Results 1 to 7 of 7

Thread: Completionist

Hybrid View

  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    69

    Default Completionist

    BUILD ID: 40529
    PAST LIVES SELECTED:
    Artificer (1), Barbarian (3), Bard (1), Cleric (1), Druid (1), Favored Soul (1), Fighter (3), Monk (3), Paladin (3), Ranger (1), Rogue (1), Sorcerer (1), Wizard (1)
    LEVEL 1
    Race Selected: Male Human
    Alignment Selected: Lawful Good
    Class Selected: Monk (Monk 1)
    Abilities Raised: STR: 16, DEX: 16, CON: 14, WIS: 16
    Skills Ranks Raised: Balance +4 (4), Concentration +4 (4), Jump +4 (4), Spot +3 (3), Tumble +1 (1)
    Feats Selected: Two Weapon Fighting, Toughness, Stunning Fist
    LEVEL 2
    Class Selected: Monk (Monk 2)
    Skills Ranks Raised: Balance +1 (5), Concentration +1 (5), Jump +1 (5), Spot +1 (4)
    Feats Selected: Power Attack
    LEVEL 3
    Class Selected: Monk (Monk 3)
    Skills Ranks Raised: Balance +1 (6), Concentration +1 (6), Jump +1 (6), Spot +1 (5)
    Feats Selected: Cleave, Path of Harmonious Balance
    Tomes Applied: STR: +1, DEX: +1, CON: +1, WIS: +1
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
    LEVEL 4
    Class Selected: Monk (Monk 4)
    Abilities Raised: STR: 18
    Skills Ranks Raised: Balance +1 (7), Concentration +1 (7), Jump +1 (7), Spot +1 (6)
    LEVEL 5
    Class Selected: Monk (Monk 5)
    Skills Ranks Raised: Balance +1 (8), Concentration +1 (8), Jump +1 (8), Spot +1 (7)
    LEVEL 6
    Class Selected: Monk (Monk 6)
    Skills Ranks Raised: Balance +1 (9), Concentration +1 (9), Jump +1 (9), Spot +1 (8)
    Feats Selected: Great Cleave, Lightning Reflexes
    LEVEL 7
    Class Selected: Monk (Monk 7)
    Skills Ranks Raised: Balance +1 (10), Concentration +1 (10), Jump +1 (10), Spot +1 (9)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, WIS: +2
    LEVEL 8
    Class Selected: Monk (Monk 8)
    Abilities Raised: WIS: 19
    Skills Ranks Raised: Balance +1 (11), Concentration +1 (11), Jump +1 (11), Spot +1 (10)
    LEVEL 9
    Class Selected: Monk (Monk 9)
    Skills Ranks Raised: Balance +1 (12), Concentration +1 (12), Jump +1 (12), Spot +1 (11)
    Feats Selected: Improved Two Weapon Fighting
    LEVEL 10
    Class Selected: Monk (Monk 10)
    Skills Ranks Raised: Balance +1 (13), Concentration +1 (13), Jump +1 (13), Spot +1 (12)
    LEVEL 11
    Class Selected: Monk (Monk 11)
    Skills Ranks Raised: Balance +1 (14), Concentration +1 (14), Jump +1 (14), Spot +1 (13)
    Tomes Applied: STR: +3, DEX: +3, CON: +3, WIS: +3
    LEVEL 12
    Class Selected: Monk (Monk 12)
    Abilities Raised: STR: 21
    Skills Ranks Raised: Balance +1 (15), Concentration +1 (15), Jump +1 (15), Spot +1 (14)
    Feats Selected: Improved Critical (Bludgeoning)
    LEVEL 13
    Class Selected: Monk (Monk 13)
    Skills Ranks Raised: Balance +1 (16), Concentration +1 (16), Jump +1 (16), Spot +1 (15)
    LEVEL 14
    Class Selected: Monk (Monk 14)
    Skills Ranks Raised: Balance +1 (17), Concentration +1 (17), Jump +1 (17), Spot +1 (16)
    LEVEL 15
    Class Selected: Monk (Monk 15)
    Skills Ranks Raised: Balance +1 (18), Concentration +1 (18), Jump +1 (18), Spot +1 (17)
    Feats Selected: Past Life (Disciple of the Fist)
    Tomes Applied: STR: +4, DEX: +4, CON: +4, WIS: +4
    LEVEL 16
    Class Selected: Monk (Monk 16)
    Abilities Raised: WIS: 22
    Skills Ranks Raised: Balance +1 (19), Concentration +1 (19), Jump +1 (19), Spot +1 (18)
    LEVEL 17
    Class Selected: Monk (Monk 17)
    Skills Ranks Raised: Balance +1 (20), Concentration +1 (20), Jump +1 (20), Spot +1 (19)
    LEVEL 18
    Class Selected: Monk (Monk 18)
    Skills Ranks Raised: Balance +1 (21), Concentration +1 (21), Jump +1 (21), Spot +1 (20)
    Feats Selected: Greater Two Weapon Fighting
    LEVEL 19
    Class Selected: Monk (Monk 19)
    Skills Ranks Raised: Balance +1 (22), Concentration +1 (22), Jump +1 (22), Spot +1 (21)
    LEVEL 20
    Class Selected: Monk (Monk 20)
    Abilities Raised: STR: 23
    Skills Ranks Raised: Balance +1 (23), Concentration +1 (23), Jump +1 (23), Spot +1 (22)
    Equipment Mods Changed To: STR: 15, DEX: 5, CON: 12, WIS: 12, CHA: 6, FORT: 6, REFL: 6, WILL: 6, Balance: 9, Bluff: 9, Concentration: 9, Diplomacy: 9, Disable Device: 9, Haggle: 9, Heal: 9, Hide: 9, Intimidate: 9, Jump: 9, Listen: 9, Move Silently: 9, Open Lock: 9, Perform: 9, Repair: 9, Search: 9, Spot: 9, Swim: 9, Tumble: 9, UMD: 9
    Enhancements Selected: Improved Balance I, Improved Concentration I, Monk Wisdom I, Way of the Clever Monkey I, Human Improved Recovery I, Monk Improved Recovery I, Racial Toughness I, Lifting the Veil, The Receptive Earth, Human Adaptability Wisdom I, Human Improved Recovery II, Racial Toughness II, Way of the Clever Monkey II, Monk Improved Recovery II, Adept of Flame, Human Improved Recovery III, Monk Improved Recovery III, Way of the Clever Monkey III, Master of Bonfires, Shintao Monk I, Human Greater Adaptability Dexterity I, Way of the Clever Monkey IV, Shintao Monk II, Restoring the Balance, Grandmaster of the Sun, Shintao Monk III, Difficulty at the Beginning, Rise of the Phoenix, Monk Serenity, Human Versatility I, Eagle Claw Attack






    Really only need PL: fighter monk3, pally would be nice at least 2







    Just wondering if this is a viable build; as i already have made the 2 barb, 3 fighter 2 monk 2 pally

  2. #2
    Community Member
    Join Date
    Jan 2010
    Posts
    816

    Default

    It is viable, but I would tweak it a bit. complete lack of UMD is quite an odd limitation a completionist would put on themselves?

    Also your enhancements have alot of fluff, but you are not taking advantage of all the huge human/monk synergies.
    Drop: receptive earth, dif in beginning, eagle claw attack, the full fire stance line and rise of the ph.
    Pick up: first tier water stance, unbalancing strike, human adap 4, grandmaster air/earth. much much more powerful.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  3. #3
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,472

    Default

    I am confused about the level 3 saying Draconic Vitality. edit: nvm, saw the build page, just entered early. small detail. max jump, keep it at 40 Save some points(I say this but go over every time)

    I am 2 lives away from doing a full monk again. I was thinking of maxing Wis since with +4 tomes all around and +2 from competionist, it should fill in the holes left by the expensive purchase.

    Also will continue with helf. Extra feat is always nice, but heal scrolls just rock.

    Good luck!
    Last edited by Sonos; 01-29-2013 at 05:37 PM.

  4. #4
    Community Member Purkilius's Avatar
    Join Date
    Aug 2010
    Location
    Iceland
    Posts
    625

    Default

    I would recommend UMD for esp. Tenser´s scrolls...
    Argo: Hilmir - Purkilius - Jinu - Vignir

  5. #5
    Community Member Seb's Avatar
    Join Date
    Aug 2006
    Posts
    88

    Default

    I have taken UMD on my completionist monk, and I really like having access to scrolls of Heal, Raise Dead, Displacement, Teleport, Fireshield, and Tensers. However I am considering putting 0 points into UMD next time I TR.

    I recently upgraded my gaming hardware with the result that I have much better split-second response time from the game. Getting this better response time has made melees a lot more fun to play. I can now react appropriately to fast moving enemies, rather than lagging a half-second behind where the server thinks the enemies are. This means that I can perform better on easy content and tackling harder content is a more viable possibility.

    Now that my general lag is reduced, UMD lag (the lag that happens when my UMD score changes) is becoming more noticeable. Before the UMD lag was hidden in all the other sources of lag. My Cleric, my one character without UMD, can react noticeably better in fights where the enemies debuff skills.

    I am not certain that the lag improvement will be enough to make up for the benefits of UMD but I do think it's worth trying for a life.
    Formal of Renowned of Thelanis
    ~ Reform ~ Donna ~ Transform ~ Swarf ~ Formulae ~ Glen ~ Informal ~ Forms ~ Seb ~ Malform ~ Irk ~ Formidable ~ Rap ~

  6. #6
    Community Member Reos's Avatar
    Join Date
    Dec 2009
    Posts
    167

    Default

    Dont you have to actually pick up the Completionist feat?

  7. #7
    Community Member Seb's Avatar
    Join Date
    Aug 2006
    Posts
    88

    Default

    Quote Originally Posted by Reos View Post
    Dont you have to actually pick up the Completionist feat?
    Yes you do. Good observation.
    Formal of Renowned of Thelanis
    ~ Reform ~ Donna ~ Transform ~ Swarf ~ Formulae ~ Glen ~ Informal ~ Forms ~ Seb ~ Malform ~ Irk ~ Formidable ~ Rap ~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload