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  1. #701
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    Quote Originally Posted by Shade2891 View Post
    So I have a question about the early levels. What weapons are/do you guys use? I currently have only what I've pulled so far (level 5 paladin version) so I have a longsword of lacerating & +3 heavy sheild, and also have a set of frost of laceration HW's I swap between them depending on the situation. I am on a first life build working my way thru the game trying to use only what I pull or the occational good deal on the AH from selling various collectables etc.

    Thanks for any help in advance.
    if you don't already have one, run Delera's for a carnifex. pretty much all you will need from level 4 until at least the mid Heroic levels

  2. #702
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    Quote Originally Posted by kendo View Post
    if you don't already have one, run Delera's for a carnifex. pretty much all you will need from level 4 until at least the mid Heroic levels
    Carnifax is ok if you can't craft. With a +5 strength and a +10 power attack it will do. (min lvl 4)
    32.9 per attack

    But a Holy great axe of Pure Good will do. (min lvl 5)
    33.15 per attack.
    and at lvl 9 you can add a +2 enhance and with the critical slash feat it will do.
    37.2 per attack.
    Can make a Holy Maul of Pure Good too for blunt damage.

    Plus as a crafted weapon you can make it our of silver, adamantine, cold iron etc for DR breaking.

    Worried about the 5% of enimies that are non-good?
    Screaming Great Axe of *Bane (*vermin / animal whatever)

    35.825 per hit!!
    (min lvl 3!!!)

    at lvl 9 add +3 enhance and crit feat =
    41.25 per hit

    So if you have crafting and make bane weapons for each situation you will do almost 10hp per hit more than Carnifax by lvl 9 and break DR.


    Sure not everyone has crafting and it takes time investment but that's what stops it from being OP.

    Advanced builds like the Juggernaut become 'super' with crafting.
    Hell the example at the start of this thread had like 5 GS displacement clickies. Might as well Cannith craft too.

    (At higher heroic lvls named items may start to outclass crafted ones)
    Last edited by jakedamus; 06-10-2013 at 11:58 PM.

  3. #703
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    Hey, why go 11 wisdom? you can put the point on int or str and I can't see which feat requires it?

  4. #704
    Community Member Zeronic's Avatar
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    Yeah, Carnifex loses its touch after you get improved critical. Why isn't the Antique greataxe listed here btw?
    It seems to me that weapon wise you cannot go wrong with Carnifex/Antique > Sword of Shadows (>LitII greataxe) > Any epic 2 hander you can get (Esos, Epic antique, Cleaver). If you cannot grab the names ones any DR breaking or Holy/acid burst of pure good does wonders. Those aren't hard to craft either.

    My question. The twist choices in each ED are logical. But what are your tactics in each of these ED's? I guess in Fury you bouldertoss/primal scream/adrenaline overload. But what are your tactics in LD?
    (And, what paths did you take in them ED's?)
    Living in the Twilight, Under the Moon

  5. #705
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Shade2891 View Post
    So I have a question about the early levels. What weapons are/do you guys use? I currently have only what I've pulled so far (level 5 paladin version) so I have a longsword of lacerating & +3 heavy sheild, and also have a set of frost of laceration HW's I swap between them depending on the situation. I am on a first life build working my way thru the game trying to use only what I pull or the occasional good deal on the AH from selling various collectibles etc.

    Thanks for any help in advance.
    People using this build generally speaking will have multiple past lives and/or completionist, as such they will have lots of gear from raids, random loot, crafted themselves and named items from the various quests.

    Stoner81.

  6. #706
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    Quote Originally Posted by jakedamus View Post
    Carnifax is ok if you can't craft. With a +5 strength and a +10 power attack it will do. (min lvl 4)
    32.9 per attack

    But a Holy great axe of Pure Good will do. (min lvl 5)
    33.15 per attack.
    and at lvl 9 you can add a +2 enhance and with the critical slash feat it will do.
    37.2 per attack.
    Can make a Holy Maul of Pure Good too for blunt damage.

    Plus as a crafted weapon you can make it our of silver, adamantine, cold iron etc for DR breaking.

    Worried about the 5% of enimies that are non-good?
    Screaming Great Axe of *Bane (*vermin / animal whatever)

    35.825 per hit!!
    (min lvl 3!!!)

    at lvl 9 add +3 enhance and crit feat =
    41.25 per hit

    So if you have crafting and make bane weapons for each situation you will do almost 10hp per hit more than Carnifax by lvl 9 and break DR.


    Sure not everyone has crafting and it takes time investment but that's what stops it from being OP.

    Advanced builds like the Juggernaut become 'super' with crafting.
    Hell the example at the start of this thread had like 5 GS displacement clickies. Might as well Cannith craft too.

    (At higher heroic lvls named items may start to outclass crafted ones)
    definitely agree that crafting opens up a lot of possibilities but based on the question, I was responding with items they could get as quest rewards.

    another good combo for crafted is holy great axe of bleed. for the things not impacted by bleed, you will probably want a different crafted combination any way.

