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  1. #1
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    Default (Another) evasion paladin

    Hello all,

    Instead of hijacking the other thread I've decided to make this one and post my premature concept of an evasion paladin build. I plan on making this the 2nd life of my current barbarian. It's not something I will be doing very soon, as I've just started a TR life on another toon.

    Some background information: I have only leveled two melees to cap, the barbarian and a rogue. All I know about paladins comes from the several forum threads that I've read and although I feel I have a good understanding of their strengths and weaknesses, the finer details of making this build have me a bit puzzled.

    My idea behind this build is to have a highly survivable, self-healing melee character, while also taking advantage of some nice leveling gear that I've acquired. Since I have a torc on this character I figured a paladin would be a nice choice, since they actually use their spell points for dps (as opposed to say, a ranger). I want it to be a THF user, since I already have a good stock of two-handers for leveling and at cap and it's also my preferred game-play style.

    So here is the updated the build (from post #11):
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Nnurgh 
    Level 25 Lawful Good Human Male
    (2 Fighter \ 15 Paladin \ 3 Monk \ 5 Epic) 
    Hit Points: 441
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 17
    Will: 20
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 25)        
    Strength             17                 26            
    Dexterity            10                 13            
    Constitution         15                 18            
    Intelligence         11                 14            
    Wisdom                8                 12            
    Charisma             15                 18            
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +2 Tome of Intelligence used at level 6
    +3 Tome of Intelligence used at level 10
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +4 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 25)        
    Balance               4                 19            
    Bluff                 2                  4            
    Concentration         6                 25            
    Diplomacy             2                  4            
    Disable Device        n/a               n/a           
    Haggle                2                  4            
    Heal                 -1                  1            
    Hide                  0                  1            
    Intimidate            2                 26            
    Jump                  7                 13            
    Listen               -1                  1            
    Move Silently         0                  1            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                0                  2            
    Search                0                  2            
    Spot                 -1                  1            
    Swim                  6                 12            
    Tumble                1                  2            
    Use Magic Device      4                 15            
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 20 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Improved Sunder
    
    
    Level 25 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    The feat order is a little bit all over the place due to having to time the monk martial feats. I would probably take PL: barbarian at 3, then swap it out for shield mastery just before taking level 14, so I could take toughness as the 2nd martial feat.

    My main questions are around the prestiges and, by extension, the feat choices. I took shield mastery so I could qualify for DoS, which I believe to be the more well rounded prestige. The other option would be KotC, which would free up a feat. However, the fact that it only applies to evil outsiders makes me not like it as much as DoS.

    If I go the DoS route, I could take improved shield mastery and either GTHF or bastard sword proficiency.

    If you've managed to read this far, I would like to thank you first. Second, I would appreciate any comments and insights you may have.
    Last edited by nni; 03-20-2013 at 02:57 PM.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  2. #2

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    Don't dismiss HotD completely. The stacking 10% healing amp per tier is quite the boost to pally self-healing. (33.1% for tier 3.) It also doesn't stink to be immune to level drain.

    I consider KotC to be almost completely dead, which is sad since I actually named my paladin after it (Ellischalice) with the full intention of staying in that prestige. I simply can't justify any prestige that literally does nothing in entire adventure packs. At least DoS and HotD give you significant bonuses 100% of the time.

    With U17, endgame will firmly be established as being eGianthold. KotC would be useful against how many mobs? A couple PoP prisoners, a few jariliths here and there, and those lion-headed dudes? Meh.

  3. #3
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    Default

    Yeah, that's my view too on KotC. Good point regarding HotD.

    One thing that I feel is a weak point is that this build has no CC option available to it. No improved sunder, stunning blow or improved trip stinks .

    Assuming I would be in Fury, adrenaline knockdown would be the only way to CC.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  4. #4
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    Default

    Decided to play around with the build a bit more. Thought about doing 18/2 Pally/fighter, but decided to stick with monk for evasion. Fighter would only give me Tower shield proficiency and I think I'll only use two-handers. I can always put on heavy armor for more PRR if the situation calls for it.

    Level 3 feat is awkward, since the obvious choice would be THF, but that has to be saved for 2nd monk level. I could take Improved Sunder or Maximize, but +5/6 to will saves is pretty nice. Either way, I seem to have all of the essential feats down by lvl 24, so I would end up with an optional feat anyway.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Nnurgh 
    Level 20 Lawful Good Human Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 415
    Spell Points: 257 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 19
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            10                    13
    Constitution         15                    19
    Intelligence         11                    14
    Wisdom                8                    12
    Charisma             15                    20
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +2 Tome of Intelligence used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +4 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    16
    Bluff                 2                     5
    Concentration         6                    30
    Diplomacy             3                     7
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                 -1                     1
    Hide                  0                     1
    Intimidate            3                    33
    Jump                  7                    14
    Listen               -1                     1
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     8
    Tumble                1                     2
    Use Magic Device      4                    16
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    
    Level 21 (Paladin)
    Feat: Greater Two Handed Fighting
    
    Level 22 (Paladin)
    
    Level 23 (Paladin)
    
    Level 24 (Paladin)
    Ability Raise: STR
    Feat: Overwhelming Critical
    
    Level 25 (Paladin)
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  5. #5

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    Someone in another thread mentioned a 15/3/2 pally/monk/fighter split. The more I think about this split, the more I like it. Consider the difference between 18/2 pally monk and 15/3/2 pally/monk/fighter for a hunter of the dead -- the preferred prestige for the current endgame raid boss (draco-lich):

    Lose...
    ...one Level 1 spell; drop from 4 to 3 (Divine Favor, Bless, uh...Lionheart?, no 4th spell worth taking anyway)
    ...one level 2 spell; drop from 3 to 2 (Resist Energy, uh...Angelskin?, lose I guess Remove Paralysis?)
    ...the greater restoration sla becomes regular restoration; since immune to level drain, restoration just as good
    ...three restoration slas per rest; drop from 11 to 8
    ...the disruption on vorpal effect (using a +++ anyway, though, right?)
    ...exalted smite IV (this is the only non-prestige enhancement with a level requirement in the 16-18 range)
    ...45 spell points
    ...18 seconds on divine favor and zeal (36 if extended): from 2:12 to 1:54, or from 4:24 to 3:48 with extend

    No change...
    ...same healing amp (lose HotD3, but gain monk improved recovery I)
    ...available paladin enhancements (other than exalted smite IV)

    Gain...
    ...2 feats
    ...Fighter haste boost
    ...Fighter Strength I
    ...native tower shield proficiency (for swapping to DoS if desired)
    ...12 ap thanks to not needing hotd3 prereqs (extra turn 3, improved turn 3, unyielding sovereignty)

    Ignoring the extra feat we get when the level cap raises to 28, this puts us at 14 total feats:
    7 standard feats (1, 3, 6, 9, 12, 15, 18)
    2 epic feats (21, 24)
    1 human feat
    2 monk feats
    2 fighter feats

    My initial thoughts regarding those 14 feats, in no particular order:
    1 Toughness (monk)
    2 Power Attack (monk)
    3 Cleave
    4 Great Cleave
    5 Overwhelming Critical
    6 Improved Critical: Slashing
    7 Two Handed Fighting (fighter)
    8 Improved Two Handed Fighting (fighter)
    9 Greater Two Handed Fighting
    10 Empower Healing Spell
    11 Extend
    12 Quicken
    13 Force of Personality
    14 Magical Training (echoes of power!)

    Essentially the two fighter levels gets you extend and echoes of power, haste boost, +1 strength, tower shield, and an extra "free" 7 AP to play with at a cost of essentially nothing.

  6. #6

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    DoS loses you more dropping down from 18 to 15; HotD just happens to not give much at tier 3 you don't already get from gear anyway. Greater restoration would be nice if tier 2 didn't already make you immune to level drain.

    Ignoring all that, I'm curious as to your level timing. My initial thought would be to take the two monk levels first, right off the bat, with the monk bonus feats going toward power attack (@1) and toughness (@2.) Why wait until level 8 to take the second monk level?

    I'm a big fan of taking force of personality at level 3 if you're going to take it at all. That's perfect timing to help against hold-happy kobolds and hobgoblins.

