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Thread: a good party?

  1. #1
    Community Member
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    Smile a good party?

    hi all. im trying to play ddo with a couple friends and we started once all with custom characters (made by me as i have experience with making custom characters) and got to stormreach and realized that some of us couldn't do solo quests easily. so i am asking this question. what characters should we use for a good party that could hold their own solo? common sense dictates that we need a rouge and a cleric or other healer. two out of the three of us are on strict free content but one of us has the half blood bundle with both half elf half orc and 32 point build. another factor to put in is one of the people with strict free understands the game but cannot be a healer as he doesnt pay attention to our health. that is the long version. i hope you guys can help me out here. as a sum up of us. also we dont need specifics just what class and race. THANKS

    "bubbles": free content. understands everything except making a custom character
    "wasteland": free content. perfers melee combat and doesnt pay attention to health.
    "puma" half pack and 32 point build. perfers custom characters. understands everything. could be considered adept

  2. #2
    Community Member Bacab's Avatar
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    Well...

    Wasteland should go Barb...probably Dwarf since he seems kinda likely to need the extra HP and resistances.
    or
    Make him pay attention to HIS HP...and have him go Human Paladin...Lay on Hands is a nice get out of jail free card at low levels.
    Also giving him movement speed and SPrint boost may be asking for trouble...Paladin can help inherently keep him alive.

    Puma should consider something that can do a bit of everything. I was thinking Exploiter Ranger (18Ranger/1MNK/1ROG Human). He can help heal the others also. Though a Dwarf or Human Clonk would be nice for him also...fun and Dynamic.

    Bubbles should play a Bard/ROG mutt build for your groups trapping needs.
    Look into a 15BRD/3ROG/2FTR build
    Last edited by Bacab; 01-27-2013 at 10:15 PM.
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
    Atropine Human 11 WIZ/1ROG (Active)
    Member of THACO on Ghallanda

  3. #3
    Community Member Jingwei's Avatar
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    Feb 2011
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    For "bubbles", a Pale Trapper example build here


    For "wasteland", some variant of the Tempest Trap monkey


    Which leaves cleric to "puma". Maybe something like:


    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 262
    Spell Points: 1428 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 5
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 16                   18
    Dexterity             8                  8                    8
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom               16                 21                   25
    Charisma             12                 12                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 10                   10
    Bluff                 1                  1                    1
    Concentration         6                 24                   24
    Diplomacy             1                  1                    1
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    1
    Heal                  3                  7                    9
    Hide                 -1                 -1                   -1
    Intimidate            1                  1                    1
    Jump                  3                  4                    4
    Listen                3                  7                    7
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                  3                  7                    7
    Swim                  3                  4                    4
    Tumble                0                  0                    0
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Tumble (+1)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Half-Elf Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    This gives you three characters who are all reasonable at soloing things, but who all also bring different things to your party when you are all together.

  4. #4
    Community Member jfgddo's Avatar
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    Wink

    My choices: 18 wizard/ 2 rogue PaleMaster- CC focused, 18 cleric/ 2 rogue Clogue- healer w/ trapper skill ( can be tough to pull off so the more experienced guy should do this ), and last would be some kind of melee build- there are so many out there its up to you.

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