Which ED works best for a player is dependent on many factors...
LD works best when there are enough mobs to keep it charged at maximum. To do this however means you need to get the final blow in for it to count. If you are in a group filled with fast and lethal killers getting to this point could be difficult. On the other hand if you have a group that works with you...
FotW on the other hand is not dependent on how many kills you get and depending on your playstyle can be great burst damage.
My opinion is which ED works best as the Primary is dependent on your build, the party make-up and difficulty being run.
The other thing I like about LD over Fury is the more controlled damage output. Fury comes in bursts - huge bursts, to be sure - and that draws agro quickly. Since my artie has, at best, around 700 hp in LD or Fury, taking aggro from the melee usually ends in my death pretty quickly in EE content.
On top of the adrenaline hits, the full 10 second knockdown effect is an incredibly worthwhile investment, as it is some of the most powerful CC a melee can get, stunning blow doesn't even begin to compete - especially versus EE skellies.
LD is a much more versatile destiny, as it pumps up your boosts/tactics provides great damage, and allows for extra specialization with certain weapons - such as axes and bludgeoners. However, the ability to blitz in a quest is more decisive in its use for me.
I don't know why it hasn't been mentionned before but here goes:
Solo: Dreadnought (and blitz)
Blitz goes on ALL attacks, adren only on one every 5 seconds (less in epic moment). Ppl who now say vs a boss it's not sustainable? A boss blitzed is dead in no time so no worries
Ainevek: 9/6/2 FvS/ranger/paladin (life 2/?) Shinweng: 8/5/2 monk/wizard/paladin (life 4/3?Abaranda: 18/2 FvS/monk (life 7/?) Kevenia: 6 sorcerer (life 2/?)
Two handed chruchers, Ghallanda
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