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    Community Member Lurzifer's Avatar
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    Default The Juggernaut - Prime of the Warforged


    Howdy.
    Welcome to the edited OP of this Thread J

    Do you like to play Melees?
    Do you like to be as versatile as possible?
    Do you like to rule every kind of content all the way from 1-25 on all difficulties?


    Then this build might be right for you, I present the Juggernaut.
    Over the last four months I continuously developed and improved this build.


    When I first told my guildies about the build or people saw me first time on the capped character the first reaction was: W T F? Drunk?
    Well no I wasn’t drunk, at least not while creating the build. It all started with me playing for a while now with Manyshot and its benefits in the two strong melee Destinies. When I learned about the changes to Tensers I was planning a character using Tensers and having Manyshot, the Juggernaut is the Result.
    The Snyergy is greater than one might think, the bonus artificer feats open up new the Bow Ranged option, and the Battle Engineer combined with Deadly Weapons and Tensers is a very strong boost to both melee and ranged Combat.

    First of all this build requires the race Warforged, the class Artificer, at least +3 tomes and access to 32 pt Builds. Best case of course would be a 36pt build or even a Completionist since you will be using many stats and skills.

    The goal is to be as tough and versatile as possible as a melee. You gain all the benefits of a proper melee class, means Max BAB, high Strength, high Damage. And Best of all your Character actually looks like a beast as Warforged with Tensers active all the time.
    While gaining this Melee Power you will also gain the ability to do Traps of any Level and play in the highest Burst DPS field of the game.

    Pros/Cons of the build:
    + Best selfhealing via Reconstruct (No undead targeting, no healing curse, good buff etc, With MA Ring its 435 per Cast, with slotted Cleaver and Potion its 556 per Cast)
    + A lot of Hitpoints (I am sitting on ~1000)
    + Very good saves (With the right gear easily around 50 each – Both versions, paladin Version shines here)
    + High damage output in melee and ranged combat
    + Full trap skills
    + Evasion
    + Suited for Solo and Group Play
    + PRR up to 60 possible (Sitting on 54 at the moment)
    + Clickies last longer (Displacement, Deathward, GH etc)
    + Versatile Selfbuffs (DR Breaking, Damage bonus, Haste Armor, AC Bonus, Tensers)

    - I challenge you to find one

    Over the time there have been developed basically two essentially different versions of the build, the Ranger and the Paladin version.
    Both Versions have a centered and an uncentered version which basically are flavor choices.
    A thing all Versions have in common are the used Destinies, either Legendary Dreadnaught or Fury of the Wild, depending on playing Solo/Shortman or Group.
    At the end of this post there are Youtube Videos of me showing both playstyles.

    Paladin Version (Works as Second Life+, or even as First Life)




    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    Code:
    DDO Character Planner Home Page
    
    Juggernaut Paladin
    Level 20 Lawful Good Warforged Male
    (2 Paladin \ 2 Monk \ 16 Artificer) 
    Hit Points: 354
    Spell Points: 741 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 14
    Will: 17
    
                     Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    17
    Constitution         17                    22
    Intelligence         11                    14
    Wisdom                9                    12
    Charisma             12                    15
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                     Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     2
    Bluff                 1                     3
    Concentration         3                     7
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     4
    Heal                 -1                     2
    Hide                  2                     2
    Intimidate            1                     3
    Jump                  3                     6
    Listen               -1                     2
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     3
    Search                0                     3
    Spot                 -1                     2
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Mithral Body
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Bow Strength
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Damage Boost III
    Enhancement: Artificer Damage Boost IV
    Enhancement: Artificer Extra Action Boost I
    Enhancement: Artificer Extra Action Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Paladin Toughness I
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Summary:
    Artificer 16 Paladin 2 Monk 2

    Leveling sequence: AMMPPAAAAAAAAAAAAAA
    Starting Stats vary on Tomes used, available Starting points and endgear setup, be advised that u need a base Dexterity of 17 by level 15. That means either start with 14+3 tome or 13+4 tome.

    Feats:
    Power Attack, Cleave, Great Cleave, Improved Critical Slashing (Uncentered) / Improved Critical Bludgeoning (Centered), Toughness, Quicken, Point Blank Shot, Rapid Shot, Manyshot, Weapon Focus Ranged, Bow Strength, Overwhelming Critical, Mithral Body (Uncentered) / Zen Archery (Centered)

    Last two Feats taken from the pool of:
    Improved Critical Ranged, Precise Shot, Epic Toughness (If u can reach the required base con of 21 by Level 21/24), Precision, Improved Precise Shot (If u can reach the required base dex of 19)

    Twists:
    As LD: Primal Scream, Dance of Flowers (Centered) / Brace for impact (Uncentered), Sense Weakness
    As Fury: Dance of Flowers (Centered) / Brace for impact (Uncentered), Momentum Swing, Grims Precision

    Ranger Version (I recommend this Version for everyone with access to 36pt Builds or even Completionists)
    This Version is not only superior but more fun as well.


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    Code:
    DDO Character Planner Home Page
    
    Juggernaut Ranger
    Level 20 Lawful Neutral Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer) 
    Hit Points: 350
    Spell Points: 853 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 16
    Will: 16
    
                     Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            15                    20
    Constitution         17                    23
    Intelligence         13                    18
    Wisdom               11                    16
    Charisma              6                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                     Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     4
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device        n/a                   n/a
    Haggle               -2                     2
    Heal                  0                     4
    Hide                  2                     4
    Intimidate           -2                     1
    Jump                  3                     6
    Listen                0                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     6
    Search                1                     6
    Spot                  0                     4
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Mithral Body
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Improved Precise Shot
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Damage Boost III
    Enhancement: Artificer Damage Boost IV
    Enhancement: Artificer Extra Action Boost I
    Enhancement: Artificer Extra Action Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Ranger Dexterity I
    Enhancement: Artificer Intelligence I
    Enhancement: Monk Wisdom I
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Summary:
    Artificer 16 Ranger 2 Monk 2

    Leveling sequence: AMMRRAAAAAAAAAAAAAAA

    Starting Stats vary on Tomes used, available Starting points and endgear setup, be advised that u need a base Dexterity of 19 by level 19. That means either start with 16+3 tome or 15+4 tome.

    You also need 21 Base Con at level 24. I started with 16 and used a +4 Tome, the Stat point on level 24 was set into Constitution is I was able to use Epic Toughness as level 24 Feat.

    Feats:
    Power Attack, Cleave, Great Cleave, Improved Critical Slashing (Uncentered) / Improved Critical Bludgeoning (Centered), Toughness, Quicken, Point Blank Shot, Improved Critical Ranged, Manyshot, Epic Toughness, Completionist, Overwhelming Critical, Mithral Body, precise Shot, Improved Precise Shot

    You could take Precision instead of Completionist.

    Twists:
    As LD: Primal Scream, Dance of Flowers (Centered) / Brace for impact (Uncentered), Sense Weakness
    As Fury: Dance of Flowers (Centered) / Brace for impact (Uncentered), Momentum Swing, Grims Precision

    PS: This Build requires a lot of Gear to work as intended. I will only post a gear layout fitting my current Character since this varies so much depending on Class Split, Tomes used, and Playstyle.
    Gearlayout for Ranger Version:
    Goggles: Intrigate Field Optics 8 Int, Blindness & Fear Immunity slotted
    Helm: Black Dragon helm 3 Con, Deathblock & 14 PRR slotted
    Necklace: Stormreaver Necklace Disease slotted, Conc Opp 45 HP Greensteel
    Trinket: Planar Focus of Prowess 3 Str
    Cloak: Jeweled Cloak 7 Resistance & 7 Constitution slotted
    Belt: Epic Spare Hand 7 Wisdom & 35 HP slotted
    Ring: Seal of House Avithoul 2 Wisdom
    Ring: Ring of Master Artificer Globe & Good Luck slotted
    Boots: Threads of Falling Shadow
    Gloves: Nether Grasps
    Bracers: Ogre +8 of Superior Parrying (With slot if possible)
    Armor: Black Dragon Docent Heavy Fortification slotted

    Weapons: Cleaver Tier 3 Reconstruction slotted, Esos Good slotted, Pinion Tier 3 1d10 Acid slotted, Triple Positive Greensteel Maul

    Clickies: Greensteel Displacement, Divine Favor, Deathward, GH, Grease J

    The Paladin Version can basically use the same Layout the only difference is the need of a charisma item, either Goggles with Charisma or slotted into the Necklace both work fine.