  7. #707
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    Enhancement: Warforged Healer's Friend I/II/III, will it help to Repair spell casting?

  8. #708
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    Ibdon't own delara's unfortunatly due tobsome RL issues Ibdropped my VIP and I am working on purchasing bits and pieces alongvthe way with favor and the occational $ I find extra in the budget. And I haven't messed with crafting much but I will check around and seevif I can find someone willing to craft shards for me. To cover bases would screaming of puregood be a good alternative to holy or puregood? Scrramingvwould cover the 5% immune to good and the puregood would cover the rest. While not as much damage would be much more broad coverage. One great axe/sword one maul to cover slashing and blunt for skeles.

    Alsobto answer a question above healers friend only helps positive energy healing so wouldn't help repair spells that's where a reconstructive item/potions come in handy and of course enhancements

    Sorry for gramaticalberrors typingvthis on my cell

  9. #709
    Community Member Dendrix's Avatar
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    Quote Originally Posted by tonjams View Post
    Enhancement: Warforged Healer's Friend I/II/III, will it help to Repair spell casting?
    No, but it will help on the healing everyone else casts on you. Say if you group or raid. HF3 is essential IMO.

  10. #710
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    Yes it will and I take it on all my WF toons just meant it in respects to repair spells it doesn't improve the healing.

  11. #711
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    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    [COLOR=silver]Balance 2 4
    Bluff -2 1
    Concentration 3 7
    Diplomacy -2 1
    Disable Device n/a n/a
    Haggle -2 2
    Heal 0 4
    Hide 2 4
    Intimidate -2 1
    Jump 3 6
    Listen 0 4
    Move Silently 2 4
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 1 6
    Search 1 6
    Spot 0 4
    Swim 3 4
    Tumble n/a n/a
    Use Magic Device n/a n/a
    E]
    Seem build is good for dps but i have Question here,..
    how you doing Traps, without any disable device Skills, i didn't see you take any DD skill point here, is there any spell or device to do traps? huh?

  12. #712
    Community Member Zeronic's Avatar
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    Quote Originally Posted by tonjams View Post
    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    [COLOR=silver]Balance 2 4
    Bluff -2 1
    Concentration 3 7
    Diplomacy -2 1
    Disable Device n/a n/a
    Haggle -2 2
    Heal 0 4
    Hide 2 4
    Intimidate -2 1
    Jump 3 6
    Listen 0 4
    Move Silently 2 4
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 1 6
    Search 1 6
    Spot 0 4
    Swim 3 4
    Tumble n/a n/a
    Use Magic Device n/a n/a
    E]
    Seem build is good for dps but i have Question here,..
    how you doing Traps, without any disable device Skills, i didn't see you take any DD skill point here, is there any spell or device to do traps? huh?
    Those are the stats he has at lvl 20 without putting skills in anything. For trapper, your best bet is Disable device, search, spot, open lock and 1 point in tumble to start with. After that, put any leftover points in UMD, Balance, Jump or haggle to your own preference. No need for concentration since you will quicken the spells where it matters anyways.

    Quote Originally Posted by Zeronic View Post
    My question. The twist choices in each ED are logical. But what are your tactics in each of these ED's? I guess in Fury you bouldertoss/primal scream/adrenaline overload. But what are your tactics in LD?
    (And, what paths did you take in them ED's?)
    Any answer to this?
    Living in the Twilight, Under the Moon

  13. #713
    Community Member Lurzifer's Avatar
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    There is a skill tree layout shown for both Fury and LD in the Jugg only VoD Video in the OP.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  14. #714
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    Default Carnifex is just fine (sword of the thirty not bad either)

    Quote Originally Posted by jakedamus View Post
    at lvl 9 add +3 enhance and crit feat =
    41.25 per hit
    Not sure what build you are talking about here. Jugg not going to get access to improved crit feat at lvl 9, or did I miss something?

    Quote Originally Posted by jakedamus View Post

    So if you have crafting and make bane weapons for each situation you will do almost 10hp per hit more than Carnifax by lvl 9 and break DR.

    Sure not everyone has crafting and it takes time investment but that's what stops it from being OP.
    Actually, what stops it from being OP is even if you can craft who wants to waste the time and inventory space when you can just grab a Carnifex from the bank and zerg through levels. May be losing a few points per hit as oppossed to a "bane" weapon set for "situations", but for the content its just not needed at those levels. At lvl 12 Carnifex is obsolete, and up to lvl 12 I prefer to save time, inventory and mats and just whack everything.

    The only weapons you need till lvl 12 are Carnifex, and Undead beater (my preferred is a Flaming Flametouched of Greater Undead Bane Maul, even on TWF builds or casters) a silver something, and maybe some DR breakers for threnal/chrono if you really want to run that content while leveling to 12. Other than that? I prefer the bank space.
    RTFM on Khyber, Toy Soldiers.

    Toy Soldiers PD Roll Builds Guild on Wayfinder.

