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Thread: Shears of Fate

  1. #1
    Community Member HouseAtreides's Avatar
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    Default Shears of Fate

    Sigh...


    Turbine herpa-derp

    You realize the intended function of these is almost completely worthless... right? You also realize people REALLY want a way to not suck so bad when leveling opposed destinies... right? You further realize that you were selling a ton of these and could have just changed the descrition and made it WAI and everyone would have been happy... right?
    Last edited by HouseAtreides; 01-29-2013 at 09:07 AM.
    AoK

  2. #2
    Community Member Feralthyrtiaq's Avatar
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    Default You do realize....

    ...we will be seeing fewer screen shots of solod epic raids since the Shear "Feature" was removed.

    Some people ABSOLUTELY require the extra power using these shears provided them.


    The Screenshots! Think of the all those poor untaken screenshots!!!!!!
    I am often cynical and say mean things. It's a WAI "Feature".

  3. #3
    Community Member Hendrik's Avatar
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    Exploits are why we cannot have nice things.

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  4. #4
    Community Member HouseAtreides's Avatar
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    Quote Originally Posted by Hendrik View Post
    Exploits are why we cannot have nice things.
    Using an item from the store as its instructions tell you to is an exploit? No.

    Shears had unintended effects, going well past what most people THINK they were. Fix those, then let us level one destiny while in another. I don't give a rip about having multiple destinies active, I hate the absurd grind fest that leveling an off destiny turns into, and think a paid item that helps me avoid that was fine.
    AoK

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    Look, Turbine should take note of this. People are willing to pay money to have the power of a good destiny while getting XP in a **** one. Shears = less Rusted Blades LFM.

    To reiterate . . . this is so desired that people are WILLING TO PAY REAL MONEY FOR IT. This shines a great light on how broken the ED leveling is.

    But the other unintended benefits were clearly not working as intended. If they could find a way to get one to work without the other it would be great.

    Nobody would buy a shear that worked like it said it did in the description, there's just no demand for that feature. There is a demand for something that would let you play the game on-destiny and not have to flush XP down the toilet.
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  6. #6
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by HouseAtreides View Post
    Using an item from the store as its instructions tell you to is an exploit? No.
    That isn't what Hendrick was referring to.

  7. #7
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    I agree with the OP. And it's a win-win for Turbine to allow the shears to continue allowing us to level up a really bad destiny (For the toon, all destinies have a use for someone) while actualy functioning in a destiny that does something USEFUL for us. We still have to grind out the exp to get past it, and we'll still be playing, but we'll be having fun and not feeling the grind as much. All video games have grinds, but the really good ones you don't notice them.
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  8. #8
    Hero Gkar's Avatar
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    Having to give up everything you have gained to continue progressing is stupid. The way you move through destinies is stupid. If you want to argue for the destiny system to be changed I'm there with you.

    But a pay-to-win (and really, this would be the definition of p2w) solution that lets you get around deliberately put in place (even if dumb) restrictions on your power? No, that should not be allowed.

  9. #9
    Hero Gkar's Avatar
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    Quote Originally Posted by TrinityTurtle View Post
    I agree with the OP. And it's a win-win for Turbine to allow the shears to continue allowing us to level up a really bad destiny (For the toon, all destinies have a use for someone) while actualy functioning in a destiny that does something USEFUL for us. We still have to grind out the exp to get past it, and we'll still be playing, but we'll be having fun and not feeling the grind as much. All video games have grinds, but the really good ones you don't notice them.
    The issue is not the intended function but the unintended exploit due to a bug with the shears. I'm sure they will be back for their intended purpose once the bug is fixed.

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    Quote Originally Posted by Ape_Man View Post
    Shears = less Rusted Blades LFM.
    I just thought this should be said again.

  11. #11
    Community Member HouseAtreides's Avatar
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    Quote Originally Posted by Gkar View Post
    Having to give up everything you have gained to continue progressing is stupid. The way you move through destinies is stupid. If you want to argue for the destiny system to be changed I'm there with you.

    But a pay-to-win (and really, this would be the definition of p2w) solution that lets you get around deliberately put in place (even if dumb) restrictions on your power? No, that should not be allowed.
    I totally disagree with you. I don't want to start a p2w war, so I'll say, you can get shears for half the cost of a True Heart. Better?

    Either way, the whole system is kind bad and needs some attention. Turbine needs to look and see how much people want to avoid the way they designed the destiny leveling.

    I am willing to bet most people didn't "exploit" the shears to the level they could be, they simply wanted a way to level and not suck while doing it.
    AoK

  12. #12
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by HouseAtreides View Post
    people REALLY want a way to not suck so bad when leveling opposed destinies... right? You further realize that you were selling a ton of these and could have just changed the descrition and made it WAI and everyone would have been happy... right?
    Quote Originally Posted by HouseAtreides View Post
    I don't give a rip about having multiple destinies active, I hate the absurd grind fest that leveling an off destiny turns into, and think a paid item that helps me avoid that was fine.
    Quote Originally Posted by Ape_Man View Post
    Look, Turbine should take note of this. People are willing to pay money to have the power of a good destiny while getting XP in a **** one. Shears = less Rusted Blades LFM.

    To reiterate . . . this is so desired that people are WILLING TO PAY REAL MONEY FOR IT. This shines a great light on how broken the ED leveling is.

    There is a demand for something that would let you play the game on-destiny and not have to flush XP down the toilet.
    Quote Originally Posted by TrinityTurtle View Post
    it's a win-win for Turbine to allow the shears to continue allowing us to level up a really bad destiny (For the toon, all destinies have a use for someone) while actualy functioning in a destiny that does something USEFUL for us. .
    Quote Originally Posted by Gkar View Post
    Having to give up everything you have gained to continue progressing is stupid.
    Quote Originally Posted by HouseAtreides View Post
    Turbine needs to look and see how much people want to avoid the way they designed the destiny leveling.

    they simply wanted a way to level and not suck while doing it.

    Condensed and reiterated for any Turbine employees willing to listen.
    These quotes above say what I believe MOST of the playerbase feels.
    Please make it so.
    Only how about NOT making us buy a DDO store only item to circumvent the artificial roadblock you guys designed?

    Just let us level in one destiny while using another. Please and Thank You.
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  13. #13
    Hero Gkar's Avatar
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    Quote Originally Posted by HouseAtreides View Post
    I totally disagree with you. I don't want to start a p2w war, so I'll say, you can get shears for half the cost of a True Heart. Better?
    I'm not at all sure what difference the price makes.

    Either way, the whole system is kind bad and needs some attention. Turbine needs to look and see how much people want to avoid the way they designed the destiny leveling.
    I agreed with this up front.

    I am willing to bet most people didn't "exploit" the shears to the level they could be, they simply wanted a way to level and not suck while doing it.
    Yup, agreed. They were removed due to the exploits and I'd certainly assume that post-bug-fix Turbine will put those money makers back in the store. I don't have any problem with the "standard" use of them and think that's a good idea although I'd much rather see this:

    Quote Originally Posted by danotmano1998 View Post
    Just let us level in one destiny while using another. Please and Thank You.
    Yes please.

  14. #14
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    Step 1. They should've fixed the Shears LONG AGO.... There is no way in heck they didn't know about them shortly after they came out. Yet another stupid move by Turbine to INTENTIONALLY allow such a thing go on for so long. When you mess up and give the kids too much candy, you have to act fast... They won't notice and or care as much when you take the excess from them, while they're still ating the first piece

    Step 2. Change the ED XP system, cut the XP required by 50%. They could even add say 10% XP per additional ED after the first one, and it would still make the grind at least reasonable.

    Step 3. See step one.... Turbine shouldn't be stupid and INTENTIONALLY leave this stuff in the game for so long.

    Not going to happen though... But the idea that capping (I know you don't have to) all those destinies is too much of a grind. They set the bar way too high.... Yes, there is a need to stretch the content, and to make people work/play a period of time to obtain the power increase.. But still.....

  15. #15
    Community Member kingfisher's Avatar
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    hey, at least they are not banning people for this one.

    dont you just love how they were on sale all xmas practically? even after their supposed sale date ended? its not like they didnt know about it. i wonder how many they sold before they finally gave up the ghost?

  16. #16
    Community Member Chai's Avatar
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    Ye ald slippery slope is in full effect, and has been fully supported pretty much since day one, so its not going to stop now. They set the standard arbitrarily high, and then allow people to pay to mitigate that arbitrary time barrier. TR XP is a perfect early example of this, and I hope we didnt think it was going to stop there. Get people complaining that something is an eye bleeding grind, then instead of lowering the in game XP requirement, charge people for raising the XP earned. People that fully supported this, get used to it, because when people complain about too much grind, this is no longer product feedback, this is a marketing suggestion to begin charging people to mitigate that grind. Lowering the Xp requirement is not an option for making money, but selling you a way to gain more XP is. Did we think this would change simply due to the semantic detail of the type of XP being called "heroic xp" versus being called "epic xp"?
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  17. #17
    Community Member HouseAtreides's Avatar
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    Quote Originally Posted by Gkar View Post
    I'm not at all sure what difference the price makes.
    I worded that very, very poorly. I meant, buy them in game for something like half the token cost of a true heart. or less, whatever. Would give another use to the soon to be very niche epic tokens.
    AoK

  18. #18
    Community Member HouseAtreides's Avatar
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    Quote Originally Posted by Chai View Post
    Ye ald slippery slope is in full effect, and has been fully supported pretty much since day one, so its not going to stop now. They set the standard arbitrarily high, and then allow people to pay to mitigate that arbitrary time barrier. TR XP is a perfect early example of this, and I hope we didnt think it was going to stop there. Get people complaining that something is an eye bleeding grind, then instead of lowering the in game XP requirement, charge people for raising the XP earned. People that fully supported this, get used to it, because when people complain about too much grind, this is no longer product feedback, this is a marketing suggestion to begin charging people to mitigate that grind. Lowering the Xp requirement is not an option for making money, but selling you a way to gain more XP is. Did we think this would change simply due to the semantic detail of the type of XP being called "heroic xp" versus being called "epic xp"?
    I'm sorry... what?
    AoK

  19. #19
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    Quote Originally Posted by Gkar View Post
    The issue is not the intended function but the unintended exploit due to a bug with the shears. I'm sure they will be back for their intended purpose once the bug is fixed.
    There's no demand for the intended purpose.
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  20. #20
    Community Member HouseAtreides's Avatar
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    Quote Originally Posted by Ape_Man View Post
    There's no demand for the intended purpose.
    DING DING DING DING DING DING DING!!!!!!!!!

    Johnny, tell him what he's won!
    AoK

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