    Tipps and Tricks for the Juggernaut:
    - Using House J Mending Potions for 25 Alchemical Reconstruct Spellpower, those are great for difficult short encounters like the Dragons in Tor.
    - Slotting Reconstruction into a Red slot on the Mainweapon (DR Breaking is so 2011 and 1d10 damage… yeah if you want to) for 54 more Spellpower. 54 you ask? Its only 114! Its actually 144 Since you not only gain 24 more over the Ring of the MA but also the 30 Spell implement Bonus (At least on Tier 3 Citw Weapon 8+2 Enhancement = 30 Spell Implement Power, or even 36 on an Esos)
    - Use as many clickies as possible since those are boosted by Artificer Levels, especially Displacement, Death ward, GH, Divine Favor, etc.)
    - As Displacement clickies from Shroud make Quarterstaff bases, then you have a chance of retaining the Essence equal your Artificer Level + Int Modifier.

    Some example of the Playstyle of this build:
    Legendary Dreadnaught:Fire Arena CR 30 solo: http://www.youtube.com/watch?v=u1h6klhxPwk
    Fight to the Finish CR 30 solo: http://www.youtube.com/watch?v=4yTPNTWtzo8
    EE End of the Road: http://www.youtube.com/watch?v=2wpEhJNcoWE
    EE Devil Assault solo: http://www.youtube.com/watch?v=YLGy8PhWjnU
    EE Detour solo: http://www.youtube.com/watch?v=8t-L_7kMHBY

    Fury of the Wild:
    EE Tor Dragons: http://www.youtube.com/watch?v=KqUb2bwMc5g
    EE Tor Dragons 2: http://www.youtube.com/watch?v=NVIPEpti6DE
    EVoD 12 Juggernauts: http://www.youtube.com/watch?v=B6Eo5pM7gN0
    EH FoT: http://www.youtube.com/watch?v=49tY58lG4JE


    Note: I removed Stunning Blow from my Setup since I found it even with a DC of 60 to be quite unreliable in current EE Endgame. For EH Stun is not needed imo. Using two Items, a Twist and a feat for something that’s not working reliable (80-95%) is not worth.

    Edit 26/8/2013: Two Weapon Version arrived.

    Howdy fellow Juggs


    After some horrible moments in What goes up yesterday i feel like trash is the new endgame. Therefore i will change Haek tomorrow to a TWF version of the Juggernaut keeping the same level split but going for dual Nightmares instead.

    Feats are as followed considering a leveling chain of AMMARRAAAAAAAAAAAAAA (Free feats, Monk/Arti Feats)

    1 PBS
    2 PA
    3 Completionist / Dodge
    5 Rapid Shot/BowStr
    6 Twf Cleave
    8 Precise Shot
    9 Great Cleave
    12 ITWF / Imp Crit Ranged
    15 GTWF
    16 Quicken
    18 Manyshot
    20 Imp precise Shot
    21 Overwhelming Crit
    24 Bastard Sword
    26 Toughness
    27 Epic Toughness
    28 PTWF

    The enhancements look really great with dual bastard swords, fusilade is coming back.
    Yes there is no imp crit slash: Nightmares and balizardes are both keen, so are mourns. Could drop epic toughness if neccessary in case of an uber new sword.

    After a first glimpse on the enhancements i am looking for a point distribution of:
    BaE 27 WF 17 Temp 17 Ninja 11 Deepwood 1 AA 7 = 80

    Will LR into this tomorrow postponing the Phantom Lancer idea for at least another week, need to test out as much as possible before using the +20 heart or TRing.

    Another very viable Option is used last couple days is the centered version switching out toughness on Monk 2 for Zen archery, mithral Body for Adept of forms and Epic Toughness for Master of Forms, going for cenetred with sireth and pinion. The enhancements are quite good there as well but nowhere near the fit of the bastard sword twf.

