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  1. #41
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by danzig138 View Post
    the torso is supposed to have two slots - one for a (vest, vestment, or shirt) and one for (armor or robe).
    Exactly right. Our missing slot is our shirt/vest slot. Armor or robe goes over the shirt.

    Quote Originally Posted by danzig138 View Post
    More trinket slots. IIRC, there is no rule that you can only have one ioun stone active at a time. I want a small planetary system orbiting around my cranium.
    Yes, you recall correctly. Ioun stones shouldn't take a slot at all, nor a number of similar such items.

    Our missing shirt slot, plus an extra trinket slot or three would fit perfectly with game lore.

  2. #42
    Community Member voodoogroves's Avatar
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    I'd totally be down for a trinket slot with a different name that housed things like my freaking pendant of time.

    Or, as I like to call it, the "WHY THE HECK ARE MY SP SO LOW OH **** DIDNT PUT IN MY IOUN STONE" slot.
    Ghallanda - now with fewer alts and more ghostbane

  3. #43

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    Wow, you people are slacking! No one has mentioned THIS yet?!?!?

    Quote Originally Posted by Vellrad View Post
    From D&D rules, character can wear a set of clothing, armor and robe AT ONCE.
    I know, right. It’s like the early developers were too dense to realize that utilizing this rule is actually more balancing as Monks and Arcane casters actually lose a slot for their fantastic abilities.
    Last edited by QuantumFX; 09-10-2013 at 10:04 PM.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  4. #44
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    A pauldron slot would be cool, most of my armours are already missing one as is.

  5. #45
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    Quote Originally Posted by MrRob View Post
    I knew this thread is a few months old, but thougt I'd share this story about a character wearing boots without socks:

    I once had a DM tell me my character would get blisters from not wearing socks with her new boots. Character was an elven archer lady who had acquired boots of elven kind, and she'd just escaped from a torture chamber where she had "woken up in a dark room with no possessions whatsoever, except a short green tunic, and no other clothing or equipment of anykind." DM was in a bad mood and was trying to get back for ruining his subplot the weekend before, so after freeing the rest of the party, and locating the hidden treasure room, my character got first pick on loot. She picked the boots of elvenkind, because a) she had no boots and was barefoot b) improved move silently is always handy c) shes an elf, why not have elven boots if available.


    DM said she could wear the boots, but that she'd get blisters because the boot leather would rub up against the skin on her bare feet and she would suffer a -1 to Dex. I called B.S. and we found a reference somewhere that said magical garments, including boots, can be worn by most standard sized humanoid PCs. I argued that it made sense that she could wear her boots without socks and still not get blisters, since she was elven they were probably made for her sized feet. I also pointed out that nobody ever heard of socks of elven kind. DM got very "chaffed" at my arguing with him infront of the rest of the group about his arbitrary reading of the rules.

    So from then on, I decided that my character (named Sera, pronounced like "Sarah" because I lacked pronunciation imagination) would refuse to wear socks of anykind whatsoever, for as long as she may live (which is a long time for elves), and would thenceforth be known as "Sockless Sera"

    "Sockless Sera" continued to terrorize the DM for the rest of the campain that year.
    You rules lawyer!

    hahaha, good story

    crappy dm

  6. #46
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    We could always hew closer to the (original) campaign setting of the game:

    Eberron Campaign Setting Sourcebook pg 53
    Extra Rings [Item Creation Feat]
    Your familiarity with forging magic rings allows you to wear two more rings then normal.
    Prerequisites: Forge Ring, caster level 12
    Benefit: You can wear up to four rings, two on each hand, all all function normally
    Normal: Without this feat, you can only wear and use two rings at a time.


    DDO Translation:
    We don't have item creation feats in DDO, so this would need to be house-ruled, as have many other pen and paper feats to fit into DDO.
    I would suggest making it a granted feat for all characters either at level 20, or level 24. I'm not sure if the DDO mechanics can allow for granted feats once epic levels have been taken, however, which is why I suggest it for level 20.

    Perhaps make this a Wizard and Artificer feat that can be taken earlier as one of their bonus feats, to reflect their greater affinity for magic and magic items, and auto-granted to all others at 20.


    This way, we could allow for aditional slots and still be in keeping with official D&D lore. Bonus points for it being native to Eberron as well.
    53461

  7. #47
    Community Member Dendrix's Avatar
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    Most of the items that go into the trinket slot are oficially slotless items (pearls of power, ioun stones etc).
    Add another trinket slot at 10th and another at 20th. for only 395tp each....

  8. #48
    Community Member knightgf's Avatar
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    The only problem I have with extra item slots is that it has to be something EVERYONE can get without sacrificing a feat to obtain (I.E.: Fifth inventory slot for characters). Otherwise, it's going to be like toughness before the enhancement pass came out, where you HAVE to have it and get the enhancements to it or your character was gimped. Extra item slots, if they are implemented, should not cost a feat, no if's, and's, but's or what's.
    Here's a riddle for you: What do you call people who play the game for only a day and apparently know everything?

  9. #49
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by knightgf View Post
    The only problem I have with extra item slots is that it has to be something EVERYONE can get without sacrificing a feat to obtain (I.E.: Fifth inventory slot for characters). Otherwise, it's going to be like toughness before the enhancement pass came out, where you HAVE to have it and get the enhancements to it or your character was gimped. Extra item slots, if they are implemented, should not cost a feat, no if's, and's, but's or what's.
    It could be a favor reward (from the Twelve or House C maybe?)

  10. #50
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    I think we should have relics/artifiacts....get an artifact bonus to one stat, skill, damage, saves, PRR, etc., but only can have one active at a time.

    As well as magical tomes....something like a boost to loot, xp, movement speed, renown, etc., again can only have one active at a time.

    All of these items should be rare drops from anywhere (like ioun stones), but with an increased chance in p2p quests or expansion packs, and should be tradable and unbound whether equipped or not.

  11. #51
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    Quote Originally Posted by Ayseifn View Post
    A pauldron slot would be cool, most of my armours are already missing one as is.
    Perhaps to allow more freedom of movement for that arm?
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  12. #52
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    What about barrettes? Can we have enchanted barrettes for our hair?
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  13. #53
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    I agree on making a torso slot, and expanding number of rings as favor bonuses (maybe by shifting some favor bonuses from the Coin Lords to the Free Agents).

    If going by the Magic Item Compendium, a character can have at all moments one Head (hat, headband, phylactery) item, one Face (goggles, mask) item, one Throat (necklace, choker) item, one Shoulders (cape, cloak) item, one Torso (vest, shirt) item, one Arms (pair of bracers, pair of vambraces) item, one Hands (pair of gloves, pair of gauntlets) item, one Waist (belt) item and one Legs (pair of sandals, pair of boots, anklet) item, alongside two Ring items (one in each hand). Of all slots, only the Torso is missing, which is meant to represent any non-armor item (robes count as armor, so they're part of the "Body" slot).

    As for the rings...I agree with knightgf that enforcing a feat to gain more equipment slots (particularly an Epic feat to gain benefits from another pair of rings) is somewhat abusive, even to Premiums and VIPs. Gaining extra slots by mean of favors promotes farming favor (which is good for everyone) and potentially bring some benefit to certain adventure packs that are less worthy because they're too hard/boring for their rewards.

    I'd also add extra trinket slots. Probably alternate between ring and trinket slots. Of all this, only the extra rings isn't part of the PnP game, so it's nothing out of the ordinary, and good trinkets aren't easy to find.

  14. #54
    Community Member ssgcmwatson's Avatar
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    Miniature giant space hamster slot?
    UDR Loot Rules:
    1) No griefing people for pulling loot that dropped in their name
    2) When rolling, classes for which the item is "useful" get +10 to the roll
    example: Wiz and Barb both roll on a Torc, the barb saying "I'm TRing into an arcane next week"
    Wiz gets +10 on his roll

  15. #55
    Community Member Sidewaysgts86's Avatar
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    Quote Originally Posted by ssgcmwatson View Post
    miniature giant space hamster slot?
    go for the eyes!!

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