1. ## Healing Amp Argument

Could you guys please settle a minor argument, it's trivial, but funny.

If a character has no healing amplification, what PERCENTAGE healing amplification do you have?

If you have a 20% item, and 20% in enhancements, what percentage healing amplification do you have?

2. Depends how you look at it. Most people would probably call no heal amp 0%, but it makes the math a bit easier to call it 100%. To avoid confusion, a good approach may be to call it +0% HA. So your example of 20 and 20 would make +44% HA.

3. Originally Posted by Vestriel
Depends how you look at it. Most people would probably call no heal amp 0%, but it makes the math a bit easier to call it 100%. To avoid confusion, a good approach may be to call it +0% HA. So your example of 20 and 20 would make +44% HA.
How does 20+20 = 44?

4. Heal amp stacks multiplicatively, not additively. 20% HA increases a 100 point heal to 120. Another 20% multiplies on top of the 120, not the original 100, for 120*1.2=144

http://ddowiki.com/page/Healing_Amplification

5. Originally Posted by psymun
Could you guys please settle a minor argument, it's trivial, but funny.

If a character has no healing amplification, what PERCENTAGE healing amplification do you have?

If you have a 20% item, and 20% in enhancements, what percentage healing amplification do you have?
1)0% amplification, 100% efficiency assuming no penalties.

2) Depends on the enhancements.

6. Originally Posted by psymun
if a character has no healing amplification, what percentage healing amplification do you have?
0%

if you have a 20% item, and 20% in enhancements, what percentage healing amplification do you have?
45.2%

EDIT: Actually, I don't know. Thinking about a warforged I might say 80% amp, not -20%. So I don't think I adhere to an internally consistent scale.

7. Too bad that healing amp enhancements are crazy expensive. On my rogue / monk I tried out taking all scroll enhancements plus two 10% heal amp enhancements, plus Jidz bracers with sun stance and I was able to scroll heal myself for 319 which I liked a lot. I currently removed them for the final 4 AP sneak damage instead, but my heal scrolls dropped to only 255 in sun stance. Id rather have the two 10% amp enhancements instead now. I could also try and add one 20% amp enhancement as well, but Id have to drop my 4 ranks in haggle

8. Originally Posted by Vestriel
Heal amp stacks multiplicatively, not additively. 20% HA increases a 100 point heal to 120. Another 20% multiplies on top of the 120, not the original 100, for 120*1.2=144
Originally Posted by Gremmlynn
2) Depends on the enhancements.
Enhancements (Monk, Human, Hunter of the Dead, whatever) are now individually multiplicative. So Human Improved Recovery III is now 1.1*1.1*1.1=33.1%. The only additive healing amp left is from pally past lives.

It is suspected that this change happened the last time they fixed healer's friend.

9. Originally Posted by psymun
Could you guys please settle a minor argument, it's trivial, but funny.

If a character has no healing amplification, what PERCENTAGE healing amplification do you have?

If you have a 20% item, and 20% in enhancements, what percentage healing amplification do you have?
I recently figured out how healing amp had been changed, and posted a thread showing the new math.

100% = base amp
two tiers of human or monk recovery is actually calculated as 2 multiplicative 10% bonuses, ie 10% * 10%
the item is a further multiplicative 20% boost.

100 * 1.1 * 1.1 * 1.2 = 145.2% total heal amp.

I would however assume that he probably has access to a guild ship 10% shrine too.

100 * 1.1 * 1.1 * 1.1 * 1.2 = 159.72%

10. 0% amp
100% efficiency

just personal preferences

11. eh, while we talking about Healing amp. here's my idea.
Dear devs and citizens of Stormreach, What about improving most useless skill of ddo with healing amp?

We can improve Heal skill with %0.1 heal amp for each number which is stack with any other healing amp. sources.
so, ie %1 for 10 heal skills or 87 heal skills for %8.7 amplification.

12. Originally Posted by psymun
If you have a 20% item, and 20% in enhancements, what percentage healing amplification do you have?
Somewhere around 'Not Enough' %.

13. Originally Posted by Rygard
eh, while we talking about Healing amp. here's my idea.
Dear devs and citizens of Stormreach, What about improving most useless skill of ddo with healing amp?

We can improve Heal skill with %0.1 heal amp for each number which is stack with any other healing amp. sources.
so, ie %1 for 10 heal skills or 87 heal skills for %8.7 amplification.
Ah! and also same for repair skills about incoming repearing spells/effects too.

14. Originally Posted by Vestriel
Heal amp stacks multiplicatively, not additively. 20% HA increases a 100 point heal to 120. Another 20% multiplies on top of the 120, not the original 100, for 120*1.2=144

http://ddowiki.com/page/Healing_Amplification
Makes sense to me.

The more seperate healing amp, (HA), buffs the better.

Paly past life('s).

Gear.

Ship buffs.

Other.

If we are talking about the base being 0 or 100 percent depending on how we look at it. What minus to that base do Warforge have from the start? And what do their healing amp enhancements add since they obviously start at a negative to begin with.

15. Its all got to do with the use of the '+' sign. If I had a healing amp ship boost only then I'd have 110% amp or +10% amp. A Warforged starts off with 50% amp or -50%. I much prefer the 100% as base, as it is easier to explain to someone the maths of healing amp stacking with multipliers instead of additions.

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