    After LRing i might have some time this week to make a video or too, but not sure RL is very busy atm

    Any questions? - Shoot.

    Haek
    Last edited by Lurzifer; 08-26-2013 at 07:45 AM. Reason: TWF
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  2. #2
    SithDDO Symerith's Avatar
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    You posted it! Well, all I can say is that the build is pretty awesome and that Haek is raising an army of Jugs at the moment whose purpose is yet to be determined. But I'll still make my next life a Tukaw for the heck of it

    Sithali-1 ~ 31/31 Lives ~ Completionist
    OMNIPRESENCE
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  3. #3
    Community Member Wulverine's Avatar
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    Nice, looks like i reverse engineered it correctly ^^ (though that's not hard at all with those video's and charsheet)

    Request: Post a video while in Fury, for some raid performance insight.
    Thelanis -- Wulverine [Funkaholic, Funkatronic, Funkarific all retired for now...]

  4. #4
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by Wulverine View Post
    Request: Post a video while in Fury, for some raid performance insight.
    Will do something like that on the weekend.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  5. #5
    Community Member Wulverine's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Will do something like that on the weekend.
    Lemme guess, 12 Juggernauts in EE Web?
    Thelanis -- Wulverine [Funkaholic, Funkatronic, Funkarific all retired for now...]

  6. #6
    Community Member pappo's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Will do something like that on the weekend.
    On you Devil Assault solo video, you start out fighting with what looks like a Greatsword and then switch to a Greataxe.
    Can you tell me what those weapons were ?
    Is that how this toon deals DPS ? Are you not using the repeating crossbow at all on a Jugger build ?

    +1 for the build.

  7. #7
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by pappo View Post
    On you Devil Assault solo video, you start out fighting with what looks like a Greatsword and then switch to a Greataxe.
    Can you tell me what those weapons were ?
    Is that how this toon deals DPS ? Are you not using the repeating crossbow at all on a Jugger build ?

    +1 for the build.
    Greatsword is skybreaker from fot, greataxe is cleaver from citw.
    Yea, thats how jugg deals dps, with switching to bow for manyshot.

  8. #8
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    I'm just gearing up my toon to TR into a second life and I thought the juggy looked appealing. Is it possible to do the ranger variant as a second life with a +4 supreme ability tome, or will I be short on points to do the mid/high level feats. Centered version, THF or twf are options as I have 2 raider's boxes I haven't used yet.

    Thanks.

  9. #9
    Community Member Zerkul's Avatar
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    Thumbs up Welldone

    Solid build, well-tought gear list (you could post it, it looks nice). Though not the kind i would play.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  10. #10
    Community Member Lurzifer's Avatar
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    We can almost fill a group with capped Juggs atm. Hope for a full raid soon
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  11. #11
    Community Member Kalevor's Avatar
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    Thumbs up

    Nice build, i think i'll test it to run the arti life...
    Proud officer of Zuleicos (Thelanis) - Mikaelus (Melee) ; Akhnaroth (Caster) ; Kraneo (Healbot) ; Leonardu (Melee) ; Tormentazul (Melee)
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  12. #12
    Community Member ormsbygore's Avatar
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    Impressive.
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
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  13. #13
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    oooh. I might try one out in a planner.

    Lub ma robots. Good to find an excuse to drag one out.
    ~Thelanis ~ Khyber ~

  14. #14
    Build Constructionist unbongwah's Avatar
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    Some questions:

    • Why the bow feats (Bow STR, Manyshot)? This is a WF, so you're not going for AA; are bows somehow better than repeaters for this build?
    • Quicken but no Maximize - are you still able to self-repair for enough w/out it? OR I guess I should ask how are you able to self-repair enough w/out it.
    • I'm inferring your spells are mostly for buffs & repairs; does that mean you dumped INT?
    • You built for 2H weapons, but I'm curious what the DPS is like vs 1H weapon + Runearm.

