What is, of course, wrong here, is that the people you are writing the code for in the first place (=players) are getting screwed as a result.
The results of changes should have been better analysed.
Realigning item bonusses with untyped or unusual bonusses to be typed bonusses and eliminate the unique stacking bonus items.
This gives more options as to where to get the bonusses, but really screws those that ground out all the variations to optimize different bonusses because they did stack.
It is quite annoying to find out that items you spent a significant amount of time and resources to build on a unique item to have it retroactively nerfed.
Whats worse is I dont see any indications of augment slots being added to the Fens sets to offset the removal of the unique bonusses that would at least make this a little less painfull.
****ing off veterns and long term vested players with retroactive changes is not a good way of retaining these loyal customers.
~Screw me over once and I will be more cautious next time. Screw me over twice and I wont play with you anymore.~
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
Stupid change to the planar focus and the claw set. Didn't think there were many people still using the claw set though.
So u guys r telling me that the 4 claw sets that i have and spent way more hours farming for then i want to admit, r being changed to a non stacking damage type? R u kidding me?
Then what is the piont of running red fens? u may as well call it restless isles part 2 lol.
I uns=derstand u trying to serperate the damage bonuses to clean up confusion or w/e but if u change this bonus to not work with planar focuses etc. then ur making the set worthless out side of a tank build, and they may only wear the gloves. Please rethink this, I know its easier to just nerf it, but for once take the freaking high road, would ya?
Azrreal / 28 completionist and epic completionist / Artificer 20
Azrealla / 28 12 fighter / 4 monk / 4 pali
Hoehoe / 28 ranger
Twinkiee / 28 18 sorc / 2 pali
Dingdong / 28 pali
Razeall / 28 18 monk / 2 fighter
it's a stupid change, I understand nameing the bonuses but making Claw and Planar focus the same type of Bonus is just plain dumb.
This suxs hard. 1 more reason to play that game for TR (1-20) and skip endgame...
Proud officer of Zuleicos (Thelanis) - Mikaelus (Melee) ; Akhnaroth (Caster) ; Kraneo (Healbot) ; Leonardu (Melee) ; Tormentazul (Melee)Originally Posted by Hoglum
Tested carefully via the effects panels, and the inventory window (while unarmed since the display is still broken for weapon users).
Artifacts bonuses show up as artifact bonuses and do not stack.
On live they are untyped bonuses, which always stack and generally do not show up in the effects panel.
This change will upset thousands and thousands of players, far more then this thread could ever account for. Thousands of players the item dev that did this likely didnt even consider, and really should have.
Is it possible it is a bug?
The Fockers of Argo
Fuglymofo; LOOON; Hobaggin; Fuglyrobo; Buttscracher; Whoaa
1. builds that do a lot of intimidating like tanks. My fighter has the claw set for the threat, +5 intimidate, 30% amp, +4 damage.
2. builds that use citw web weapon and trinket where the seeker is on a more convienent slot. My ranged 12 fighter 7 monk 1 artificer has the seeker on the citw web bow which he uses all the time so the claw gloves and bracer make a lot of sense. The healing amp on the gloves also fit for a lot of builds.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
This is unexceptionable. Just goes to show the incompetence that turbine is full of. Further shows how they have no desire to keep they customers happy.
1) Any change of this magnitude should be in release notes. Even if it just happened to the Claw set specifically that shouldn't warrant a release note.
2) The game should be more consistent about grandfathering: grandfathered guild augments but not Claw sets? Etc etc. It would make the most sense to me if everything not considered an exploit were grandfathered in so as to not penalize the players for poor judgment on the developer end.
3) Melees need all the help they can get.
4) Unique item bonuses are what make equipment in this game fun. The goal should be to balance them against each other, not just diluting everything down to one level.
Less complexity is less fun.
That being said, there should be some consideration for people who spent a lot of time getting the sets pre nerf.
The Claw sets are from before, as are most of the other epic items, set bonuses from ToD, Cannith Crafting, etc.
What happened before is not important. The effort of the people who developed the before items is not important, nor is the effort that players put into acquiring them.
What IS important is what is being created NOW, because it's NOW and not from before.
This is no secret and should be no more surprising than the fact that Challenge XP has not been revisited.
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