Ok 1st off hirelings save time and resources,but they really need a MAJOR overhaul.
1. Mana pot consumption:Why do they always down a pot when only down 10% or so of their mana?
In almost every quest they are out of mana pots within 5 minutes and when at end of quest they have no mana left AND no pots to use.
2. Constantly running off even when told to stay put:This causes them to most likely die and not be able to aid you when they get caught by mobs and unable to return to where they are SUPPOSED to be in the first place.
3.Very little if any concentration: This causes them to not be able to heal when they decide to run into battle,since mobs seem to never have to make a concentration check why do the hirelings?This comes into play especially when they try to cast mass heal,possibly the slowest spell ever and they never seem to get it off and "ding" either you or a party member or the hire dies.
4. Death penalty for a hires death: Why penalize us and the party for a hires death when they seem to do anything in their power to expire during a quest? Most if not all of the time points 2 and 3 above seem to mark the end of our hire during a quest so if they cant be controlled and their actions are out of our power,why do WE the party get -%5 for something we have a very hard time controlling?
So I suggest some solutions:Have them actually respond to our orders(we are paying them to aid us,how many times would you hire someone if they continued to dissapoint you? my guess not after the 2nd or 3rd time),give them useful spells on quick bar,like freedom of movement instead of lets say turn undead,or resist energy.
Also lets give them some gear..why are they the slowest thing in Ebberon?Striders devs ..striders.
Have them actually recognize a shrine is near so not to down a mana pot when not needed and use them sparringly.
And please get rid of hires death xp penalty,the true rezzers out there would appreciate the extra xp.
And lastly help make it where they can actually heal in battle,not attack slimes,and actually do what we hire them for,and PLEASE respec their quick bars,give them useful spells or let us pick spells for them to carry when we hire them,situational spells,let us have freedom of movement,deathward,dv's and heal.
These are my thoughts.