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Thread: New renown

  1. #1
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    Default New renown

    So the new renown schedule is better, but does it consider all? I would say no.

    I think the schedule makes the assumption that any guild that has one account is merely on its way to a "better" guild with more accounts. I am in a solo guild, intentionally, and it hurts. Maybe they assume a solo guild doesn't want to be prestigious, but I think that is a little presumptive.

    I don't think it's fair that two guilds, one of 1 and one of 6, get the same decay but the guild of six gets twice as much renown.

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    You are losing the same amount of renown you were before....the only difference is that guilds with a lot of people in them are losing less renown now.

    Not to mention that you are intentionally in a solo guild, so I really don't see why you are complaining.

  3. #3
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Sqrlmonger View Post
    You are losing the same amount of renown you were before....the only difference is that guilds with a lot of people in them are losing less renown now.

    Not to mention that you are intentionally in a solo guild, so I really don't see why you are complaining.
    While this is true, it is not helpful, and none of it addresses the OP's issue, which is that a guild of 6 gets a 300% bonus to each renown pull while a guild of one gets a 150% bonus. Your comment about losing less renown is irrelevant to this situation, and both guilds would have been receiving the minimum amount of decay both before and after the change.

    I would hazard that the rapid rise in guild bonus between 1 and 6 accounts, and the slower tapering off above 6 is intended to encourage guilds to be inclusive.

    @OP: If it is your intent to remain a solo guild in perpetuity, you can game the system by creating 5 F2P ghost accounts to add to the guild to maximize your size bonus without recruiting additional players. Personally, I find this distasteful, but based on your stated intent, it is optimal.

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    Thinking of medieval Europe, where guilds were invented to establish viable oligopolies for craftspeople I have to add my 2 cents that a guild with 1 guy does not really deserve to be called a guild. Sorry for that.
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  5. #5
    Community Member Jay203's Avatar
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    Quote Originally Posted by Skar View Post
    Thinking of medieval Europe, where guilds were invented to establish viable oligopolies for craftspeople I have to add my 2 cents that a guild with 1 guy does not really deserve to be called a guild. Sorry for that.
    nor is a "guild" with 1 guy and 5 manikins
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    less buffing, more nerfing!!!
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  6. #6
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    Default Renown

    Quote Originally Posted by Artos_Fabril View Post
    While this is true, it is not helpful, and none of it addresses the OP's issue, which is that a guild of 6 gets a 300% bonus to each renown pull while a guild of one gets a 150% bonus. Your comment about losing less renown is irrelevant to this situation, and both guilds would have been receiving the minimum amount of decay both before and after the change...
    Thank you, someone understands my dilemma.

    As for not being worthy of being called a guild, etc, I don't care. I created a guild in order to have access to the other benefits "guilds" do, such as ship buffs, discount vendors, etc. I enjoy playing solo, and I feel like all play styles should be encouraged.

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    Quote Originally Posted by Artos_Fabril View Post
    While this is true, it is not helpful, and none of it addresses the OP's issue, which is that a guild of 6 gets a 300% bonus to each renown pull while a guild of one gets a 150% bonus. Your comment about losing less renown is irrelevant to this situation, and both guilds would have been receiving the minimum amount of decay both before and after the change.
    Actually, since the change last fall, there is no minimum amount of decay. All decay is based purely on a guilds level and is the same regardless of how many members the guild has. This was done in an effort to keep guilds from kicking less active members in order to lower their decay.

    As for why a 6 member guild gets a better bonus than a 5 or fewer member guild. It seems quite obvious that the devs want to encourage guilds to have at least 6 members.

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    OP you choose to be solo then sorry but you take the Guild renown you get. Nothing makes you different except your choice.

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    Quote Originally Posted by Crazy-Freddy View Post
    OP you choose to be solo then sorry but you take the Guild renown you get. Nothing makes you different except your choice.
    I realize I choose to be solo. Just like you choose to be in whatever size guild you are in. And we all take the Guild renown we get. My post is about the most fair dispersement of renown, and I don't believe the schedule from 1-6 members is it. If you would address that, instead of stating the obvious that I chose to be in a guild my size, it would be more helpful I think.