  7. #7
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    Quote Originally Posted by EllisDee37 View Post
    Ignoring all that, I'm curious as to your level timing. My initial thought would be to take the two monk levels first, right off the bat, with the monk bonus feats going toward power attack (@1) and toughness (@2.) Why wait until level 8 to take the second monk level?
    Basically so I can get to HotD asap.

    Someone in another thread mentioned a 15/3/2 pally/monk/fighter split. The more I think about this split, the more I like it. Consider the difference between 18/2 pally monk and 15/3/2 pally/monk/fighter for a hunter of the dead
    Funny you should mention that as I've definitely considered that build too. The loss of HotD 3 in particular is not really a big deal as I'm not even sure it's worth pursuing on an 18/2 split. It's just really expensive.

    My main thing with that divine phoenix build is that it plays like a monk. Now, I haven't played either a monk or a paladin to cap, so I don't think it's a good idea to try both at the same time

    Plus, the character that I'm TRing has a lot of gear suitable for a THF spec (SoS, Cloudburst, marilith chain, cleaver, cormyrian red plate, etc) and I'm looking to play him in that way.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  8. #8
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    You did raise an interesting point, that if I'm not set on HotD 3, then I can splash further classes. Could do something like 16/2/2 or 17/2/1 Pally/monk/fighter. I wouldn't want to splash any further than 5 levels, since I would start losing core paladin abilities and spells. Nice reminder with the magical training feat, I had forgotten about that one.


    The possibilities are endless!
    Last edited by nni; 03-06-2013 at 01:45 PM.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  9. #9

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    Yep, right now the core pally needs 15 levels. Any less and you lose a level 4 spell, which hurts too much.

    It occurs to me that we (players in general) should be careful about creating <18 level builds right now in particular due to the enhancement pass. It should hit lama in a month or two, and it could turn out that the level 18 prestige is all of a sudden awesome.

    Not specifically about paladins, but in general. (The juggernaut build could conceivably take a hit missing out on the 18 prestige, for example.) Then again, maybe prestiges will work differently and tier 3 won't require 18 levels. So much we don't know.

  10. #10
    Community Member Purkilius's Avatar
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    Quote Originally Posted by nni View Post
    Basically so I can get to HotD asap.


    Funny you should mention that as I've definitely considered that build too. The loss of HotD 3 in particular is not really a big deal as I'm not even sure it's worth pursuing on an 18/2 split. It's just really expensive.

    My main thing with that divine phoenix build is that it plays like a monk. Now, I haven't played either a monk or a paladin to cap, so I don't think it's a good idea to try both at the same time

    Plus, the character that I'm TRing has a lot of gear suitable for a THF spec (SoS, Cloudburst, marilith chain, cleaver, cormyrian red plate, etc) and I'm looking to play him in that way.

    Just play as a monk until you have great cleave.
    Argo: Hilmir - Purkilius - Jinu - Vignir

  11. #11
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    Another update with my current plan. I'm having much fun going back and forth on this build . Hopefully I will have made up my mind by the time I cap my sorc.

    I'm really happy with this breakdown though. Feat selection is restricted by monk feats. Feats at levels 6, 12 and 15 are interchangeable. Last feat is a placeholder. The others are pretty set in stone.

    Any advice from experienced paladiners on which would benefit me most at lvl 6? I'm leaning towards extend, but Great Cleave may be too good to wait until 15? It's been such a long time since I leveled a melee.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Nnurgh 
    Level 25 Lawful Good Human Male
    (2 Fighter \ 15 Paladin \ 3 Monk \ 5 Epic) 
    Hit Points: 441
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 17
    Will: 20
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 25)        
    Strength             17                 26            
    Dexterity            10                 13            
    Constitution         15                 18            
    Intelligence         11                 14            
    Wisdom                8                 12            
    Charisma             15                 18            
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +2 Tome of Intelligence used at level 6
    +3 Tome of Intelligence used at level 10
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +4 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 25)        
    Balance               4                 19            
    Bluff                 2                  4            
    Concentration         6                 25            
    Diplomacy             2                  4            
    Disable Device        n/a               n/a           
    Haggle                2                  4            
    Heal                 -1                  1            
    Hide                  0                  1            
    Intimidate            2                 26            
    Jump                  7                 13            
    Listen               -1                  1            
    Move Silently         0                  1            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                0                  2            
    Search                0                  2            
    Spot                 -1                  1            
    Swim                  6                 12            
    Tumble                1                  2            
    Use Magic Device      4                 15            
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 20 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Improved Sunder
    
    
    Level 25 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Last edited by nni; 03-20-2013 at 02:52 PM.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  12. #12

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    Quote Originally Posted by nni View Post
    Any advice from experienced paladiners on which would benefit me most at lvl 6? I'm leaning towards extend, but Great Cleave may be too good to wait until 15? It's been such a long time since I leveled a melee.
    Great Cleave @ 6, no question.

