I'm loving the upgrade, but I share the same concern about the white as others have. The numbers are great, but unfortunately they are AC numbers and AC just isn't what it was before. For epic norm - hard you can completely ignore AC and if you do bother with it, an average amount will help you significantly. For epic elite, those moderate numbers, while they may provide some benefit, are overshadowed by the 150+ damage coming in for each hit. You may be protected 5% more, but you're still killed in the same 4 - 5 hits. As you need to work on a complete defensive package, the relative value of AC goes down, especially as the total number goes up.
S+B tanks feel as though the shield bonus is wasted as they get much more from an actual shield, leaving this as a set that appears to appeal to monks and twf'ers, but in a world where AC is a small portion of your defense, giving up other amazing armors for such a small boost isn't viewed as ideal, even for a toon looking for great defense.
I think this armor could have been a smaller boost overall, but to multiple stacking areas. A high armor bonus combined with maybe 5% dodge, 10 stacking PRR and possibly a small stacking boost to threat gen could have made this a defensive armor of choice for a few builds I think. The stacking HP that the set provides round out the defensive package quite nicely. People looking for protection and natural armor bonuses are probably looking for ways to squeeze them into blue slots and the difference between +7 and +8 is very small when you start looking at a toon that is aiming for a high AC.
So while white is undoubtedly the best raw AC armor by the looks of it, the actual benefit of such a piece of gear is questionable because of the mechanics of the game currently and not necessarily because the numbers are on the gear are low for what they are aiming to do.
Kaarloe - Degenerate Matter - Argonnessen
Nice changes! Very good to see.
~ *Nikibrik* - The Arbiter of Life & Death | Brogburt - The Warlord | Capricio - The Lore-keeper | Rubrik - The Grove Protector | Kallistie - The Arch Necromancer | Thorbim - The Outlaw ~Thelanis ~ <Dwarven Weapons and Tactics>
I think the upgraded armors look great. Including the white. Those complaining about the white armor are all assuming it's meant to be tanking armor. While it can be used for that purpose if desired, I think it's more clearly aimed at throwing a bone to TWF who care about AC. I used to have a halfling exploiter build that was dex and AC based, and the AC changes with the expansion nerfed him into oblivion, forcing me to TR into something that wouldn't be a complete liability. An upgraded epic white dragonscale robe might have been enough for me to keep the character, and may be helpful to many of the other exploiters out there who have been shelved.
Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
Ghalanda ~ Feldspathic Greywacke
my opinion of it is that it would be much better if that armor had a actual dr OR exceptional bonus to prr, but this effect seems completely useless for the ones that will probably use that armor.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
Nah, the truth is it's a way for TWF to get moderately decent ac. I think it benefits monk-based tanks most. It used to be the most you could get for "shield" ac was +4 from a wand. Now it will be 8. Armor bonus going to 11 is a net gain of 2 or so. Protection 8 is probably a gain of 1-2.
So, for unarmed tanks, this armor gives around 7-8 more AC than what was previously available. For S&B types, it gives like 1 AC more. Interestingly, monk-based tanks are also the ones who will stand to benefit most from the 50 HP set bonus too I would think.
In other words, S&B won't really use it unless they find the 50 HPS really attractive. I don't plan on using it on my 18/2 pally S&B tank. I might use Black though since it essentially increases dps and therefore threat while still being a good AC armor. Us S&Bers love our doublestrike.
Wow there is a lot of complaints about the shield bonus.
+8 shield bonus.
The standard large sheild has a shield bonus of +2. With enchantment bonus it can get up to a +7 (that I know of), so you can get to a +9 shield bonus on a large shield, but that is going to use most of the "market place modifier bonus" that could have been used to wards other stuff.
Tower shield? +4 if I recall correctly.
So instead of saying it is useless, esp with AC changes, why not use a sheild that has some awesome stuff on it to help you, and still have a +8 shield bonus? This may be a much lower level sheild that while useful, you out grew. Suddenly you could use it again.
TWF, THF, archery, cross bow. Ordinarily you are not offered any shield. +more to your AC.
Tempests. This is the only group that may complain, but only if they rate like a Tempest III. Splashes, nope this armor is still much better than your lvl 6/12 ability.
Now. 2 more things.
DR: I would assume this armor would not help your blocking DR like an actual shield will. And lets face it, if you aren't using a shield often, chances are you are not blocking often either.
EDs: US: Legendary Shield Mastery: Will this be usable with the armor or even Tempest? I have no clue.
Who thinks the ranged dmg on the blackscale just out right sux !!! ?
I know there ain't a whole lot of us left at endgame but still .
Tell me it ain't so feather , You really wanted to give us something nice but THE MANN!! caught you !!!
" haha you tried to be well rounded and i caught you !! " " Just give them the usual non epic version +2 dmg , ahahahhhahhahahahh "
I'm also not able to find on the wiki a listing of basic shields and their values. That is irritating.
It has never been updated.
Last edited by Missing_Minds; 01-22-2013 at 03:01 PM.
Speaking of the white armor, I don't care about the white armor.
Shiradi casters everywhere just messed their pants in a synchronized, harmonized fashion. The green scale is nice but the Toughness can be slotted elsewhere easily, so can the resistance +6. The Acid Absorb/Resistance is situational, meaning the only real loss is the Power Store and while nice...-10% SP cost is not a make or break deal...especially with SP pot availability.Blue:
Upgrade 1: +8 Enhancement Bonus (Robes go from +10 to +11 Armor)
Upgrade 2: Major Arcane Lore
Major Arcane Lore DESTROYS Power Store, especially for my main who's routinely proc'ing every element under the sun. Will be grinding the blue immediately accordingly.
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