Results 1 to 7 of 7
  1. #1
    Community Member Sirgleno's Avatar
    Join Date
    Apr 2006
    Location
    Northwest US
    Posts
    187

    Default Do I need to slot Deathblock on a WF HotD Pally?

    Brief question, I am now leveling a Warforged character, who will ultimately take 18 levels in Paladin and be keeping the Hunter of the Dead PRE on full time. I am having a bit of a hard time interpreting how the WF and HotD immunities will contribute, and wanted to ask if I am missing anything by not slotting Deathblock somewhere and/or not casting Deathward on myself. Essentially, I am asking if slotting Deathblock and/or casting Deathward will give me any additional benefit (increased protections, immune to something else, etc.) that I won't already have being a HotD WF.

    Thanks,

    Sirgleno

  2. #2
    Community Member
    Join Date
    Jan 2011
    Posts
    1,427

    Default

    warforged, and HotD paladins, are immune to energy drain effects, but not immune to insta-kill effects. Therefore, deathblock is useful when fighting things that can insta-kill you, but deathward is no better in your case than deathblock.

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    161

    Default

    Not that its actually much of an issue, but deathward will protect you from other negative energy spells too, starting from the 1hp tick/per a few sec from the skeletal mages, that drain your Mantle charges otherwise ^^

  4. #4
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    4,611

    Default

    On a Hunter of the Dead Paladin I recommend still having a Deathblock item

    Reason:
    WF or HotD are immune to negative energy Drain

    Deathward prevents Negative Energy Damage, Drain and Instant Death Effects

    Deathblock prevents Instant Death Effects.

    Advantage of Deathblock vs Deathward is that deathblock is not able to be dispelled (disjunction yes dispel no)

    Advantage of Deathward vs Deathblock prevents negative energy damage and does not take an item slot.

  5. #5
    Community Member Sirgleno's Avatar
    Join Date
    Apr 2006
    Location
    Northwest US
    Posts
    187

    Default

    Thanks for all the input, I agree that deathblock is the way to go on a WF (especially a HotD) - guess I can leave my flesh render guards on other characters. Luckily death block will be easy to slot come U17 (not that it was ever actually hard).

  6. #6
    Community Member cdr's Avatar
    Join Date
    Sep 2009
    Posts
    2,069

    Default

    There are an overabundance of yellow slots on gear, and deathblock is pretty much the only worthwhile thing to slot in yellow (aside from just treating it as colorless) under U17.

  7. #7
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    4,710

    Default

    There are some infrequent but pretty nasty sources of negative damage that Death Ward will eliminate but none of [deathblock, WF, HotD] will. HotD does vaguely reference taking less damage, but 0% beats 70% (or whatever) every time.

    As a paladin, of course, you can still drop the goggles off somewhere else and just cast DW yourself.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload