A TR and ED are two different things.
TR'ing is way different you get something for every past life. ED is just a grind to get to the next ED and get nothing for. As a TR you choose which class you want to LVL, a ED you have no choice.
So how is needing more xp to get ED done a easy button? What at least I asked for is to have a secondary destiny line where your xp goes with a 25-50% penalty. It does nothing for you but let you stay in your main line and have fun playing your character.
If a game is fun people will play longer. If a game is frustrating and grindy people will burn and leave. Grind is fine with me, but mind numbing crappy grinding is'nt and will drive people away. I left when GW2 came out and been back a month now. I left for another game and didn't feel bad for one minute the grind burnt me and was a easy decision. If they had a end game would still be there, but capped all 8 classes and came back only because missed my friends and guildies.
The suggestion is no easy button actually it makes it harder because need more xp. Being in my main line will not stop me from completing quests or make it harder. The game isn't hard, but not being in my main line isn't as fun as being in my main. That is why suggesting letting us play in it and have a secondary line for a xp loss.
It's a game lets have fun with it it isn't a job or work as some here seem to want it to be.