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  1. #24
    Community Member Bart_D's Avatar
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    Sep 2009


    Quote Originally Posted by voodoogroves View Post
    In the necro turn-ins ... Phosphor is now a heavy mace scimitar, and Coronation is a morning star khopesh. Deathnip is pretty hot still as well.
    So... u17 introduces double weapons? (went to look it up and had to comment )

    Edit: Some of the turn ins look really neat; Undead Guard (3d8) with either Improved Flase Life (bracers) or Int+4 and Cha+4 (ring)... from Necro 2 and not bad at level 7. The ML 9 Kaelth's Touch from Necro 3 has DR 5/evil... what breaks that dr? i mean, is it every little skeleton or only real Evil damage?
    Last edited by Bart_D; 02-19-2013 at 12:39 AM.

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