  10. #10
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    Default Renown

    Regardless of whether you view the guild with 1 member getting less renown as punitive, or the guild with 6 members getting more renown as a reward, there is still disparity in the renown system. This clearly means a guild with 6 members is valued by the developers more than a guild with 1 member. It is on this point that I disagree.

    Maybe that is more clear as to what I am trying to present.

  11. #11
    Community Member Hendrik's Avatar
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    Quote Originally Posted by HenryVIII View Post
    So the new renown schedule is better, but does it consider all? I would say no.

    I think the schedule makes the assumption that any guild that has one account is merely on its way to a "better" guild with more accounts. I am in a solo guild, intentionally, and it hurts. Maybe they assume a solo guild doesn't want to be prestigious, but I think that is a little presumptive.

    I don't think it's fair that two guilds, one of 1 and one of 6, get the same decay but the guild of six gets twice as much renown.
    I would say yes.

    My very good friend is a Guild of one and he is in the mid 60s now. If he can do it, so can you.

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    Quote Originally Posted by HenryVIII View Post
    Regardless of whether you view the guild with 1 member getting less renown as punitive, or the guild with 6 members getting more renown as a reward, there is still disparity in the renown system. This clearly means a guild with 6 members is valued by the developers more than a guild with 1 member. It is on this point that I disagree.

    Maybe that is more clear as to what I am trying to present.
    Your Guild of one is not being punished any more the Guilds with more then 6 members. You have the choice. No one is making your play how you are. Just like no one is making Guilds take in more then 6 members. It works the way it is. Just because you don't like it doesn't make your Guild punished.

    I my self quest alone with hirelings 90% of the time. Our Guild is level 38 with 3 real active members. Some members log on look around and log off. For renown bonus purposes we have 12 active members. So we suffer that bit of bonus loss. I have gained and lost level 38 4 times in 1 week. But I am not complaining about how the system works.
    Last edited by Crazy-Freddy; 01-19-2013 at 11:04 AM.

  13. #13
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    Quote Originally Posted by HenryVIII View Post
    Regardless of whether you view the guild with 1 member getting less renown as punitive, or the guild with 6 members getting more renown as a reward, there is still disparity in the renown system. This clearly means a guild with 6 members is valued by the developers more than a guild with 1 member. It is on this point that I disagree.

    Maybe that is more clear as to what I am trying to present.
    Disagree all you want, but as the devs design the game, they are going to design it to encourage guilds to be as they envision them. In this case, as an additional social structure that encourages cooperation it seems. So, while they don't enforce their vision by setting a minimum guild size or penalties to renown, they do encourage it by offering those who follow it additional bonuses.

  14. #14
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    add 5 ftp accounts as placeholders in your solo guild and you only have to log on them once a month to benefit from the 300%.

    It's a workaround but highly effective with no work needed to be done on turbine's part
    Daishado

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  15. #15
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    There are generally 2 major factors that keep people playing an MMORPG, other than fun. One is all of the effort and time they've already put into it, which will seem like a massive waste if they quit. The other is the friends that they've made in the game that they enjoy playing and hanging out with.
    I think it's for the second reason that Turbine don't give much benefit to being in a single person "guild" (if you can call it that).

    That being said, I can see where you're coming from wanting to solo, but that's not generally what kind of game an Massively Multiplayer Online Game is (the clue is in the name), so I don't think you can really expect it to cater to you.

    If all you want from being in a solo guild is the buffs and being able to solo, then why not just join a large guild and just close the guild chat window. You never have to contact anyone in your guild. I don't think anyone will really care, and just in case you can even tell the officer(s) that you just wish to solo and not interact with the guild. You'll still gain them renown, you won't lose them any renown any more.

    If what you want from being a solo guild is to say "Yes, I did it! I got to this level all on my own!" then why would you be asking for it to be less of a challenge? If it's a challenge you want, then you've already got it. If it's just a sense of achievement you want then... meh, I've got nothing. I've never understood people who put the barriers up in ten pin bowling.

  16. #16
    Community Member Xynot2's Avatar
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    Well, since we have Epic quests, I think the new renown should have included epic renown! a 10k token.

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