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  1. #1
    Community Member Meat-Head's Avatar
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    Default Petition: Give eBluescale Superior Lore

    Hello DDO Brethren and Sistren,


    I hereby petition the DDO Devs to either

    A) Make Epic Blue Scale have at least Major arcane lore (9% chance + X0.50 multiplier-- this doesn't exist on 1 item atm in game)

    OR

    B) Make the Blue SET (armor+helm) Upgrade greater to major or superior arcane lore.

    OR

    C) Make it come in variations with element-specific superior lore.


    Who's with me?
    Last edited by Meat-Head; 01-18-2013 at 12:23 PM.
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  2. #2
    Hero Musouka's Avatar
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    /not signed...

    I understand why they aren't doing it. Arcane lore is quite powerful, because it covers all spells. The epic blue scale isn't supposed to be-all end-all for all casters, divine or arcane. Casters will still use this new blue scale, but typically wear a weapon or another piece that will have superior lore for the spell type they pretty much are focused on with their enhancements. The greater lore allows for a boost to the secondary or tertiary spells without having to equip another lore item.
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  3. #3
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by Musouka View Post
    /not signed...

    I understand why they aren't doing it. Arcane lore is quite powerful, because it covers all spells. The epic blue scale isn't supposed to be-all end-all for all casters, divine or arcane. Casters will still use this new blue scale, but typically wear a weapon or another piece that will have superior lore for the spell type they pretty much are focused on with their enhancements. The greater lore allows for a boost to the secondary or tertiary spells without having to equip another lore item.

    Interesting. I updated petition. Forgot semi-nonexistant "major" arcane lore. So, that would be a better option perhaps.



    The problem is that the greater lore is available on the upgraded base blue scale which is ML 16... This is supposed to be EPIC Blue scale..
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  4. #4

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    Quote Originally Posted by Musouka View Post
    /not signed...

    I understand why they aren't doing it. Arcane lore is quite powerful, because it covers all spells. The epic blue scale isn't supposed to be-all end-all for all casters, divine or arcane. Casters will still use this new blue scale, but typically wear a weapon or another piece that will have superior lore for the spell type they pretty much are focused on with their enhancements. The greater lore allows for a boost to the secondary or tertiary spells without having to equip another lore item.
    The problem is that the blue dragon armor is worse then some lower ML armor. I'd settle for maybe a purple slot or spell augment 9 or something in addition - but the blue armor is not really in the same league like the FR ones. It's about being the gold standard of all armor - it's being something badass - scales from a dragon. The epic red scale was that kind of standard for a while, then we got the Cormyrian red and the green.

    The blue is by comparison very tame.

  5. #5
    The Hatchery bigolbear's Avatar
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    major arcane lore would be fine, like all things now element specific is supposed to be better than generic.

    Id like to see it have:

    potency+80.
    implement+18. (rare on body slots)
    MAJOR arcane lore. (only AM TOD set gives this curently, also AM TOD set + this would give superior.)
    Arcane augmentation IX.
    spell pen 9 (greater spell pen dropped as arcane aug esentialy gives +1 spell pen)
    superior lightning resist.
    ORANGE SLOT (magnetism 114)
    BLUE SLOT (empty)


    This means the blue scale would cover all the needs of a caster but not do any of them particularly well. Thats EXACTLY what the old blue scale did at cap 14. It was the perfect backup item
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  6. #6
    Community Member Dolphious's Avatar
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    Quote Originally Posted by bigolbear View Post
    major arcane lore would be fine, like all things now element specific is supposed to be better than generic.

    Id like to see it have:

    potency+80.
    implement+18. (rare on body slots)
    MAJOR arcane lore. (only AM TOD set gives this curently, also AM TOD set + this would give superior.)
    Arcane augmentation IX.
    spell pen 9 (greater spell pen dropped as arcane aug esentialy gives +1 spell pen)
    superior lightning resist.
    ORANGE SLOT (magnetism 114)
    BLUE SLOT (empty)


    This means the blue scale would cover all the needs of a caster but not do any of them particularly well. Thats EXACTLY what the old blue scale did at cap 14. It was the perfect backup item
    I like that. Though I've never understood why the CL augment is limited to arcane casters.

    Definitely like the idea of a dragon armor having an implement bonus, and a slot you can put spellpower in.
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  7. #7

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    Epic blue scale is very weak and needs improvement. Only greater lore? No upgrade from the lowbie base version? The arcane lore was the primary draw on the original version, and really does need a bump for epic.

    And the blue helm needs to have +3 Wis as a possible mutation as well. Arcanes aren't the only offensive casters...
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  8. #8
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by Stanley_Nicholas View Post

    And the blue helm needs to have +3 Wis as a possible mutation as well. Arcanes aren't the only offensive casters...
    According to wiki, the SET might do this:

    ML25: Draconic Mind (set with armor, +15 artifact bonus to spell power), (one of: +8 or insightful +3 int or cha or wis), Empty Green Augment Slot, Empty Yellow Augment Slot
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  9. #9

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    Quote Originally Posted by Meat-Head View Post
    According to wiki, the SET might do this:

    ML25: Draconic Mind (set with armor, +15 artifact bonus to spell power), (one of: +8 or insightful +3 int or cha or wis), Empty Green Augment Slot, Empty Yellow Augment Slot
    Well I'm glad to hear that, if it's true. Evoker divines regularly get the shaft in terms of itemization (and spell selection, and enhancement options, and...). Well, not just the evokers, but pretty much all divine casters in general.
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  10. #10
    Community Member legendlore's Avatar
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    Quote Originally Posted by Stanley_Nicholas View Post
    Well I'm glad to hear that, if it's true. Evoker divines regularly get the shaft in terms of itemization (and spell selection, and enhancement options, and...). Well, not just the evokers, but pretty much all divine casters in general.
    Lets not forget bards (even if developers do), since Blue Dragon Scale is one of the very few armors that comes with casting stats it's strange that it seems to be designed with primarily wizards (and artificers) in mind (since wizards generally don't care about the armors options and have a plethora of options in robes). Especially since dragons generally use cha for casting even if they are intelligent as well.



