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  1. #21
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    Quote Originally Posted by SealedInSong View Post
    Notes in red



    All in all I don't see anything necessarily wrong with the setup, but I think you may be holding on to some items (like the Cormyrian red scale, or the Belt of the Seven Ideals) that overall seem suboptimal.

    I particularly think that eSoS should be devoted to doing as much damage as possible and diluted with any non-DPS mutations unless absolutely certain (probably with the colorless slot) that you can't add DPS.
    Well, actually not much of that gear at all is in play at the moment. I am having some sads over putting nice items like E Envenomed Cloak and E Mari Chain in the bank but such are the times.

    Belt of 7 ideals and Red Scale seem to provide alot of consolidation which a build like this needs in spades. It has less to do with attachment versus how much can I get out of one inv slot.

    But bearing all I am trying to juggle on one build, and all that can fit if you have another gear set-up I am all ears. As I said, at this point nothing of those items are in play, they are in my inv yet to be equiped (save the ESOS), so I am still very welcome to alternate plans that would incorperate all I am trying to achieve.

    Ty for your feedback.
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  2. #22
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    Default ok another gear set up...

    Another posibilty, perhaps stronger overall.

    Head) Blue Dragon, +8 Wis, +35 HP slotted, +2 insightful Wis slotted
    Neck) Death's Locket, Deathblock, +7 resistance, +7 Cha slotted
    Trinket) Litany
    Cloak) GS Smoke II, +45 HP
    Belt) Giant's Brawn, +8 Str, +200 mana slotted, +7 Con slotted
    Gloves) Forgotten Craft, +8 Dex, +4 to hit, +2 Evo DC slotted
    Ring) Stalker, Ghostly, Manslayer, Seeker 6, Exc SA 3, (empty yellow), +2 insightful Con slotted
    Ring) Ring of Djini - Maybe other options
    Boots) GS SP, swap after buffing to Surefooted, +2 insightful dex slotted
    Bracers) Gtr Conv of Sup Parrying
    Chest) Blue Dragon, Gtr Spell Pen 9, Major Arcane lore, Heavy Fort slotted
    Goggles) Dream Visor, True Imperial Blood slotted

    ESOS +2 insightful str slotted, 114 Devo slotted? (perhaps something better belongs here)

    So looks like only thing I am missing is Toughness, not a deal breaker and I heard it will make a comeback in form of a named augment that might fit in that empty yellow I have on Stalker ring.

    Any thoughts on this set up?
    Git off mah lawn!

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  3. #23
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    Op updated, cleaned up and pics added.
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  4. #24
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    leveling progression? I would assume monk at lvl 1 and 9.
    Callissto:RS~Calithallasi:Fowl~Merb:RS~GearsofWar: Shiradi~Durperian:Necro~Aritahl:Figher~Jeatt:Shint ao~Mzil:Machine Gunner

  5. #25
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    Quote Originally Posted by walkingwolfmike View Post
    leveling progression? I would assume monk at lvl 1 and 9.
    Good catch!

    Due to juggling feats and having to take meta on class levels that they apply to, I suggest taking monk levels at 2 and 13. I delay the 2nd monk level as evasion isn't quite needed (tho nice) at low to mid levels and allows build to get level 6 spells before the 2nd level splash. OP has been updated to reflect this.
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  6. #26
    Community Member shenthing's Avatar
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    Default Question

    So I am curious as to the validity of a non-caster version of this build. Dropping all of the metamagics (outside of Max, Emp. Heal and Quicken), investing more into STR (and possibly DEX/CHA at the cost of WIS), and picking up Imp. Shield Mastery and Overwhelming Critical (along with the pre-reqs.).
    Strictly a hjeals/melee toon who can throw out light based DPS for ranged when needed. The main questions are how bad would you miss CC and would it be soloable?
    Quote Originally Posted by xtchizobr View Post
    you are not "the" sp.
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  7. #27
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    Quote Originally Posted by shenthing View Post
    So I am curious as to the validity of a non-caster version of this build. Dropping all of the metamagics (outside of Max, Emp. Heal and Quicken), investing more into STR (and possibly DEX/CHA at the cost of WIS), and picking up Imp. Shield Mastery and Overwhelming Critical (along with the pre-reqs.).
    Strictly a hjeals/melee toon who can throw out light based DPS for ranged when needed. The main questions are how bad would you miss CC and would it be soloable?
    Well as I mentioned in the OP, there are many ways folks can build their divines. I at this point and time don't see any invalid. To tank DCs was something I thought about for a bit, and would make for some more focused melee DPS. But, it was not something I wanted to do, personally, as I do enjoy having DCs that hold strong thru EH and do land with a little more effort on EE.

    If you were to approach this concept as a more melee focused route. I would, personally, exchange the following from the build I posted.

