Perhaps I am missing something, but why bother with cannith crafting if for many things (such as combustion etc.) the best items any crafter can produce are not nearly as good as the items produced as random drops (at item level)?
Is this system needing additional work to catch it up to where a crafter can produce loot as good (at item level) as random loot?
Is the intention to always have random loot produce better gear than deliberate crafting (at item level or not; you cannot craft a 72+ combustion shard at any crafter level)?
There is a ton of effort involved in leveling a crafter. That effort should result in the skill to craft items that are as good as random drops (at item level). Random drops of of similar quality to crafted items actually seem to have lower minimum levels.
I am just missing something?