    On topic I agree with some of the other posters that specific casting lores should be better than general. So major lore would a better option than superior. I could however see superior lightning lore being added since it's a blue dragon. An electric based guard/charged weapons effect would be fitting as well since blue dragon scales are supposed to be buzzing with electricity.
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  11. #11
    Community Member soloist12's Avatar
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    Quote Originally Posted by legendlore View Post
    Lets not forget bards (even if developers do), since Blue Dragon Scale is one of the very few armors that comes with casting stats it's strange that it seems to be designed with primarily wizards (and artificers) in mind (since wizards generally don't care about the armors options and have a plethora of options in robes). Especially since dragons generally use cha for casting even if they are intelligent as well.



    On topic I agree with some of the other posters that specific casting lores should be better than general. So major lore would a better option than superior. I could however see superior lightning lore being added since it's a blue dragon. An electric based guard/charged weapons effect would be fitting as well since blue dragon scales are supposed to be buzzing with electricity.
    That's all well and good, but how many items currently contain superior lores for impulse and radiance if we're using Twilight staff? I don't believe any exist, because turbine forgets divines have spells other than heal.

  12. #12
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    /signed.

    I do not really think it as powerful as people think it is. It is just a time and slot saver. Just means less gear swapping. Any sorc, or even mages I would assume, only uses two schools of spells for damage. Either ice/air, fire/acid, or whatever they fancy. So all the caster has to do is have two scepters of superior lore on them and they essentially have superior arcane lore but just need to swap to get it. Having it on one dedicated slot is not really over powered just slot consolidation.

  13. #13
    Hero Musouka's Avatar
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    I'd be on board for Major lore...
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  14. #14
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    I agree that the blue armor does need a boost to its power. Currently it has the following properties:
    -greater spell pen 9- this is pretty good as is
    -greater arcane lore- 9%, +.25, bump this up to at least major arcane lore, for 9%, +.5. A +.25 crit damage multiplier.
    -potency 80-Best in slot potency, but most casters only use potency for a few off-element spells at most. Not bad, but not very good either.
    -superior lightning resistance-40 pt lightning resist. yay?
    -empty blue slot-nice addition, but perhaps make it green instead.

    As it stands right now, all this would realistically be used for on a caster is the greater spell pen 9, and maybe the potency on a few spells. Most, if not all, casters carry better than 80 spell power for the spells they use the most, and better than greater lore for those spells as well.

  15. #15

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    Though I've never understood why the CL augment is limited to arcane casters.
    Divine spells are hard capped at CL:20 (and that's only Divine Punishment, the rest are CL:15 or lower). So caster level increases don't actually do anything.
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  16. #16
    The Hatchery Antiguo's Avatar
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    Quote Originally Posted by Matuse View Post
    Divine spells are hard capped at CL:20 (and that's only Divine Punishment, the rest are CL:15 or lower). So caster level increases don't actually do anything.
    You forget the spell penetration, caster level is not only raw damage.

  17. #17
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    major maybe superior no way..

    im actually quite fine if it even got greater as it stands now i like using
    a set where i worked hard for in tod to still be viable at end lvl.

    to have 1 item cover the major caster stats just makes the game way to easy.. if you got potency 80 and superior arcane lore whats left then.. ? just some focus items and thats it.. ?

  18. #18
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by bartosy View Post
    major maybe superior no way..

    im actually quite fine if it even got greater as it stands now i like using
    a set where i worked hard for in tod to still be viable at end lvl.

    to have 1 item cover the major caster stats just makes the game way to easy.. if you got potency 80 and superior arcane lore whats left then.. ? just some focus items and thats it.. ?
    just curious, why do you think a set from a non-epic non-endgame raid should still be best in slot at the current end game?

    Just playing devil's advocate
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  19. #19
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    Quote Originally Posted by kierg10 View Post
    just curious, why do you think a set from a non-epic non-endgame raid should still be best in slot at the current end game?

    Just playing devil's advocate
    just because its a non lvl 20 epic quest doesnt mean it should be obselete.. that raid still provides +4 tomes wich can be valuable at lvl 25 too.

    and tbh it required me a lot more trouble and runs to get that archmage ring(remember a lot of drama from it because a necromage felt entitled to both the archmage and the necromancer ring because he was a wizard.. i def disagreed with that statement 1 raidloot is more then you need if other people require a certain ring also)

    but back on topic i think its good if there some sets that would still be viable even at end game on tower of despair.. its one of the best made quests in the game.. and got a lot of ddo lore and fricking pit fiends who doesnt like these things ?.. and horned devils and the big poombah of the tower of despair himself that gets betrayed by all the other pit fiends who are like .. yea you fix your own damn mess general Horoth..

    Horoth is just cool and one of the best bosses in this game both visual and character wise.. and tod is a fun raid even if you run it 100s of times.. thats why it should still be viable at least some pieces should be.

    and its not 1 slot its 2 2 slots should give you a unique bonus because.. afterall 2 is better then 1, this is a lesson we learned as kids when we still played outside in the sandbox

  20. #20
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Matuse View Post
    Divine spells are hard capped at CL:20 (and that's only Divine Punishment, the rest are CL:15 or lower). So caster level increases don't actually do anything.
    It would help splashes like clonks, and mass regenerate has a max caster level of 25. I'm sure there's other uncapped or 21+ capped spells I'm not thinking of also.
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