  15. #15
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by unbongwah View Post
    Some questions:

    • Why the bow feats (Bow STR, Manyshot)? This is a WF, so you're not going for AA; are bows somehow better than repeaters for this build?
    • Quicken but no Maximize - are you still able to self-repair for enough w/out it? OR I guess I should ask how are you able to self-repair enough w/out it.
    • I'm inferring your spells are mostly for buffs & repairs; does that mean you dumped INT?
    • You built for 2H weapons, but I'm curious what the DPS is like vs 1H weapon + Runearm.
    I imagine he dumped Maximize when he picked up Reconstruct.

    INT probably isn't completely dumped, but minimal.

    For rune-arms, having leveled a melee-ish arti guy, I found the aiming capabilities didn't mesh well with my play style. They worked fine for me on my other xbow artificer, but the movement penalty to the arm while it is armed and it's inability to fire well meant most of the time I was just using it as a gearslot for an additional +X damage and some other abilities. I had thoughts on spinning up another more permanent melee artificer, and I can't stomach the rune arm in that mode. THF or TWF I'd consider, and it looks like the OP reached a similar conclusion.
    Ghallanda - now with fewer alts and more ghostbane

  16. #16
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    Quote Originally Posted by unbongwah View Post
    are bows somehow better than repeaters for this build?
    Yes, they're there for huge burst damage.

    Video isn't the same build as in the thread but the burst will be equal or greater than in the vid.

    Quote Originally Posted by unbongwah View Post
    Quicken but no Maximize - are you still able to self-repair for enough w/out it? OR I guess I should ask how are you able to self-repair enough w/out it.
    Maximize and empower don't work for reconstruct and you need quicken to actually be able to cast it in EE quests.

    Quote Originally Posted by unbongwah View Post
    I'm inferring your spells are mostly for buffs & repairs; does that mean you dumped INT?
    Starting int is 12 for most versions, so kinda yes.

    Quote Originally Posted by unbongwah View Post
    You built for 2H weapons, but I'm curious what the DPS is like vs 1H weapon + Runearm.
    Probably much worse but a math wizard might be able to answer in more detail.

    I think we've six or seven of these builds in the guild at the moment either capped or being capped, gonna be fun times when we're able to run whole groups with them

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Viisari View Post
    Maximize and empower don't work for reconstruct and you need quicken to actually be able to cast it in EE quests.
    Ah right - forgot you can't boost Reconstruct w/metas. Been a while since I played WF.

    Still don't understand why WF:Ranged on the pally-splashed version, though. Did he just have an extra arty feat to spend? If so, I'd think even Precise Shot would be better.

  18. #18
    Death's Dominator Eth's Avatar
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    Quote Originally Posted by unbongwah View Post
    Ah right - forgot you can't boost Reconstruct w/metas. Been a while since I played WF.

    Still don't understand why WF:Ranged on the pally-splashed version, though. Did he just have an extra arty feat to spend? If so, I'd think even Precise Shot would be better.
    With the current implementation of Adrenaline/Unbridled Fury/Masters Blitz(any of these) + Manyshot there is no reason to not take Manyshot on any build if you can somehow fit in the feats (well, except for casters).
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
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  19. #19
    Community Member voodoogroves's Avatar
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    My next 5 or so lives on my pseudo main are all going to be more heavy arti splits, using either THF or TWF. Current life framework is (essentially) the following. I won't go 16/2/2 as I won't be hanging at cap on these next lives, but the core is solid enough for me to make it work.

    Melee Artificer Arti 16 / Fighter 2 / Monk 2 - TWF - STR
    Normal (7) - TWF, ITWF, GTWF, Improved Crit, Stunning Blow, PA, Improved Sunder
    Artificer (4) - Quicken, Maximize, Extend, Augment
    Fighter (2) - CE, Improved Trip
    Monk (2) - Toughness, Stunning Fist
    Ghallanda - now with fewer alts and more ghostbane

  20. #20
    Community Member Lurzifer's Avatar
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    Weapon Focus Ranged is prereq for Bowstr.

    As Ranger version u save 3 feats by getting rapid shot and bow strength free.

    As far as Bow + Manyshot goes, there is nothing currently ingame that can match that burst on Fury and blitzed LD.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

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