  15. #715
    Community Member Zeronic's Avatar
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    Quote Originally Posted by Lurzifer View Post
    There is a skill tree layout shown for both Fury and LD in the Jugg only VoD Video in the OP.
    I totally missed that even while I was watching the vids. Thanks.
    Anyways. What's the benefit of 2 main ED's? When do you use 1 over the other? LD has master blitz, Fury has adrenaline overload. But when to use what?
    Living in the Twilight, Under the Moon

  16. #716
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Zeronic View Post
    I totally missed that even while I was watching the vids. Thanks.
    Anyways. What's the benefit of 2 main ED's? When do you use 1 over the other? LD has master blitz, Fury has adrenaline overload. But when to use what?
    Blitz, being the OP thing it is, for solo/shortman (or groups, if you think you'll be getting enough kills, which you quite easily can)
    Fury for raids (when blitz is hard to abuse) and situations with other melees... Playing nice and all 'dat ****.
    (Oh. And Fury for furyshot burst damage. :3)
    Disclaimer. This is just what I used.

  17. #717
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    Default Build

    somebody asked me for the build I did and so I'm posting it here because the previous one I posted I had swapped out feats. Of course I can't use my old username because of the new forum issues, so I am posting again here.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    DOOF LAWFUL NEUTRAL
    Level 25 Lawful Good Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer \ 5 Epic) 
    Hit Points: 410
    Spell Points: 1048 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 15
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             16                 25                   25
    Dexterity            15                 19                   19
    Constitution         16                 21                   21
    Intelligence         12                 16                   16
    Wisdom               12                 16                   16
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance               2                  4                    8
    Bluff                -1                  1                    7
    Concentration         3                  5                   11
    Diplomacy            -1                  1                    7
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  1                    7
    Heal                  1                  3                    9
    Hide                  2                  4                    8
    Intimidate           -1                  1                    7
    Jump                  3                  7                   11
    Listen                1                  3                    9
    Move Silently         2                  4                    8
    Open Lock             n/a               n/a                  n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  3                    9
    Search                1                  3                    9
    Spot                  1                  3                    9
    Swim                  3                  7                    9
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                 1                    7
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Mithral Body
    
    
    Level 16 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Improved Precise Shot
    
    
    Level 21 (Artificer)
    Skill: Use Magic Device (+62771208)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Artificer)
    Skill: Use Magic Device (+62772576)
    
    
    Level 23 (Artificer)
    Skill: Use Magic Device (+62772900)
    
    
    Level 24 (Artificer)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Artificer)
    Skill: Use Magic Device (+1)
    RTFM on Khyber, Toy Soldiers.

    Toy Soldiers PD Roll Builds Guild on Wayfinder.

  18. #718
    Community Member Son_of_the_South's Avatar
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    Quote Originally Posted by Shade2891 View Post
    So I have a question about the early levels. What weapons are/do you guys use? I currently have only what I've pulled so far (level 5 paladin version) so I have a longsword of lacerating & +3 heavy sheild, and also have a set of frost of laceration HW's I swap between them depending on the situation. I am on a first life build working my way thru the game trying to use only what I pull or the occational good deal on the AH from selling various collectables etc.

    Thanks for any help in advance.
    All of the aforementioned weapons are great. I am currently using the Chieftans Spear from the rare drop in 3BC. I've found it allows me to stay centered which is nice, not critical of course but nice. Lesser Air stance affords 7.5% attack speed bonus and 2.5% doublestrike chance.

    It's an awesome spear and with Cleave/Great Cleave does some good damage;

    http://ddowiki.com/page/Item:Chieftain%27s_Spear

    It isn't easy to get but ive had good fun with it.

  19. #719
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    Default always wanted that spear

    gave up farming for it. it is really nice at low levels always wanted one.

    Quote Originally Posted by Son_of_the_South View Post
    All of the aforementioned weapons are great. I am currently using the Chieftans Spear from the rare drop in 3BC. I've found it allows me to stay centered which is nice, not critical of course but nice. Lesser Air stance affords 7.5% attack speed bonus and 2.5% doublestrike chance.

    It's an awesome spear and with Cleave/Great Cleave does some good damage;

    http://ddowiki.com/page/Item:Chieftain%27s_Spear

    It isn't easy to get but ive had good fun with it.
    RTFM on Khyber, Toy Soldiers.

    Toy Soldiers PD Roll Builds Guild on Wayfinder.

  20. #720
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    Default Jug experience

    I just maxed out LD on my jug, and I really have to say Masters Blitz is awesome in some quests. Just on paper, I thought it would be hard to keep up, but in some quests and challenges (ehard cabal for example) you can blitz through to the end fight. Looking forward to test out FotW, but Ill have to level shiradi first.

    Im playing the pally version, with an eAGA, still missing some gear but doing fine so far. I really need that blademarks docent shard... Im also looking for a better bow but dont know which one, Im not raiding that much recently and named bows from quests dont look that hot.

    ah, the quarterstaff from the villager turn-in is quite nice, high base damage (2d6), some nice stats, and keeps you centered. If youre going for sireth or just want to beat bludgeon DR, this is the perfect choice for you.
    Last edited by Makkuroi; 06-17-2013 at 03:57 PM.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

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