    Stats

    Str) 18 <- all level ups here
    Dex) 8
    Con) 18
    Int) 8
    Wis) 8
    Cha) 12

    For 34/32 point builds take Cha down accordingly. The extra turns are nice, but since DM is missing atm from cleric trees as I have heard I wouldn't invest much more in cha then what was needed. Those stats, are also the same as a different version I was working on that was tank DCs, pure FvS, melee.

    Feats

    Helf) Fighter Dille
    1) Maximize
    3) Emp Heal
    6) Cleave
    9) Great Cleave
    12) Quicken
    15) IC: Slash (or prefferred type)
    18) *some flexabiliy here. As a melee divine Extend is a nice Luxury. Empower for extra boost to dots is nice. A nice PL feat perhaps.
    21) Overwhelming Crit
    24) Epic Toughness

    M1) Toughness
    M2) Power Attack

    Of course I see this being more in a Fury or maybe LD ED versus False being in EA, trade offs being less mana for dotting, but more raw melee DPS.

    To answer your last question, I would miss my ability to have at least workable DCs. Can it be worked around and still remain a solid build in team or solo? Absolutely. It's a personal trade off you need to be willing to make. But, both are very viable.
    Last edited by Braegan; 04-14-2013 at 08:27 PM.
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  8. #28
    Community Member shenthing's Avatar
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    I noticed you went the Con route. Would the shield mastery feats not be worth it?

    Also, do you think a little hit to Con or Str here or there would be worth it to try and achieve a better reflex save and Cha pre-reqs on a 17/2/1(f) H-elf pally build? If so, what would you pick up for the extra feat?

    I know I would be locked out of tier 3 PrE, but the only real concern I would have is still banging out good mass heals when needed. I don't think the loss of 1 caster level would hurt too much, but I haven't been on any EE content or raids since MANY updates ago.
    Quote Originally Posted by xtchizobr View Post
    you are not "the" sp.
    I AM the SP, the OP, and the OG.

  9. #29
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    Quote Originally Posted by shenthing View Post
    I noticed you went the Con route. Would the shield mastery feats not be worth it?

    Also, do you think a little hit to Con or Str here or there would be worth it to try and achieve a better reflex save and Cha pre-reqs on a 17/2/1(f) H-elf pally build? If so, what would you pick up for the extra feat?

    I know I would be locked out of tier 3 PrE, but the only real concern I would have is still banging out good mass heals when needed. I don't think the loss of 1 caster level would hurt too much, but I haven't been on any EE content or raids since MANY updates ago.
    Well, it's easy and efficient and allows for some more hp cushion while you are in the thick of melee. If you wanted you could drop Con down to a reasonable 16 and have some more build points to spread around.


    I don't see Shield Mastery as a very good feat as it does Two-handed fighting. I don't see the feat getting much use to be honest.

    As far as Pally Dillie, I'm not so sure I would recommend that. It sounds good, but caps at adding 5 points of Cha to your saves. Starting at 12 Cha you'd hit that cap with a +6 item and a +2 tome, and once you start getting better gear, ship buffs, yugo, etc you would easily pass 20 Cha.

    Alternatively, you could go 18 Cleric/2 Paladin, Human. That would give you a bonus feat, to make up for losing two with the monk splash. No cap on your Cha to your saves. Basicly you would trade evasion and a feat for a bigger boost to saves.

    That I would probably arrange like:

    Stats

    Str) 18
    Dex) 8
    Con) 16
    Int) 8
    Wis) 8
    Cha) 14

    That's 32 point. 34 & 36 could add those points into Dex for a small boost to Reflex.

    Feats

    Human) Toughness
    1) Maximize
    3) Empower Heal
    6) Power Attack
    9) Quicken
    12) Cleave
    15) IC: Slash
    18) Great Cleave
    E1) Overwhelming Crit
    E2) Empower/Extend/Quality PL feat/THF/ - Few options there.

    Hope that helps some.
    Git off mah lawn!

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  10. #30
    Community Member shenthing's Avatar
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    Cool. Thanks for the advice.
    Quote Originally Posted by xtchizobr View Post
    you are not "the" sp.
    I AM the SP, the OP, and the OG.

  11. #31
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    Default enhancements

    you layed out the character well, but did not list the enhancements you took. I was curious if you still check this thread, what were the enhancements you used?

  12. #32
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    Quote Originally Posted by emerldknight12 View Post
    you layed out the character well, but did not list the enhancements you took. I was curious if you still check this thread, what were the enhancements you used?
    I have tr'ed this character and sadly don't have access to my exact enhanements. When I have some more time I can try and reproduce them to see what I probably took. To be honest, I often tinker with enhancements every few days.
    Git off mah lawn!

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