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  1. #1
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    Default idea for Battle Engineer II

    Extend the stat effects of BE I, of course, and grant a new stance, Suppression Fire or something, that granted ranged attacks the ability to cause glancing blows to targets within a small (same as aoe burst affixes on weapons) circular AOE of your target, with a chance for weapon effects equal to your Arti level plus INT mod * 10, and exclusive of PS and IPS stances. Sort of a ranged answer to THF.

    Maybe recharge EF at 1 per 2 min too like Cleric turns

  2. #2
    Hero Musouka's Avatar
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    I want to see a magical ability that turns the Xbow into a Ballista for a few shots that do AOE super damage.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  3. #3
    Community Member HatsuharuZ's Avatar
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    Default

    That sounds like a good idea, OP. Personally though, I'd like to see a crowd-control effect of some kind. Melees get trip and stunning blow, so it would be nice to something like, say, an explosive bolt that has a chance of stunning targets, or something that slows movement speed.

    Also, how about an ability that gives additional PRR when a shield is equipped, or a shield bonus to AC when a rune-arm is equipped? Some artificers like to melee, even though it's not optimal.

  4. #4
    Bwest Fwiends Memnir's Avatar
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    I'd like to see the ability to expand on, improve, or otherwise make the Turret summon more useful and flexible. Different elemental effects, make it a small scale trebuchet or balista, greater range on their pinwheel effects, etc.

    Or the ability to summon/create Golems instead of Turrets. More powerful versions as we level up.
    53461

  5. #5
    Community Member Bacab's Avatar
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    How about a stacking Keen on our weapon?

    I would also like an inherent ability to bypass Fortification on constructs in general.
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
    Atropine Human 11 WIZ/1ROG (Active)
    Member of THACO on Ghallanda

  6. #6
    Founder Chaos000's Avatar
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    I'd settle for the repeater animation allowing for quickened spells to go off.

    It's either this, lag, or occasional trip/stun that kills me.

    Realistically, if Endless Fusillade uses recharged 1 per every 2-5 mins?

    Ability to apply 2 infusions on your crossbow would be pretty sweet as well...
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  7. #7
    Community Member dodger72's Avatar
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    Default Be ii

    Artificer Battle Engineer II

    Usage: Passive
    Cost: 2 action points
    Progression: 42 action points
    Requires One of: Acid Manipulation VI, Frost Manipulation VI, Storm Manipulation VI, Flame Manipulation VI, Force Manipulation VI
    Requires All of: Battle Engineer I, Artificer Crossbow Attack II, Weapon Focus: Ranged Weapons
    Available to Artificer class level 12
    You gain an additional 5 hit points, reduce arcane spell failure from armor by an additional 5%, and have an additional +1 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains an additional +1 enhancement bonus (which stacks with the Enchant Weapon spell).
    The 15% reduction to arcane spell failure from armor does not affect the arcane spell failure from warforged plating.


    This enhancement automatically grants the following:

    Action Boost: Grenade Launcher
    You may activate this ability to enchant your crossbow to fire grenades in relation to a chosen school of evocation (acid, ice, electricity, fire, force). Cooldown 45 sec. 5 uses per rest.


    I envision this grenade launcher as a meteor swarm (Wiz/Sorc) or comet fall (cleric/Fvs) effect.
    --Fallen Immortals, Thelanis

  8. #8
    Community Member Mastikator's Avatar
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    Turn the Iron Defender into an Iron Golem.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  9. #9
    Community Member Bacab's Avatar
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    Quote Originally Posted by dodger72 View Post
    Artificer Battle Engineer II

    Usage: Passive
    Cost: 2 action points
    Progression: 42 action points
    Requires One of: Acid Manipulation VI, Frost Manipulation VI, Storm Manipulation VI, Flame Manipulation VI, Force Manipulation VI
    Requires All of: Battle Engineer I, Artificer Crossbow Attack II, Weapon Focus: Ranged Weapons
    Available to Artificer class level 12
    You gain an additional 5 hit points, reduce arcane spell failure from armor by an additional 5%, and have an additional +1 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains an additional +1 enhancement bonus (which stacks with the Enchant Weapon spell).
    The 15% reduction to arcane spell failure from armor does not affect the arcane spell failure from warforged plating.


    This enhancement automatically grants the following:

    Action Boost: Grenade Launcher
    You may activate this ability to enchant your crossbow to fire grenades in relation to a chosen school of evocation (acid, ice, electricity, fire, force). Cooldown 45 sec. 5 uses per rest.


    I envision this grenade launcher as a meteor swarm (Wiz/Sorc) or comet fall (cleric/Fvs) effect.

    This is essentially a whole feat for 5 HP...if you are a WF Arty. And a Meteor Swarm Clicky.

    I would rate this almost as good as Deepwood Sniper or Tempest III
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
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  10. #10
    Hero Gkar's Avatar
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    Default

    I'd pay a couple AP not to have to watch that painful slow (while cool to watch the first time) "tinkering with my crossbow" animation before endless starts.

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