Just a report that this release note isn't working:
Every swing still knocks back from all giants. In fact it's worse then before as they knock you back no matter what, even if you dodge/they miss/incorporeal.Giants now prefer sword swings to stomps, and non-named giants only apply knockdown on critical hits.
Also the DC on their knockdown from rock tosses is broken/ridiculously high - My 80+ strength barbarian failed every single save even on rolls of 15+. And this was versus standard epic normal trash giants.
Blocking did correctly prevent the knock back.
Also had several giants sliding around on their back after I tripped them (usually with lay waste since they seem to all have insane Str values that prevent me from landing any regular trips even with an extremely good DC).
Leme check the release note on that:
mm I guess trip wasn't listed, It should immediately stop them the same as those effects though.A number of steps have been taken to improve monster responsiveness to crowd control status effects, and reduce sliding:
applying blind in addition to daze no longer allows monsters to ignore daze
paralyze, stun, daze, stone, fascinate, mesmerize, etc.. now immediately stop monsters from moving.