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  1. #1
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    Default UO to Everquest to Shadowbane to DDO to ?

    Server crashes, coding mistakes, etc make me think what is next?

  2. #2
    Community Member Arnhelm's Avatar
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    Two options are now on the horizon - Elder Scrolls Online and Neverwinter Online. Of the two, Neverwinter seems the better choice to watch imo.
    There is no free lunch.

  3. #3
    Founder & Build Synthesis Battlehawke's Avatar
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    Default new game

    While something new is fresh and exciting, the forums of all the other MMO's are full of complaints about nerfs, bugs and glitches! If you want to play a different game then you should, but don't fool yourself, you've played enough MMO's to know better.

    DDO is one of the BEST MMO's out there!
    The Best Server: Gallhanda

    Looking for a great guild? Check Out Our Guild: http://www.oldtimersguild.com/vb/forum.php

    Looking for some good builds to play? https://www.ddo.com/forums/showthrea...for-Characters

  4. #4

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    Quote Originally Posted by Arnhelm View Post
    Two options are now on the horizon - Elder Scrolls Online and Neverwinter Online. Of the two, Neverwinter seems the better choice to watch imo.
    Pathfinder MMO!

  5. #5
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    Quote Originally Posted by Battlehawke View Post
    DDO is one of the BEST MMO's out there!
    and yet the vast majority of mmo players disagree. ddo was a niche game that was different from other mmo's. not true now.

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    Founder & Build Synthesis Battlehawke's Avatar
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    _________________________________________Quote:Ori ginally Posted by*Battlehawke*View Post
    DDO is one of the BEST MMO's out there!
    and yet the vast majority of mmo players disagree. ddo was a niche game that was different from other mmo's. not true now.

    ...Yet, YOU are HERE...
    The Best Server: Gallhanda

    Looking for a great guild? Check Out Our Guild: http://www.oldtimersguild.com/vb/forum.php

    Looking for some good builds to play? https://www.ddo.com/forums/showthrea...for-Characters

  7. #7
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    Quote Originally Posted by Battlehawke View Post
    ...Yet, YOU are HERE...
    Just hanging out playing the forum game and using ddo as a graphical chat engine till a better game is released. ddo was a great game till they sold out to TW. ~shrugs~

    I own all of the game and have enough TP to buy new content, so its not like I will ever give turbine a dime until they restructure their priorities. Since that wont happen, enjoy paying for my continued use of their bandwidth.

  8. #8
    Community Member oberon131313's Avatar
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    Quote Originally Posted by Arnhelm View Post
    Two options are now on the horizon - Elder Scrolls Online and Neverwinter Online. Of the two, Neverwinter seems the better choice to watch imo.
    lolCryptic
    Epic Destiny Planner - http://ddodestiny.info
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  9. #9
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    I'm not actually into MMOs so I don't intend on trying this, however some gamer friends who know I play this game suggested it to me as an alternative because they don't consider DDO a 'real game'

    http://en.wikipedia.org/wiki/Path_of_Exile

    Would love to hear some opinions on it from people who actually like and play MMO's other than ddo, as in power gamers, rather than DnD players.

  10. #10
    Community Member Chai's Avatar
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    The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions".[1] Most other games require either some initial or recurring payment or are financed by micro-transactions which are often hard to avoid because they provide significant game play advantages. Path of Exile is planned to offer only cosmetic changes or vanity items in its item shop.
    Office pool: How long before it becomes full on p2w?

    Is there any other MMO that has been able to finance a game on cosmetic changes or vanity items only?
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by mystafyi View Post
    Just hanging out playing the forum game and using ddo as a graphical chat engine till a better game is released.
    So, what you're saying is.... right now, DDO is the best MMO out there... Because if there was a better one, you'd be there.

    Everyone who hangs around here bashing DDO is saying with their actions (which speak louder than words), that DDO is the best MMO on this planet at this time.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Downgreyd View Post
    Server crashes, coding mistakes, etc make me think what is next?
    UO, Everquest, Shadowbane never had server crashes or coding mistakes??

    You'd think after playing 4 MMOs, you'd have some reasonable expectations by now.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  13. #13
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Thrudh View Post
    UO, Everquest, Shadowbane never had server crashes or coding mistakes??

    You'd think after playing 4 MMOs, you'd have some reasonable expectations by now.
    Hehe, UO had one of THE best mistakes.

    When a player killed Lord British.

    oops.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #14
    Community Member Chai's Avatar
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    Quote Originally Posted by Hendrik View Post
    Hehe, UO had one of THE best mistakes.

    When a player killed Lord British.

    oops.

    Yeap, then the hilarity ensued.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  15. #15
    The Front Side Gratch's Avatar
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    Quote Originally Posted by Arnhelm View Post
    Two options are now on the horizon - Elder Scrolls Online and Neverwinter Online. Of the two, Neverwinter seems the better choice to watch imo.
    City of NeverwinterTrek is Cryptic studios. Their games often have nice character creators with zero end-game and gameplay that sits near to re-architecting the same house plans over and over but with different wall colors. Given they're promising user-created dungeons... that means the map creator can pick the wall color of that repeated house this time! Woo.

    Avoid for the first 3 months and then once the bugs are beaten down, see if it's still listed as "FUN"... though that advice should go for all MMO's.

    Also NEVERWINTER IS FOR DRIZZTS. At least rich ones.


    I play some DDO and some Planetside2 (for when I need to FLY and shoot things).
    Have to go to the future to fly. Weird that. Stupid magic limits on combat flight.
    Last edited by Gratch; 01-28-2013 at 07:32 PM.
    Quote Originally Posted by Cordovan View Post
    DO NOT DO THIS. We are investigating.

  16. #16
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    Quote Originally Posted by Chai View Post
    Office pool: How long before it becomes full on p2w?

