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  1. #1
    Community Member
    Join Date
    Sep 2010
    Posts
    257

    Default My first try at a 34pt Helf DPS Wolf build

    I am taking Rogue Dile for sneak damage, going S+B and taking doublestrike feats.
    Went with Augment Summoning because I want to use pet for bluffing and extra damage.
    Took Power Attack at level 9 but can switch out for a Metamagic or Precision if needed.
    Went with Reaving Roar for lower levels, will switch to Fatal Harrier at higher level or if can't handle aggro.
    I am not really sure if UMD is needed on a Druid build but I went for it, if not needed please let me know.

    Any thoughts or suggestions would be welcome, thanks!

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Helf34Wolf 
    Level 25 True Neutral Half-Elf Male
    (20 Druid \ 5 Epic) 
    Hit Points: 387
    Spell Points: 1641 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 9
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 25)
    Strength             15                    20
    Dexterity            13                    16
    Constitution         15                    18
    Intelligence          8                    11
    Wisdom               17                    28
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               3                    17
    Bluff                 0                    16
    Concentration         4                    32
    Diplomacy            -1                     6
    Disable Device       n/a                    n/a
    Haggle               -1                     6
    Heal                  3                    14
    Hide                  1                     8
    Intimidate           -1                     6
    Jump                  2                    10
    Listen                3                    14
    Move Silently         1                     8
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     5
    Spot                  3                    14
    Swim                  2                    10
    Tumble                n/a                   8
    Use Magic Device      1                    17
    
    Level 1 (Druid)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Shield Mastery
    Enhancement: Druid Aggravate I
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Human Versatility I
    Enhancement: Druid Eminence of Life I
    
    
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Human Improved Recovery I
    Enhancement: Druid Wisdom I
    
    
    Level 3 (Druid)
    Feat: (Selected) Toughness
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Toughness I
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    Enhancement: Racial Toughness I
    Enhancement: Druid Waxing Hoarfrost I
    Enhancement: Druid Strength I
    
    
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Essence of the Shrike I
    Enhancement: Druid Vengeful Hunter I
    
    
    Level 6 (Druid)
    Feat: (Selected) Augment Summoning
    Enhancement: Druid Nature's Warrior I
    
    
    Level 7 (Druid)
    Enhancement: Druid Aggravate II
    Enhancement: Improved Rogue Dilettante I
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Waxing Life I
    Enhancement: Druid Zenith of Hoarfrost I
    Enhancement: Druid Zenith of Life I
    
    
    Level 9 (Druid)
    Feat: (Selected) Power Attack
    Enhancement: Druid Beastial Nature II
    Enhancement: Human Adaptability Wisdom I
    
    
    Level 10 (Druid)
    Enhancement: Druid Vengeful Hunter II
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Essence of the Shrike II
    Enhancement: Druid Waxing Hoarfrost II
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Druid Nature's Warrior II
    Enhancement: Racial Toughness II
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Waxing Life II
    Enhancement: Druid Zenith of Hoarfrost II
    
    
    Level 14 (Druid)
    Enhancement: Druid Wisdom II
    
    
    Level 15 (Druid)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Strength II
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Life II
    
    
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 18 (Druid)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Druid Blood Moon Frenzy II
    Enhancement: Druid Energy of the Locus II
    
    
    Level 19 (Druid)
    Enhancement: Druid Vengeful Hunter III
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Enhancement: Druid Natural Adept
    Enhancement: Druid Zenith of Life II
    
    
    Level 21 (Druid)
    Feat: (Selected) Natural Fighting
    
    
    Level 22 (Druid)
    
    
    Level 23 (Druid)
    
    
    Level 24 (Druid)
    Feat: (Selected) Natural Fighting
    
    
    Level 25 (Druid)
    Last edited by Zipwire; 02-14-2013 at 07:17 PM.

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    257

    Default

    I guess this got lost in the wave of downtime posts.
    Was hoping for some feedback.

  3. #3
    Community Member
    Join Date
    Oct 2009
    Location
    Tupelo
    Posts
    389

    Default

    Don't have a lot of time to look over it, but i will say that it is fairly close to what I did for mine.

  4. #4
    Community Member
    Join Date
    Feb 2010
    Posts
    406

    Default

    You may want to reconsider the order in which you take your feats. Natural Fighting is useful to have, as soon as it becomes available at level 9.

    It may interest you to check out my build here. There are other useful links held within.
    Last edited by UrbanPyro; 04-01-2014 at 01:05 PM.
    ~Aetherierlla~ | ~Alioria~ | ~Ausla~ | ~Blitzclank~ | ~Boomclank~ | ~Sputtering~
    Endgame; Sarlona

  5. #5
    Community Member
    Join Date
    Sep 2010
    Posts
    257

    Default

    Thanks, I'll take a look.

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