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  1. #21
    Community Member DynaTheCat's Avatar
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    Well all righty then... maybe consider these.

    Don't use 2 fgt, use 2 arti or 2 druid

    You're giving up way too much because you want to use heavy armor. You need AP into elven arcane dexterity and a 15% asf item (assuming you're not using twilight/greater twilight gear).

    I suggest dropping the armor all together. If you're not of class, your AC will be lacking even if you put on the heavy gear.

    Consider:

    1 druid: wolf companion (stacks with summon), 2 druid: bear form (useless)
    1 arti: Disable traps, iron defender, 2 arti: Rune arms.

    I suggest 2 art. You get a summon stackable iron defender and access to rune arms. Your int will also be high enought to allow you to disable traps.

    If you truly want to continue using armor, you can use a blue augment slot's agile casting. 15% asf reduce. Probably better than limiting yourself to twilight heavies.

    Albeit, the best heavy armor you can don as a wizard is:

    Epic Cavalry Plate

    With the new crystal cove update, the cavalry plate is going to get an upgrade. I'm thinking it'll upgrade the DR 5/chaos into DR 10 or 15 / Chaos.

    The plate also comes with a blue aug slot, for your arcane dex 15% asf and if you also use elven agile cast, you can use this plate with no ASF. The proficiency on the plate, however... will be lacking.

    Shadowmail is not a good option because all its stats is made redundant by Twilight , which; is probably the end game item of your type of build.

    Don't use elf. Use human.

    Your reason for using elf was to put ap into spell dex (for asf) / spell pen. It's not worth it.

    If you use elf, you're 2 int behind drow, 1 int behind human.

    As a human, you also get an additional feat slot and more hp than drow or elf.

    And, since you'll be running around alot, you'll need more hp till your heal yourself up or enchant something.

    items?

    Epic wolf whistle

    A swapable clickie to summon the strongest cl 35 summon in game. Albeit still pretty useless.

    Shard of xoriat

    Use to get chaos beholder which is way better than hezrou summon. Albeit still useless in the end.

    Epic roderic's wand

    You can use this in place of summon augmentation. If you swap on before you summon, your summons will get summon aug. You can then save another enhancement slot.

    You should use lich form not wraith form.

    If you need incorporeal, use Cloak of night lv 24

    Wraith form is not good enough.

    Lich form you gain: You shroud yourself with negative energy and assume many traits of a lich. While in this form, you gain +4 Constitution, +2 Intelligence, Wisdom, and Charisma, and +1 to DCs on your necromantic spells, inflict wounds with your unarmed attack, and occasionally gain temporary hit points when damaged

    Pretty much +1 necro, +2 int, +4 con (wis & cha as cake) and a main hp shield when hit.

    The rest is up to you. But, if you want to remain pretty tanky. Use Epic robe of shadows (cl 24), bracers of demon consorts (demonic shield), and a green steel concordant opposition item.

    These, especially boon of undeath and demonic shield will make you pretty tanky because they proc a LOT.

    Also, twilight would be good if you're going enchantment heavy. It will also cover your spell pen issues with arcane augmentation and if you use a planar conflux, you can gain another lvl 9 spell pen.

    Epic destiny

    I'd suggest you go primal avatar as your main.

    Elder dryad summon is a lot better than a lich or succbi summon from magister's (grand summoning).

    Also, natural shields and the oncoming storm / summer smoke / spring, will make your mobs a lot stronger.

    You can twist magister's.

    t1: Sigil of Spell Warding
    Sigil of Spell Warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.

    t2: [Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school. (Necromancy or enchantment)

    t4: Call Kindred Being: Active Ability: (Cooldown 60 seconds) Summon an epic (CR20) creature to aid you. Although it's not mentioned in the icon's description, this ability costs 20 spell points to use; summoning the succubus has a spell point cost of 0. The creature type depends on school familiarity as follows: Abjuration summons an Animated Armor, Conjuration summons a Golem, Enchantment summons a Succubus, Evocation summons a Living Meteor Swarm, Illusion summons a Dream Reaver, Necromancy summons a Lich, Transmutation summons a Gargoyle.

    If you do not like call kindred, you can:

    t1 Exhalted angel Endless faith - Gives your around 300 more sp and 30 sp minimum sp regen.

    t1 Shiradi Healing spring for around 100 heal per 20 secs to your mobs

    t1 Fury of the wild Boulder toss for around 500-1k dmg boulder every 20 seconds.

    You will have enough fate pts to twist a t4, t2, and t1 (or, t3, t3,t1) if you have all lvl 5 eds and a +2 fate tome from ddo shop.