    Is there any other MMO that has been able to finance a game on cosmetic changes or vanity items only?
    Video game developer Valve has announced, on the occasion of the first year Manniversary, that it has generated a profit of more than 2 million dollars (which is more than 1.3 million Euro) from sales through the Team Fotress 2 Mann Co. store.
    Steam (software), a digital distribution platform for games developed by Valve Corporation, introduced the user-generated content platform Steam Workshop in early 2012. As of October 2012, it has 13 games plus Steam Greenlight, which allows developers to submit betas and updates for their games on Greenlight. Steam Workshop was originally used for the team-based first-person shooter Team Fortress 2, and now has over 4,900 entries for that game alone.[8] These entries include special items, hats, and weapons.
    So Valve, who started this a while back to sell purely cosmetic hats and weapon reskins in Team Fortress 2, then expanded this to include user generated content, and now runs a whole new branch of internet commerce that STARTED with generating money on a free game, based solely on re-texturing and optional models with no in game effect. It now encompasses multiple game inventories (portal 2, dota, tf2, and maybe other games share an inventory system allowing you to trade with other users, items from any of these games), and has evolved to the point as noted above where cosmetic content morphed into user generated cosmetic content which evolved again into independent developers selling their own games to a massive market.

    Just because no one has attempted a business model, does not mean it will be unsuccessful. The freshness itself can be what sells, and the changes it inspire can be the true benefit. I'm sure many an innovation was questioned prior to it's existence. That lack of existence is what qualifies it as an innovation. I have no opinion on the actual game in question, path of exile. I just would have preferred a better counter argument to my empty suggestion.

    Edit: Here's another 'innovation' that gaming companies like turbine could learn from.

    Valve ascribes their delays to their mentality of team-driven initiatives over corporate deadlines to make sure they provide a high quality product to their customers. Valve's business development chief Jason Holtman stated that the company sees themselves as an "oddity" in an industry that looks towards punctual delivery of products; instead, Valve "[tries] as hard as we can to make the best thing possible in the right time frame and get people content they want to consume. And if that takes longer, that's fine. "Having customers consistently looking at our property or something you've done and saying, can you give me more" is evidence that they are making the right decisions with their game releases.
    Last edited by Eighnuss; 01-28-2013 at 07:01 PM. Reason: innovations

  17. #17
    Founder THAC0's Avatar
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    Quote Originally Posted by Hendrik View Post
    Hehe, UO had one of THE best mistakes.

    When a player killed Lord British.

    oops.

    Yeah. I was there when Raven (think his name was that...some "R" name, maybe it was Rayne...) Flame Strike'd him with a scroll. heehhe. Oh... those were the days. Running around saying "OoOOOooo OOOoooOO oOO" and people trying to figure out why their Spirit Speak wasn't working... or mining Ore thru the walls of your house (or teleporting into somebody else's house and robbing them blind.) But human jerky was the best goof-up in the game. How did that get by the censors? lol

    Fun times!

    Dread Lord Drizah of Drizah Village (near Yew).... [Great Lakes]
    RIP

    Anyhow... where was I? Oh yeah. DDO is good..yes, could be better and hope they continue to improve upon things...otherwise DDO's days are numbered (sadly).

    T.

  18. #18
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Downgreyd View Post
    UO to Everquest to Shadowbane to DDO to ?

    Server crashes, coding mistakes, etc make me think what is next?
    The question, I think, is "What did you like about each of those games?"

    Because there are about a dozen choices right now, and more on the way, depending on your tastes.


    When I started playing EQ, it was basically one of 2 choices.
    When I left EQ for CoH, there were probably about 6 choices. (I played CoH off and on its entire life, and would still be playing at least part-time if it were still around)
    WoW held my interest for a while, but I fell behind the power curve, and wasn't enjoying it enough to try to catch up.
    Tabula Rasa was a great idea, but a poor execution. And then it was executed.
    EVE sounded great, but played like excel. Without keyboard shortcuts.
    Aion was a grindfest, which switched to a goofy niche PvP platform. Some people like it. I don't.
    Champions Online has all the customization you could want, but it doesn't really matter, since the game doesn't know what it wants to be and isn't very good about what it is.
    SW:TOR has better storytelling than any other MMO on the market... which is great the first time through a class, and maybe the second.
    The Secret World is kinda fun. If it lasts a couple more years, it may develop enough depth to be truly enjoyable.
    DDO has the D&D name that WotC has been trying like Lucas to devalue.
    --I was very excited for it when I stepped into the first few quests and saw puzzles. Then when I found out they were static; not so much.
    --Everything that made a character interesting to play in PnP, just makes a character gimp in DDO. There is no place for, for instance, a Cha-based "social" rogue (con artist, inquisitor, etc)
    --The number of viable options available when building a character means that even without the fun PnP builds, you can still do interesting things with a character and run end-game content with powergamers. (But the enhancement pass could make or break this going forward)

    Personally, I'm keeping tabs on:
    ESO - This could end up really great, or really awful, but probably won't end up really "meh".
    DMO - Probably not going to be an MMO now. Might still be fun.
    PFO - If PFO is to DDO what Pathfinder is to 3.5, this will be awesome. I have hopes, but not expectations
    SRO - Classless system that could be really great, I kickstarted it, so I hope it's at least decent.
    CoS - Big promises, if they can deliver (and get the word out), this could be huge.
    MWO - Right now, looks like MW4 matchmaking service, that's not a bad thing, but to me that's not an MMO.
    WoDO - If anybody can make a game about scheming, secret groups where you hope to never see another player you don't know, it's CCP.
    Titan - Whatever that turns out to be.
    Last edited by Artos_Fabril; 02-01-2013 at 12:38 AM.

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