb dilly?

    Wiki says monk unarmed damage replaces the animal form damage -- so lower early but higher later. I'm assuming gear will also affect the die step. Also, Wiki says that equipping just one weapon instead of dual wielding over-rides the monk damage base -- so min d8 in bear form until monk levels catch up.

    Will that be better than the barb rage impact on crit multipliers?
    Only mainhand weapon gives your Animal form attack its enchants
    So using 2 clubs in animal form is useless, better x weapon and shield if you dont worry about being centered.

    Shill is nice for lowlvl, going berserk with a Staff is nice and does with cleave/gr.cleave nice damage

    I would ignore barb and go either for Fighter or Monk with Paladin Diletant

    Wiki is incorrect, monk and animal damage stacks now
    so assuming you have 1d8 as bear you get 0.5d8 increase every time monk gets an weapon dice step.
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  13. #13
    Community Member Therigar's Avatar
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    Quote Originally Posted by Daemoneyes View Post
    Also Druid shines really if you have a nice bunch of extra feats and at least 9lvl of druid so you can take 3 times Natural Fighting which grants each time 6% doublestrike and get Shield mastery for even more doublestrike and some def.
    Thanks.

    Obviously the idea is to have a workable character that can mimic to the degree possible the old NPC follower.

    Maybe half-elf druid/fighter with barbarian dilettante is a better option. I'm wondering if I can squeeze in enough feat wise to go arcane archer along with it.

  14. #14
    Community Member Therigar's Avatar
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    Decided on 2 fighter/9 druid/9 monk half-orc with starting stats 18 14 16 6 14 6.

    Looking at +3/+4 tomes. One stat increase in STR the rest in WIS. STR enhancements from half-orc & druid. WIS enhancements from druid.

    Druid levels first to open access to natural fighting feat. Monk levels next following dark path. Fighter levels last to complete cleave chain and open OC at epic levels (23 STR from 18 base + 4 tome + 1 stat increase).

  15. #15
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Therigar View Post
    I know you cannot cast spells while raging. What about casting the spell first then going into rage?

    Is the L1 spell really short duration/instant for this attack only?
    Just to clarify the bear abilities such as "Roar" are also considered spells so they get blocked by raging cause apparently raging makes it hard to tear enemies into pieces and roar.
    Last edited by Failedlegend; 02-25-2013 at 09:03 AM.
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  16. #16
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    My GF is currently leveling up a half orc 6 barbarian, 7 rogue acrobat, 7 druid natures warrior.

    Theorycraft shows that it could be extremely beastly (no animal forms)

  17. #17
    Community Member Charononus's Avatar
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    Quote Originally Posted by Therigar View Post
    Is it slower than THF attack speed?
    much

  18. #18
    Build Constructionist unbongwah's Avatar
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    Barb + druid is a bad fit because Raging blocks casting, inc. animal-form abilities (boo!). Bear is a lousy choice for melee DPS because of the aforementioned slow atk speed (wolf = DPS, bear = tank); and it's even worse as a regular bear instead of dire bear due to lower base & crit dmg, so a splashed druid shifter makes little sense.

    I could see doing barb 12 / druid 7 / <splash> 1 as a Frenzied variant on tygara's monk build; in which case druid 7 is for the buffs, Fatal Harrier, and/or Reaving Roar, so losing casting while Raging is no biggie. Maybe HO w/ftr splash using 2H weapons?

    Quick test build:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Half-Orc Female
    (1 Fighter \ 12 Barbarian \ 7 Druid \ 5 Epic) 
    Hit Points: 417
    Spell Points: 375 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             20                    31
    Dexterity            12                    14
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Druid)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Druid)
    Feat: (Selected) Toughness
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    Ability Raise: STR
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Cleave
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Two Handed Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Druid Aggravate I
    Enhancement: Druid Aggravate II
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Extra Action Boost III
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Power Rage I
    Enhancement: Orcish Power Rage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Druid Strength I
    Enhancement: Barbarian Toughness I
    
    
    Level 21 (Barbarian)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Barbarian)
    
    
    Level 23 (Barbarian)
    
    
    Level 24 (Barbarian)
    
    
    Level 25 (Barbarian)
    I'd use the final feat for tactics (e.g., Stunning Blow, Imp Sunder); could also swap Toughness for another tactics feat if you're confident you have enough HPs w/out. EDIT: or maybe Emp Heal + Rejuvenation Cocoon for some self-healing.

  19. #19
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    The big thing with tyarga's build was the attack speed stacking. Druid 7 will give you some, but nowhere near as much as his, unless of course the haste sticking has been fixed.

    Personally I don't like or think multiclassing is worthwhile if you can't fit in evasion. Problem there of course is that you are left with going rogue with barbarian, in which case you cannot go 12 barb. Which is why I prefer my aforementioned build because of the extra atk speed given to acrobats, combined with the fatal harrier + knockdown immunity + evasion + half orc 2hf feats.

  20. #20
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Just to clarify the bear abilities such as "Roar" are also considered spells so they get blocked by raging cause apparently raging makes it hard to tear enemies into pieces and roar.
    Did not notice this before posting my build. That sucks - anyone tested this to be sure? Does it affect both RR & FH?

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