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  1. #1
    Community Member dunmoore's Avatar
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    Default Wiz/Artificer Help Needed

    I'm making a Wizard/Artificer but I'm wondering what split to use for max solo ability.Should I go 19wiz/1arti, etc. plz post which split and why plz.
    Last edited by dunmoore; 02-06-2013 at 07:51 PM. Reason: Auto correct made it say article not artificer

  2. #2
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    Quote Originally Posted by dunmoore View Post
    I'm making a Wizard/Artificer but I'm wondering what split to use for max solo ability.Should I go 19wiz/1arti, etc. plz post which split and why plz.
    ...wouldn't 20arti (or 19arti/1wiz) have better solo ability? Artificers are known for their solo power, but Wizards really aren't. At all.

    Nevermind the fact that I'm currently soloing with a mid-level Wizard myself..... o_o
    Last edited by Semual; 02-06-2013 at 10:36 PM.

  3. #3
    Founder tfangel's Avatar
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    Quote Originally Posted by Semual View Post
    ...wouldn't 20arti (or 19arti/1wiz) have better solo ability? Artificers are known for their solo power, but Wizards really aren't. At all.

    Nevermind the fact that I'm currently soloing with a mid-level Wizard myself..... o_o
    I have both a Wiz (on second life) and an Arty, and the pure arty is amazing at solo play. I rarely need a hireling, though for elite quests i use a healer sometimes. The wizard i tend to need a rogue since i went pure wiz on it. So many times i will forget a trap and just walk right into it. I'm thinking about making her a pale trapper or a splash a level of arty to get the trapping, as that gives you some benefits that a rogue splash doesn't give but you lose evasion.

    I guess it depends on your play style and if you plan to keep it on endgame. From what i've seen elsewhere though, more than one level of arty on wiz/arty isn't worth it.

  4. #4
    Community Member dunmoore's Avatar
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    I plan to keep wizard my main, because if this build works im going to use it on a TR to get a past life of wizard.

  5. #5
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    Quote Originally Posted by dunmoore View Post
    I plan to keep wizard my main, because if this build works im going to use it on a TR to get a past life of wizard.
    Ah! In which case, yeah, Wiz19/Arty1, or even just straight Wiz, is probably best. Wizard levels always synergize well with more Wiz levels, to the point where more than a level out will hurt. Maaaybe two, but only if there's particularly good returns.

  6. #6
    Community Member gphysalis's Avatar
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    If you are playing primarily as a wizard, you really have 4 options:

    20 Wiz:
    This gets you the wizard capstone, which is +2 int. You should be sure that you want to lose this by multiclassing. Also, it provides a bonus feat. Lastly, you lose 1 spell pen for every level of wizard you don't take.

    19 Wiz / 1 arty:
    This gets you trap abilities.
    You probably won't be using a crossbow much of the time if you're a wizard, although you could make a portal beater out of a repeater, and you could have something decent if you ran out of sp.
    A low level iron defender is not going to do anything for you at high level.

    18 Wiz / 2 arty:
    This gets you rune arm use. The damage from your rune arm is dependant on your artificer level. This means that you won't have very much damage. You also get +1 craft boost, in case you care.

    17 Wiz / 3 arty:
    This basically gets you nothing

    Other splits:
    You wouldn't have 9th level spells. Don't do it.


    In Summary:
    19 / 1 for trapping + some extra

    If you want to splash two levels, a rogue is probably a better option.
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  7. #7
    Community Member dunmoore's Avatar
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    TY for the help, I'm probably going to run a 19/1 for the trapping,and repeater for when I have no sp. ty

  8. #8
    Community Member Sarzor's Avatar
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    The only multiclass I'd do on a wizard is with 2 rogue. Even there, that's a big trade-off.

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