2WF Armed Monk Stat Prioritization:
- 1. Dexterity, like your unarmed brethren Dex is still your most important score. Unlike unarmed you can use dexterity for your damage, this means that you have a bit of extra incentive to increase dexterity.
Weapon using monks give up the ability to use the feat Stunning Fist, so both strength and wisdom are slightly less important to you than they would be an Unarmed monk.
- 2. Constitution, whilst not quite being a stat, the next most important attribute will be HP. Without hp, you're dead, dead party members do not contribute.
I'll come across as a hypocrite here, you may see me often advocating to other players that they should dump their constitution score. I say that to players who have more resources than you.. Ignore what I say elsewhere and consider this: Dumping con is ok, dumping HP is not. You're new, you don't have pastlives and gear to bolster your hp, your hp will be quite closely related to your constitution score for a while
- 3. Strength, You don't need strength for damage, but the feat power attack is still very useful, it requires 13 strength, and is well worth the investment.
Points in strength also increase your carrying capacity, reducing the chance of being encumbered, there is nothing more annoying for any monk than to become uncentred due to carrying too much stuff. Power attack also requires 13str, it's hard to turn down a feat that offers +5 damage per attack.
- 4. Wisdom, Due to your use of weapons, you will be unable to use the feat stunning fist, you will still have access to Quivering Palm, but that's a level 15 feat. So compared to an unarmed monk you have a much lower need for wisdom.
Wisdom also Boosts your AC and contributes towards your heal skill, wholeness of body regeneration and will saves.
- 5. Intelligence and Charisma, Nobody can max everything, somewhere we have to make some cuts in order to fit our important points in. These two stats offer little advantages to you, likewise there are only minor disadvantages completely ignoring them.
- Buying Your Beginning Stats:
Unlike unarmed & quarterstaff monks, you can justify investing heavily in Dex as you can use it for to hit and damage. Your str and wisdom scores are of less importance, so you have less of a need to balance your points overall.
Assuming 28pt build:
Strength is essentially a Pre-requisite stat, so invest in 13starting str to meet the requirements for power attack (5/28 build points)
Con is just as important for you as it is for any other monk, so again invest in con on a 1:1 ratio. That ends up being 6 build points, leaving you with a starting 14con (11/28 points)
Even though wisdom is of low importance to you, I'm loathe to completely dump it, you still get some benefits from wisdom, so I'd advise investing 4 points in wisdom, for a starting total of 12 (15/28 points)
Spend the rest of your points on Dexterity, for a starting total of 17 dex.
This leaves a 28point build with starting stats of 13str, 17dex, 14con, 8int, 12wis, 8cha.
Armed Ninja spy, Human
As you can see, this is a dexterity based build, but I've not spent a feat on weapon finesse. This is because Ninja Spy's first 2 core abilities will auto grant dexterity to damage and to hit with piercing / slashing weapons.
- Basic Ninja Training: You are proficient with short swords and treat them as Ki weapons. While you are centered, you can use your Dexterity modifier to hit with piercing and slashing weapons.
- Advanced Ninja Training: You can use your Dexterity modifier for damage with piercing and slashing melee weapons and shuriken. You also gain a chance based on your Dexterity score to throw an extra shuriken per attack.
In the enhancements below I show I've picked both of these up by level 6, but I would advise getting these two abilities the moment you're able to. ie, level 1 & level 3.
Enhancements @ 6:
Enhancements @ 12:
Enhancements @ 20: