Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 42

Thread: Did I miss ...

  1. #21
    The Hatchery Nibor's Avatar
    Join Date
    Jul 2010
    Posts
    703

    Default

    Quote Originally Posted by Ajsme View Post
    Hmm - since its nearly impossible for a max level character to get some of those gems - looks like your going to have to run 4-5 characters at various levels to get all the different gems you will need.
    There was also a "gem trade-down" in the barter box, I believe. I don't have the details as I'm not logged in now.

  2. #22
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    573

    Default

    I don't have the materials to make a fully upgraded flask, but did have enough copper doubloons to buy 2x tier 1 flasks. So, definitely not exclusive. Using one put the other on cooldown though, so there is no practical benefit to possessing multiple flasks of the same tier. Don't know how flasks of differing tiers/cooldown lengths would interact.

  3. #23
    Community Member Saravis's Avatar
    Join Date
    Feb 2010
    Posts
    1,406

    Default

    Quote Originally Posted by Arkat View Post
    5 min Cooldown. Really? REALLY??

    I think a 1-2 min Cooldown would be more reasonable.
    Its the same cooldown as an epic destiny heal clicky, so I'd say a 5 min cooldown for a lvl 11 clicky is quite reasonable.

    As to the lack of exclusivity, don't count on it remaining like that. The ornamented dagger wasn't originally exclusive either.

  4. #24
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    573

    Default

    Quote Originally Posted by Nibor View Post
    There was also a "gem trade-down" in the barter box, I believe. I don't have the details as I'm not logged in now.
    Yes. It is a 1-to-1 trade-down, e.g., 1 Emerald -> 1 Sapphire

  5. #25
    Community Member
    Join Date
    Sep 2009
    Posts
    897

    Default

    Quote Originally Posted by btolson View Post
    Yes. It is a 1-to-1 trade-down, e.g., 1 Emerald -> 1 Sapphire
    Which means we'll be wearing out our mice some more.

    *clickclickclickclickclickclickclickclickclickclic kclickclickclickclickclickclickclickclickclickclic kclickclickclickclick*


    Why couldn't they have put it at 5 to 5, or 10 to 10?

  6. #26
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006
    Posts
    3,527

    Default

    my arti just got a loot stiffy from that rune arm
    Shadowsteel [TR train wreck]

  7. #27
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    573

    Default

    Quote Originally Posted by WielderofGigantus View Post
    Which means we'll be wearing out our mice some more.

    *clickclickclickclickclickclickclickclickclickclic kclickclickclickclickclickclickclickclickclickclic kclickclickclickclick*


    Why couldn't they have put it at 5 to 5, or 10 to 10?
    Indeed. Still no batch recipes for anything. WHYYYY?

    If this is an impossibility for some reason, I wish a dev would just chime in and say so. Haven't we whined about this enough yet?

  8. #28
    The Hatchery Kilnedric's Avatar
    Join Date
    Oct 2009
    Posts
    223

    Default Level 24 upgrades

    By any chance, are level 24 items planned for U18, and just not in *yet*? Please let it be so.
    Ghallanda
    Thairos - ETRing Artificer * Khryll - 28 Clonk * Jarkxle - 28 Swashbuckler * Jaherian - 25 Druid

  9. #29
    Scholar Of Adventure & Hero Missing_Minds's Avatar
    Join Date
    Jun 2006
    Location
    work....
    Posts
    30,347

    Default

    Quote Originally Posted by BlackSteel View Post
    my arti just got a loot stiffy from that rune arm
    More like carpel tunnel.

  10. #30
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Location
    A mountain fortress.
    Posts
    4,281

    Default

    It's not exclusive, but the cooldown is shared among all flasks in inventory.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  11. #31
    Community Member Grosbeak07's Avatar
    Join Date
    Oct 2007
    Location
    Thelanis
    Posts
    7,680

    Default

    Quote Originally Posted by Glenalth View Post
    It's not exclusive, but the cooldown is shared among all flasks in inventory.
    5 minutes makes this near useless as a heal item. I would think a 1-2 min cool down would be acceptable and not game breaking.
    Magical Rings are well... magical. - Gandalf

  12. #32
    Community Member Dolphious's Avatar
    Join Date
    Sep 2010
    Posts
    1,259

    Default

    Quote Originally Posted by Grosbeak07 View Post
    5 minutes makes this near useless as a heal item. I would think a 1-2 min cool down would be acceptable and not game breaking.
    5 min timer seems completely reasonable for how little effort CC items are. It's a panic button you can use a few times a quest.

    I bet a lot of people make and hotbar one of these despite the inevitable "it's too weak!" complaints.