    Feats?

    In all honesty, I never recommend enlarge, or extend. I just find them so very useless.... but, maybe u want to extend your dominate monster or what not.

    With all the additional feats you have, (by going human and not taking summon aug + extend):

    You can add up to a "greater spell pen".

    Quicken is a must.
    Empower is a must.
    Insightful Reflexes is a must.
    Past Life: Arcane Initiate is a must.
    Past Life: Arcane Prodigy is a must.

    For your build: Past Life Bardic Dilettante is a must.

    Past Life

    *********************************

    With these considerations, your build might just be able to limp by an epic. Albeit, the rest of the party will hate you for all the summons and dominated monsters.

    Just get that dismiss charm ready.

    Also, if you think I'm bitter and discouraging.... you might get worse if you bring this build into a raid. Especially with non-dismissible summons...

    Just saying.
    Last edited by DynaTheCat; 02-25-2013 at 12:25 AM.

  2. #22
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    Quote Originally Posted by DynaTheCat View Post
    Well all righty then... maybe consider these.
    ....helpful suggestions....
    That is great advice, ty. I did not know about the blue augment, I haven't come across those yet. That definitely opens up some options.

    I also did not know that the summons received the bonus from augment summon even after equipping the wand. Very good to know.

    Ya I assumed I would be using lich form once I got it.

    Yes I don't expect I'd be much use in a raid hahaha. Thanks for the help.

    Proud member of the Extreme Explorers permadeath guild on Sarlona.

  3. #23
    Community Member squishwizzy's Avatar
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    This is an interesting combo, but I'm not 100% sure it is going to be all that effective. Summons are kinda ineffectual especially at boss fight. Plus, you are lacking spell pen (which you're gonna need with enchantment and necro spells), which becomes a big deal at high levels.

    Furthermore, it takes a LONG time for enchanted mobs to take down non-enchanted mobs. By the time you start making headway, the enchantments wear off. So, that need to be taken into account.

    All in all, your best bet for this build would probably be an elf as they get the extra spell pen enhancements, and the Arcane Fluidity enhancements (seeing that you're strapping on armor).

    According to your goals, you're basically letting your minions battle it out for you. You get two, maybe three minions and will need to rely on insta-DPS (charmed mobs) for the rest of your army. You are going to get into trouble in places where the mobs cannot be charmed (constructs come to mind) or in places like Let Sleeping Dust Lie where your new buddies don't discriminate between the bad guys (ogres) and innocent bystandars (spiders).

    I like the concept, but there are just too many limitations on summons in DDO to make it effective, I think.
    Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...

  4. #24
    Build Constructionist unbongwah's Avatar
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    I must say, Dyna, you have some pretty big expectations of a first-life permadeath character.
    Quote Originally Posted by DynaTheCat View Post
    I suggest dropping the armor all together. If you're not of class, your AC will be lacking even if you put on the heavy gear.
    It's not about AC, IMHO, it's about PRR; hvy armor + tower shield + ISM + LSM = 61 PRR (presuming DP clickie to max BAB when needed). That's ~30% dmg mitigation; add +15 PRR from Sigil of Warding for a bit more. Could add a bit more with a Sheltering or PF:Prowess set, but makes more sense to focus on caster gear, I think.
    Albeit, the best heavy armor you can don as a wizard is:
    Epic Cavalry Plate
    Not to be too pedantic, but that's med armor, not hvy; same AC but less PRR, unfortunately. I agree it's still a good all-around choice, though.
    Shadowmail is not a good option because all its stats is made redundant by Twilight , which; is probably the end game item of your type of build.
    AFAICT, the only thing that's redundant is Arcane Lore. OP could get Shadowmail attuned to one spell school while getting Twilight attuned to Nullification.
    Don't use elf. Use human.
    Actually, if OP is willing to sacrifice +4 Spell Pen from elven Arcanum, I'd rather go dwarf: higher CON & balance, 20% glancing blows w/d.axe+shield, and Dwarven Defender PrE someday (knock on wood). Heal amp is pointless to a PM; losing a feat and +1 INT is unfortunate, but the pros outweigh the cons for this particular flavor build, IMHO. As you point out, by the time it really matters, you won't need elven Arcane Fluidity anymore.

    Plus the thought of a heavily-armored dwarven necromancer just makes me laugh.
    In all honesty, I never recommend enlarge, or extend. I just find them so very useless.... but, maybe u want to extend your dominate monster or what not.
    Extend is for Death Aura and short-term buffs (Haste etc.); not essential, but helpful if you can spare the feat.
    Quote Originally Posted by FalexiaSutter View Post
    I also did not know that the summons received the bonus from augment summon even after equipping the wand.
    I'm pretty sure you have to equip the wand before summoning; but that the bonus from Augment Summons doesn't go away if you unequip the wand.