    From a mana perspective, extend adds nothing to divine favor since the base spell cost is 10. It's huge for zeal, and greatly enhances quality of life, so pushing it back even to 18 is fine. I wouldn't normally take extend before 15 on a pally.

    I really, really like Magical Training early on a pally, but it's not super useful at 3. You don't get spells until pally 4, and you don't get divine sacrifice (unlimited with echoes!) until pally 5, so Magical Training can wait until 6. You don't qualify for Great Cleave @ 3, though, so here's what I'd do:

    3: Force of Personality
    6: Pay Fred (don't use the free one here!) to change FoP to Magical Training
    6: Great Cleave

    A note on free feat exchanges: Once you do the Hall of the Mark, your next feat exchange is the free one whether you want to pay or not. So never do the hall until you're actually on your way to Fred to use the freebie.

    This is also nice because the level 3-5 range is where hold can be most annoying.

    EDIT: Maximize isn't needed. I'm thinking you're wanting that for a separate "Oh s%$#&^!" button version of cure serious? That's covered by LoH. As crazy as it sounds, Sap may be worth considering at 24. No-save crowd control is awesome for epic elite. Alternately, if your will saves are low you could bring back FoP.

  13. #13
    Community Member
    Join Date
    May 2011
    Posts
    216

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    Quote Originally Posted by EllisDee37 View Post
    Great Cleave @ 6, no question.
    [...]
    Cool, thanks a lot Ellis. That's what I figured.

    And yeah, Feat changes are really cheap before 17, so I always pay for those.

    Knowing myself, I will probably be ready to TR just as the enhancement changes are about to hit :P
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  14. #14
    Community Member Purkilius's Avatar
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    Aug 2010
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    Iceland
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    Quote Originally Posted by nni View Post
    Another update with my current plan. I'm having much fun going back and forth on this build . Hopefully I will have made up my mind by the time I cap my sorc.

    I'm really happy with this breakdown though. Feat selection is restricted by monk feats. Feats at levels 6, 12 and 15 are interchangeable. Last feat is a placeholder. The others are pretty set in stone.

    Any advice from experienced paladiners on which would benefit me most at lvl 6? I'm leaning towards extend, but Great Cleave may be too good to wait until 15? It's been such a long time since I leveled a melee.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Nnurgh 
    Level 25 Lawful Good Human Male
    (2 Fighter \ 15 Paladin \ 3 Monk \ 5 Epic) 
    Hit Points: 441
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 17
    Will: 17
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 25)        
    Strength             17                 26            
    Dexterity            10                 13            
    Constitution         15                 18            
    Intelligence         11                 14            
    Wisdom                8                 12            
    Charisma             15                 18            
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +2 Tome of Intelligence used at level 6
    +3 Tome of Intelligence used at level 10
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +4 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 25)        
    Balance               4                 24            
    Bluff                 2                  4            
    Concentration         6                 27            
    Diplomacy             2                  4            
    Disable Device        n/a               n/a           
    Haggle                2                  4            
    Heal                 -1                  1            
    Hide                  0                  1            
    Intimidate            2                 26            
    Jump                  7                 14            
    Listen               -1                  1            
    Move Silently         0                  1            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                0                  2            
    Search                0                  2            
    Spot                 -1                  1            
    Swim                  6                 12            
    Tumble                1                  2            
    Use Magic Device      4                 15            
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Magical Training OR Force of Personality
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 20 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Maximize Spell
    
    
    Level 25 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    I like it almost exactly like I would build a Paladin but I would squeeze in 2 shield mastery feats and a D-axe but thats just me
    Argo: Hilmir - Purkilius - Jinu - Vignir

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