    That said I'm a bit disappointed that there's not lvl 24 versions of the CC items, even if it was just basic incremental upgrades like mabar got it would have been nice to keep it them a bit more relevant. Of course it appears we are getting an amazing amount of new gear with this update, so maybe we'll get upgraded CC stuff next time around
    Last edited by Dolphious; 01-23-2013 at 07:15 PM.
    Gildus, Yhvain, Sabathiel, Einion

    Cannith, GOCI
    Be Chill, have fun

  13. #33
    Scholar Of Adventure & Hero Missing_Minds's Avatar
    Join Date
    Jun 2006
    Location
    work....
    Posts
    30,347

    Default

    Quote Originally Posted by Grosbeak07 View Post
    5 minutes makes this near useless as a heal item. I would think a 1-2 min cool down would be acceptable and not game breaking.
    Seems more like the emergency...

    * remove self enfeeblestupid
    * heal the healer
    * afk bio, *click heal*

  14. #34
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Location
    A mountain fortress.
    Posts
    4,281

    Default

    Quote Originally Posted by Grosbeak07 View Post
    5 minutes makes this near useless as a heal item. I would think a 1-2 min cool down would be acceptable and not game breaking.
    It makes it quite useful as a heal and restoration item, and miles ahead of other healing items in the game. A 1 minute cool-down would be game breaking.

    It's not meant to replace all of your healing for most content, it is just a supplement.

    My only issue with it is the amount of grind to get it to top tier. Hoping the payouts for level 25 characters are a bit higher to make up for it.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  15. #35

    Default

    It requires 19 full shard cove runs to get one fully upgraded.

    They are not exclusive, but share cooldown, so no purpose in having more than one. They appear to be instant cast. I didn't notice the standard potion quaffing animation. No idea if it can be targeted on someone else. Gut says no.

    Lower level gems are not a problem with the new gem trade-down option.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  16. #36
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Location
    A mountain fortress.
    Posts
    4,281

    Default

    Quote Originally Posted by Matuse View Post
    It requires 19 full shard cove runs to get one fully upgraded.

    They are not exclusive, but share cooldown, so no purpose in having more than one. They appear to be instant cast. I didn't notice the standard potion quaffing animation. No idea if it can be targeted on someone else. Gut says no.

    Lower level gems are not a problem with the new gem trade-down option.
    It was using the potion animation when I was messing around with them earlier. Was standing still at the time if that winds up making a difference. I did not try targeting it.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  17. #37
    Community Member Grosbeak07's Avatar
    Join Date
    Oct 2007
    Location
    Thelanis
    Posts
    7,680

    Default

    While the Flask of Rum does have its benefits, I'm just not sure its worth the grind.

    Guess if I'm going to grind that much, I want an item that I can use more.
    Magical Rings are well... magical. - Gandalf

  18. #38
    Community Member Loriac's Avatar
    Join Date
    Dec 2008
    Posts
    495

    Default

    Exploding shot isn't that great on a runearm damage wise, its AoE but you only get two damage hits (one bludgeoning/force, the other fire) vs. 4 for Toven's or 5 for the shot runearms. I'm assuming here that it works like strinati's hand cannon.

    However, with runearms the proof is in the pudding so I guess its a case of trying it out to see how effective it is in practice vs. the other options.

    I can see it being useful for a pure force spec'd arti however, as they don't have AoE options otherwise (essentially this runearm would trade the high single target damage from lucid/archaic for AoE damage, making it quite situational).

    The -25Fort is also likely to be painful to accommodate on builds that use yugo pots.

    Does it have any augment slots?

  19. #39
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Location
    Escaping Mizzery in the Tavern Attic.
    Posts
    23,222

    Default

    Quote Originally Posted by Loriac View Post
    ....

    Does it have any augment slots?

    Found this in another thread:

    CEO - Cupcake's Muskateers, Thelanis
    DDO Freebies ____ Monster Manual


  20. #40
    Community Member Loriac's Avatar
    Join Date
    Dec 2008
    Posts
    495

    Default

    Quote Originally Posted by cdbd3rd View Post
    Found this in another thread:

    Interesting, it doesn't list a save vs. damage. I'll have to check strinati's and see if that allows saves or not.

    From looking at the other thread, the tier 2 to tier 3 upgrade seems pointless (114 Force to 120 Force). It would be much better in my view if this was changed to something useful, say tier 3 gives you a green slot or perhaps major kinetic lore. As it is, I doubt I'd grind for 1000 shards just to get a +6 increase in Force spellpower.

    Edit: on second thought, bludgeon is probably not affected by kinetic lore.
    Last edited by Loriac; 01-24-2013 at 06:30 AM.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload