It would be a shame if crucible becomes a quest that never gets run, it's really a great quest. I don't have a problem with "go in and kill all the mobs" quests, but I'm also glad that not ever quest is like that.
Hopefully there will still be a good reason to run it from time to time like special named items in the the epic version or something.
Gildus, Yhvain, Sabathiel, Einion
Be Chill, have fun
This is something I want to know as well... Was Crucible removed entirely? Or was it simply removed from the quests you had to run to get flagged, but could still run as a side-quest like many other quests out in GH?
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
This is a serious question btw - Yes you deliberately avoid killing the archers above the maze unless you really want to be hammered by the casters while down there.
Yes you can get the Swim Rune without killing the Gnolls and Mephits in the hidden room.
But everything else HAS to be killed!
And the Archers above the maze do get killed eventually too - So u can run the runewheels!
There's Only one way to run the Crucible! It's a railroad quest!
And it's hardly an example of a quest where you don't "go in and kill all the mobs"!
"Raid and quest flagging mechanics have been changed for heroic and epic versions of Gianthold.
You must now complete the following quests for raid flagging:
Cabal for One
Prison of the Planes
Anyway, I agree with the OP. I'd like crucible left as a flagging quest.
They're doing the right thing removing it from the flagging system. What they should do is give it amazing droprates and higher chest levels than all the other quests at its "level".
ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.
Although Crucible is a great and challenging quest it is also one of the hardest quests in the game at level (in my opinion). Cant begin to count how many times we've been stranded at the swim part with a dead swimmer. And there isnt much to do at that point if the swim fails, the quest fails.
I reckon they change it because they want TOR and the raid to be more available to everyone. More availability, more sales (hopefully).
Member and owner of "The Mad Midgets" of Khyber.
Characters; Skrangle, Eileenia, Thyrantraxus, Clonkstar, Eilert, Nidvisa, Sellyse, Lobotobias, Crimsoneye, Whimpsy, Meeep, Maszter, Andromansis etc
Translation: Communication and teamwork.
If that does not work, you have X number of suspects who either don't pay attention or like to grief. Take your pick and deal with them as you see fit. You will have issues with those same people in other quests no matter what.
I have not had issues of casters while in the maze for years.
My question is why make it "Cabal for One"?
This isn't a complaint - I neither love nor hate it, but it's certainly not one of the more difficult (at least prior to epifying).
I can understand the argument Crucible really slowed down flagging; but it'd be interesting to know the thought process for choosing Cabal over one of the others.
I can see feast being passed up due to waiting for the timer at the end and the end fight (although if THAT were instanced and epicified, it'd likely be insane).
Maze would have been a mini-crucible in terms of frustration.
Cry for Help can be challenging with some of its mario-ness (albeit voiceover hell).
Foundation is nicely-designed (specially that wall trap if you forget).
Trial by fire's not that difficult, just boring as snot.
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