Bound to character on equip low level items just doesn't make any sense .As a few people have already pointed out the utility of these items is that they are transferable between your characters.
The speed and ease of character levelling means that there really isn't any point farming for items that may only be useful for a couple of days or even hours. Then its just going to get left in the bank or destroyed .
Some time ago turbine made an announcement that crystal cove items were going to be bound to character on upgrade. As the player base rightly pointed out at the time, such a change would strip the items of their utility and make grinding/farming for them pretty pointless for most players.
When crystal cove went live after the announcement , player interest in the event dropped significantly. Not 1 single person from my guild , 18 players ,could be bothered with it. However turbine did relent and say that they had changed their minds, but by that point many people really couldn't be bothered.
i.e why bother to make level 6/12/16 versions of the items as the grind to craft vs useful time to equip was not favourable.
This is a bad decision.It isn't the traditional DDO way of managing items . Once people realise that their nice new shinies are stuck on their character they probably wont be bothered to chase it across all their other characters.
Having just announced a sea change to many low level loot items which was long over due is very good. Turbine then announce bind to characters thus making it pointless to try and get them.
How many times will people run Greymoon/cot 6 to farm for an item that becomes bound to character and obsolete after another level or two ?
Quite frankly this is another step towards making DDO like every other a generic cookie cutter MMO.