Others have stated it already as have I this is a game and not a job.
Most of the people disagreeing are the I did it this way why can't you. Is it so bad to improve on a system and make it a lot more fun.
Actually the proposal makes it a longer trek to get your ED, but a lot more fun.
How is grinding twice the xp out a easy button? Only thing the suggestion suggests is a way to make it more fun at a penalty. That don't sound like a easy button.
Everyones ideas of fun are different. Some like going from ED to ED and can do it at full exp, but with this idea you could stay in same line and it will take twice as long to do it. No easy button there just more fun.
Proud Officer of The Madborn
Somehow however, one has to constantly defend against the "easy button" medieval pitchfork crowd anyway. This suggestion allows for people to continue to do their grind how they like and add a little fun to those that want to do it differently. Both are grinds, one is not necessarily easier than the other. One is just more fun imo, albeit a longer grind. Choice is a beautiful thing and should be embraced.
I dont go around demanding my end, why do you? Being a ratioanl being i realize that there are different kinds of fun, i just dont want the game to be made so easy that it loses whatever challenge it has.
I hear people keep making this claim yet there's no one that suggests that it should be made easier. I can only assume by 'easier' you confuse less mindless grind as easy and more grind as hard. Personally I have a hard time understanding how if you and I both spend 10 hours a week playing the same game that it's easier or harder for any of us. No one every suggested something to be easier. Even the suggesting to level in an off destiny but at a 50% XP rate isn't easy by any means. Where as you would see quicker progress in less time the other person wouldn't.I dont think the game should be made easier, yes. You wish it to be.
You think grind makes things more challenging? Or are you conflating the suggestion for better destiny system with your own desire to make quests even harder? You know that these two arguments are not even remotely related right?If i started desiring the game to be much harder (which i really wouldnt mind) youd be up in arms.
If you have ideas the say them. As said before if don't at least try then you will never get anything done.
I have read other posts from you where end game has very lil interest for you so why are you arguing against something you have very lil interest in?(Why I TR thread)
The only thing this will make easier (at least for me) is EE. EH is easy and in any destiny I have no issues on any character. All I want is to enjoy it more. That is why saying willing to do at half xp to just get more of a fun factor.
I want to have fun, not a grind. If it feels like a big grind there are tons of MMO's out there like Secret World (A lot harder than DDO) that can play. Like said before friends and guildies brought me back here. Always will love DDO especially after putting 6+ years into it.
Proud Officer of The Madborn
Just to make an real life example: What do you think your boss would say if you went in to him and told him you want to spend your workdays making paper flowers, instead of actually doing the job youre paid for. That is what i think of the "lets make EDs easier to get" kind of thing.
How is what you do 'harder' if I do all my quests on EE and you grind your destinies on EN? Making a destiny system better is not about making it easier. It's to remove the very feature you somehow confuse with hard/challenge. Grind is not hard. But you are right; it's work.
And I work for real life; I do that 8 hours a day, 5 days a week. Leaving me little time to entertain myself. Last thing I need is to spend my real money on a game that replicates what real life already slaps me with. BTW - the work I do ain't hard. It's just work.
So lets skip the 'lazy' straw man argument please. You yourself said that the destiny system could be improved, but you seem so set on keeping it the way it is without any suggestions otherwise. I personally prefer 'I don't agree but here's an suggestion' counter argument.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Guess you will never understand that point though. You seem to have a different definition of easier than most of us do.
Proud Officer of The Madborn
Again for the very last time, since you have earned the very first position on my ignore list for doing the very same thing, ignoring what I'm saying. Congratz!
It's not about making it easier, it's about making it fun. The grind would take longer but be more enjoyable. Is it a perfect suggestion? Maybe not, but it's a lot closer than leaving it the way things are. Good luck to you, I hope you find a way to be less contrarian and a little more honest in how you present other people's point of view, it will carry you far in life.
Peace and tranquility in 3...2...1 ... Ahhhhh.
Last edited by Sonos; 01-30-2013 at 05:37 PM.
The suggestion that there be an allowance of rollover XP with the caveat of losing some of the xp, is perfectly reasonable to me and does not beg nor warrant another deluge of "P2W" propaganda. We've heard it loud and clear by now, thank you for your patronage.
Last edited by Sonos; 01-30-2013 at 03:18 PM.
It's highly irritating that I have to de-power my toons to continue advancing. It would be bad enough even if some toons DIDN'T need the extra power from the EDs to be productive in Epic content, but little is worse than realizing, as an Enchant/Necro Wizard, that your DC's aren't enough for CiTW while in Grandmaster of Flowers.
I know it's been argued already, but I see no difference between wanting to get 50% XP for a ED you're not using, and wanting to get 50% XP towards barbarian while I play the Wizzy or FvS I enjoy playing much more.
How'd you get completionist?
Oh man it was a long haul, I had to TR into a Wiz 3 extra times to get barbarian and Fighter and Paladin over with, because I hate playing those.
How'd you max your twists?
Oh man is was a long haul I had to play my favorite ED three times longer, to get the three ED's I want twists from.
Admitedly I think they should totally remove the requirement to "travel through the tree" maxing out one destiny just so you can get to a destiny that has a twist you want.
But that said I believe it's part of the oppotunity cost to be extremely powerful, by having 3 very powerful boosts/abilities that have no relation to your choosen main ED. As I said already, the main problem is they have crunched what looks like 10 Epic levels worth of ED's down into 5 Epic levels.
I really think people are better off just having fun and letting stuff happen when it happens... people who make themselves hate the game because they feel they have to level a pointless ED to get to another ED that they have to level to get ONE TWIST, that adds 5/10/15 PRR (or something like 1/2/3% damage mitigation) do need to look at themselves a little. Do you NEED it? Or are you obsessing over something blowing up it's importance in your mind, and making your play time suck?
While you might not enjoy ever class during your completionist run, every class you play as a completionist will be a functional version of that class (unless you for some reason choose to gimp yourself). So you might not like rogues, but in your rogue life you will be a fully functional rogue that can contribute as much as any other character of your level.
The same is not true of ED. While levelling your sorc through a shadowdancer's life they get.... well ****. You can be a L25 Sorc who can't touch what a L20 in "the right ED" can do, or what a L20 rogue can do in shadowdancer. That's bonkers. You need to deliberately make yourself a gimp for a LONG time, that's just not true in completionist.
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