  5. #25
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    Okay I am going to stick with Elf. All those epic items + blue slot items are awesome, but chances are I will be long dead by then. I'd rather use increasingly better armor as I level with the elf enhancements + twilight/mithral.

    Unbongwah, why did you pick force as the third element to focus on in that build? I would guess because the force spells have no save and it also helps ice storm. Is there another reason though?

    Proud member of the Extreme Explorers permadeath guild on Sarlona.

  6. #26
    Build Constructionist unbongwah's Avatar
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    Force also boosts untyped dmg like Disintegrate. The DPS lines you pick are up to you, it's just...well, what self-respecting necromancer doesn't want to disintegrate things?

  7. #27
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    It just feels right, doesn't it?

    Alright I'm gonna can one of my lowbies. Don't want to wait around for something to die to open up a slot hahaha. Let's roll this gimp!

    Proud member of the Extreme Explorers permadeath guild on Sarlona.

  8. #28
    Community Member DynaTheCat's Avatar
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    As a wizard, you have enough ap for 1 full line of enhancement and 1 into all other elements (1st spell power, 1st crit, 1st crit multiplier).

    I chose force as well. Sorcs will have enhancement lines for the elements (savants). You will not.

    If you're pale, your force and your negative will (should) be your highest dmg spells.

    Force also enhances shiradi's wild shots, fury of the wild's boulder toss, TR'd magic missles, and meteor swarm's unblockable 4 hit bludgeon.

    disintegrate with full force will do 1k non crit but will do around 100-200 non crit if you fail the DC. So... not so useful unless you have a good transmutation dc or fight undead / constructs...

    The strongest wizards atm are those that use the force spell's multiple hits to proc the shiradi's rainbow and double rainbow.

    The highest DC wizards are still those that use magister. However, they lack fire power for bosses and must twist wild shots / boulder toss for some non sp dmg. You will, however; easily insta kill most things.

    Choices...

    **************************************************

    In any case, I'm a villain,so; I'm not rooting for your build. So prove me and all these other naysayers wrong.
    Last edited by DynaTheCat; 02-25-2013 at 12:32 PM.

  9. #29
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by unbongwah View Post
    I must say, Dyna, you have some pretty big expectations of a first-life permadeath character.
    lol... perma death... did not... even.... know...

    But ya, lol... just forget everything i've said and do whatever.

  10. #30
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    Quote Originally Posted by DynaTheCat View Post


    AC as a wizard is pretty bad. Yeah, you can wear heavy armor if you use ASF gear / elven spell fluidity but.... 2 fighter to make it work? Half-efficient AC is worthless in EH-EE btw.
    Actually I am not so sure anymore. Was planning my currently lvl 21 drow pale trapper for endgame. Used this program to calculate AC and miss chance in general:
    http://forums.ddo.com/showthread.php?t=404623

    Atm I have an AC of 57, which produces quite some misses in EH. Should have an AC of 80 at lvl 25.
    Using the calculator this should be f.e. an AC miss chance of around 15% against a CR50. Including ghostly, blurry/displacement, dodge it sounds pretty decent for some additional mitigation. At least in the shortmanned party I am using the char in, it does come in handy.
    Last edited by ChiefJustice; 02-25-2013 at 01:58 PM.

  11. #31
    Community Member squishwizzy's Avatar
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    Quote Originally Posted by unbongwah View Post
    Actually, if OP is willing to sacrifice +4 Spell Pen from elven Arcanum, I'd rather go dwarf: higher CON & balance, 20% glancing blows w/d.axe+shield, and Dwarven Defender PrE someday (knock on wood). Heal amp is pointless to a PM; losing a feat and +1 INT is unfortunate, but the pros outweigh the cons for this particular flavor build, IMHO. As you point out, by the time it really matters, you won't need elven Arcane Fluidity anymore.
    Problem is, though, he's looking for Charms and Suggestion spells to be among his core spells. That usually entails spell pen of soime kind, at some point. Couple that with the Fluiditry stuff, elf becomes real desireable.

    Not that I think what the OP is trying to do is going to work well, but just trying to stay within the boundries of the desired build.
    Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...

  12. #32
    Build Constructionist unbongwah's Avatar
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    Fair point, but it's not like I thought this build concept was EE-worthy to begin with...

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