Great build, I may give this a try!
Would be better as a Lawful Neutral Male.
Less distractions from guys in the group hitting on you.
Other than that, great build.
Oh, I agree with Thrud, not sure OC is worth 4 feats. Though, I cannot think of 4 feats that could increase you DPS more.
Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
Atropine Human 11 WIZ/1ROG (Active)
Member of THACO on Ghallanda
Pre-Epic Destinies, there were 2 reasons why most AAs would specialize for TWF:
- First - AA's DPS was very low for the 40 seconds that you mentionned where 10kstars and manyshot were on timer. Therefore, it was good to be able to switch to melee weapons to deal decent damage. The truth is, manyshot or 10kstars is enough to clear any group of EE mobs. Add in the time to rebuff (get some tensers going, haste clickie (yeah I do haste myself for that sweet 2% extra speed ), heal scroll and run to the next group of mob, and the 40 secs really doesn't seem like much. Also, keep in mind you wouldn't have the Stunning fist DC for those EE mobs (not without diff. twists/Gear switching), so without CC options, you would take some nice damage in EE.
- Second - because you needed to get ki back for 10kstars and shadow fade. There's enlightment now. Although taking it does sacrifice some DPS (I'm looking at you Critical Damage), it is awesome at what it does... regen your ki. There are situations where you will need to switch to melee weapons for a few seconds (long boss fights for ex) but other than that, is is enough for 10kstars.
OC means 3 useless feats taken, but having OC means roughly 400 extra damage on an adrenaline shot. On an epic moment manyshot, we are looking at thousands and thousands of extra damage. With Combat archery only bringing in 2% dodge, I don't know anything better than +1 crit multiplier on a massive-critical damage platform to add DPS.
Knowing there's no reason to specialize for some weak melee DPS anymore, 2 fighter splash gives you the extra feats for OC.
From my experience, I only need to build up KI after 3 uses of 10Kstars (without shadow fade). That's of course with enlightment that will generate some ki while you do your 10Kstars->Manyshot->10kstars Combo.
Brilliant idea actually, and it happens that all my Displace clickies are staves! Good deal
I think your build is the best full ranged (no melee) aa I know.
I play a 12monk/6ranger/2fighter too with a similiar set up and I find fury the best ED as you do. But I haven't taken OC and the cleaves feats. 3 feats for +7% dps may worth it or not... I just prefer more flexibility, I'm using twf line ima, vorpal strike, ic:bludg and stunning fists. Why?
Your 160 dmg/arrow is impressive but out of ms/10k this is not top dps. Sorry if I say this again, it's always the same story...
So I'll ask...have you done the math for melee dps in earth3 using fury(maybe after a stun)? Touch of death, 6d6+5sneak attack with tunnel visions and sense weakness, 6% doublestrike at the monk speed. After a stun this means 150+ damage on normal hit and 500+ on a crit... And many times/second not like 2-3 arrows/sec. That's a huge difference also if it's just for 20-30 seconds every 2 mins. Remember that if you attack faster you regenerate fury faster and you can use fury more often. Also, the possibility to stun on EE quests with around 60 dc makes my aa an all round charachter when the party needs a bit more of cc.
I'm not trying to convince you that going melee sometimes is the best solution but I would not say that full ranged is better than swap between the two mainly because math to verify this becomes very difficiult at this level, second because 90% of the players doesn't know how to play a full ranged toon(and doesnt have completionist and 3 ranger/monk pls), third because melee is fun sometimes and useful some other!
I can say this because (apart from my experience) I have few clones on argon (that used my zendark post on forums to grind), some of them says they love the melee part of the build, someone else says that the build doesn't really need tr or more past lives to be top dps (ofc it helps but it's not crucial to make the build work).
That's all I have to say, thanks for posting this, it was a very interesting reading and I'll wait for the vids
Have you considered 2 arti instead of 2 fighter? You would only loose 1 feat (mental thoughness is not required with arti levels) to have full umd.
Last edited by korsat; 01-22-2013 at 02:00 PM.
The problem with mleeing is that mobs can hit you, and you loose time swapping weaons, then running to them. As archer you usually have more than one mob near you because you want to make IPS work, and on EE isnt not good to have some of them hitting you.
Thando, Aarag, Keallen, Kuthroat, Sureshott, Skullcrusher
A bit surprised to see Fury in here as a great option. When I played with it, I found Adrenline to be a complete waste of time, although I wasn't using a bow. Basically, it seemed the time you spent using adreneline means the attacks you didn't make wasted as much damage as you gained. That said... I did it on a monk, so it could just be horrible with wraps and instant with real weapons.
So even assuming Adreline works like my instinct think it should (like a monk strike, not interupting your attack chain), I still wonder where you actually regain it from..... Reading the wiki seems to imply that the only wait to regain Adreline charges is making vorpal strikes with melee weapons. Is the "melee" part of that incorrect? (It says the same thing for Fury counters....)
Cannith Server :Vice Sovereign of The Guild of Calamitous Intent
Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)
However, even if you did, overwhelming critical and combat archery are not mutually exclusive - it just requires more of a juggle (and +5 tome in either str or dex).
Side-note, fury doesn't mesh as well with monks - in my experience (and I've seen it elsewhere on here), adrenaline doesn't affect the crit-range for monks, denying you the best benefit. Since u16, though, it's worked fantastically (and correctly) with bows - the only problem is that the descriptions are still borked and report that many fury abilities only work with melee, which is completely wrong.
The Fury Eternal vorpal strike adrenaline recovery and
epic moment charge up works with unarmed as of a few
days ago, ditto for bows while in a monk stance.
Adrenaline stops a wrap user for like forever while
activating it. I don’t recall if the epic moment or
knockdown powers work with wraps as manyshotting
for a bajillion points of damage is way too much fun.
I’ll try to remember tonight to verify how adrenaline
works with wraps.
I have a question, specifically about your haste boost twist from LD.
Don't your two fighter levels (access to fighter haste I) lock you out of this? Or is it something where you can put points in on a previous life, TR, and still have access to the haste boost?
Cannith, Slicing Blow. Vilenna (18/1/1 Clonkard), Marvala (20 monk), Phrenia (19/1 rogue/fighter), Malchara (12/6/2 AA), Denaria (18/2 ...wonk?)
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